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  #51  
Old 07-29-2014, 08:14 PM
thewzrd thewzrd is offline
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Location: Los Angeles, CA
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We've just posted our Art & Animation episode of the making of Midnight Star:


Low bandwidth Version | Pop Up
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  #52  
Old 10-07-2014, 02:06 PM
thewzrd thewzrd is offline
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Join Date: Mar 2012
Location: Los Angeles, CA
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Default Soft Launch Updates

We're in the latest of several builds that we're testing in our Soft Launch (currently live in Ireland, the Philippines, Sweden and New Zealand). The latest build added a bunch of new stuff, including redesigned UI for the Campaign and Challenges (pictured below), as well as upgraded guns environments and some new guided tours of areas in the game that need additional explanation.



I've posted some additional details here. We're also running twice-weekly events with players competing for in-game loot against devs and each other, which we'll continue when we launch globally.
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  #53  
Old 10-07-2014, 05:55 PM
Nekku Nekku is offline
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Looks great! I'll try it out.
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  #54  
Old 10-07-2014, 08:16 PM
thewzrd thewzrd is offline
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Great, thanks, Nekku-- would love your feedback. Are you in one of the territories we soft launched in? (Ireland, Philippines, Sweden, New Zealand)
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  #55  
Old 10-07-2014, 08:50 PM
muhammed Laden muhammed Laden is offline
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Join Date: Sep 2014
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Vurry noice gaem. ¡Me Gusta!
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  #56  
Old 10-21-2014, 05:46 PM
thewzrd thewzrd is offline
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Location: Los Angeles, CA
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Thanks muhammed.

Update: We're submitting a new build with all-new story-telling presentation, tutorials on the Profile and a 1st-time player Challenge that new players will be eligible for as they begin their battle on Oberon. I'll post more details when we get approved. More territories soon!
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  #57  
Old 11-17-2014, 07:29 PM
thewzrd thewzrd is offline
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Join Date: Mar 2012
Location: Los Angeles, CA
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Default Latest Public Beta build is up

The latest Soft Launch build is up-- we revamped the storytelling system to more visual and less obscure as well as a bunch of other visual upgrades and help for new players in multiplayer Challenges. Details here.

Here's a preview of the new storytelling look (when not in the 3D environments of the game):



We've gone with a more comic-book style that mirrors what we're doing with the graphic novel app, Midnight Rises. We're almost done with the feature upgrades-- then it's just polishing gameplay and a few UI pieces and we should be readying for a wider launch.

In the next couple of days, we'll submit a build that makes the 1st play through experience a bit more action-oriented (but doesn't amp the difficulty too much), while giving players better instruction in the controls. Looking forward to hearing more of what you guys think as it rolls out...
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  #58  
Old 11-17-2014, 07:54 PM
rich_952000 rich_952000 is offline
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Location: Indiana, USA
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Was going to sign up for a new beta test, but the form wants to know street address etc. can't imagine why they'd need that...
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  #59  
Old 11-17-2014, 08:21 PM
thewzrd thewzrd is offline
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Join Date: Mar 2012
Location: Los Angeles, CA
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Oh yes-- that was way back in Closed Beta, so we could send those few folks tee-shirts for participating. Are you seeing a live link to our old call out for Closed Beta? We only had a few hundred in for that, so it was a little more serious process. Now, if you're in a soft launch territory, you can just get the app.

(or if you're not, send me a PM-- I have a few of the codes Apple gives us left for this build!)
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