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Problems with iTunes 9 (Game Subcategories, etc)

09-09-2009, 02:23 PM
#1
Problems with iTunes 9 (Game Subcategories, etc)

I just upgraded to iTunes 9 to see how this might improve or worsen the situation for game developers. Installation went without a hitch. Upon visiting the App store you are greeted with a wider, scrolling area showing more featured apps. Very nice. Also note the new "Top Grossing" chart to help out apps that might cost more than 99 cents. Wonderful! Now, where are the categories.... looks around. Not immediately visible... anger rising... Oh, here is the major list, a pull down from the "Apps" header (the black bar across the top). Anger fading... Clicks "Games".

Wait a minute, what the heck is going on here???? All types of games are now grouped into ONE top 100 list, no more subcategories? How can you ever hope to find an interesting game with one monster 657 page category??? How can we developers ever hope to be seen to make sales???

*head explodes*

Discuss...

--- ChronoSoft ---
Support your roguelikes! Play Rogue Touch today!
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09-09-2009, 02:29 PM
#2
Joined: Dec 2008
Location: Los Angeles, CA
Posts: 232
Hoping it's a mistake. Otherwise deeply concerned.

09-09-2009, 02:38 PM
#3
Quote:
Originally Posted by GavinBowman View Post
Hoping it's a mistake. Otherwise deeply concerned.
Definitely, this is a losing situation for gamers and developers alike. I wonder if anyone's gotten the final firmware update 3.1 installed yet? (I haven't even checked availability of it) Do the game subcategories disappear there as well?

I know they still show on the base 3.0 firmware thankfully, so the database isn't simply purged of all knowledge of game subcategories... Maybe this will be a mistake that gets rectified, but I'm not holding my breath!

--- ChronoSoft ---
Support your roguelikes! Play Rogue Touch today!
Spirit Hunter Mineko: Demons Reach --- Work in progress! Follow us on Twitter!
09-09-2009, 02:43 PM
#4
Joined: Sep 2008
Location: Washington, DC
Posts: 1,151
I'm guessing this is temporary. Keeping fingers crossed.

By the way, did everyone notice that top 100 is now top 200 for all those lists?

Also, is anyone seeing any big changes on the mobile store? That's where most (>90%) of the purchases come from. All I see is the added Top Grossing list (just for All Apps, not the subcategories), and Genius.
09-09-2009, 02:48 PM
#5
Joined: Nov 2008
Posts: 574
OMFG, this is worst than the Rate-B4-Delete bullshit they pulled last time. Is the appstore really manned by chimps from the SF zoo? I'm beginning to give that hypothesis more and more credibility.
09-09-2009, 02:51 PM
#6
Quote:
Originally Posted by CommanderData View Post
Definitely, this is a losing situation for gamers and developers alike. I wonder if anyone's gotten the final firmware update 3.1 installed yet? (I haven't even checked availability of it) Do the game subcategories disappear there as well?
I don't think it's a loss. I would even claim it's an improvement.

Yeah, I know, I said improvement.

Without subcategories, customers are more or less forced into searching for keywords. And that's what this is all about I believe. It in fact improves findability.

Games now aren't lost into oblivion when they're older than 48 hours. When someone searches for a specific type of game, that game is now found, despite being passed its 2-day exposure of 'newness'.

What do you think? I dig it so far. (as a developer)

Check out Lunarcy for iPhone & iPod touch. Can You Handle the Challenge? Lunarcy, a REALLY Challenging Gravity Retro Game. Be the first to know - welcometothefabrik.com
09-09-2009, 02:54 PM
#7
Joined: Feb 2009
Location: the next whiskey bar
Posts: 5,549
I never even browse the App store for games, I just come here.
09-09-2009, 02:55 PM
#8
Quote:
Originally Posted by nattylux View Post
I'm guessing this is temporary. Keeping fingers crossed.
You and me both.

Quote:
Originally Posted by nattylux View Post
Also, is anyone seeing any big changes on the mobile store? That's where most (>90%) of the purchases come from. All I see is the added Top Grossing list (just for All Apps, not the subcategories), and Genius.
I'm not seeing a change, other than those.
09-09-2009, 02:58 PM
#9
Quote:
Originally Posted by nattylux View Post
I'm guessing this is temporary. Keeping fingers crossed.

By the way, did everyone notice that top 100 is now top 200 for all those lists?

Also, is anyone seeing any big changes on the mobile store? That's where most (>90%) of the purchases come from. All I see is the added Top Grossing list (just for All Apps, not the subcategories), and Genius.
Good eye, never even scrolled down enough in iTunes to see that it's the top 200 now! If they bring back the game subcategories in iTunes and keep it set with a visibility of 200 it'll be a win for many of us here.

I cannot imagine anyone thinking that the large, flat list of games was a good idea. If anything they needed even more subcategories (MMO Friend code games, I'm looking at you!!!)

the FABRIK- your ideas that more people will attempt to search are intriguing, but I'm not sure that will happen. From what I see most consumers are just as happy to follow the crowd and buy whatever is visible on the hotlists at the time. I'd love to be wrong about that though

--- ChronoSoft ---
Support your roguelikes! Play Rogue Touch today!
Spirit Hunter Mineko: Demons Reach --- Work in progress! Follow us on Twitter!
09-09-2009, 03:00 PM
#10
Quote:
Originally Posted by CommanderData View Post
the FABRIK- your ideas that more people will attempt to search are intriguing, but I'm not sure that will happen. From what I see most consumers are just as happy to follow the crowd and buy whatever is visible on the hotlists at the time. I'd love to be wrong about that though
Hehe, yeah, perhaps it's wishful thinking.

Check out Lunarcy for iPhone & iPod touch. Can You Handle the Challenge? Lunarcy, a REALLY Challenging Gravity Retro Game. Be the first to know - welcometothefabrik.com