Spriter, the 2d modular game animation tool

Discussion in 'Public Game Developers Forum' started by BrashMonkey, May 19, 2014.

  1. BrashMonkey

    BrashMonkey New Member

    Dec 10, 2013
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    Hi Everyone,
    This is Mike from BrashMonkey. As we draw ever closer to reaching version 1.0 of Spriter, I thought it would be a good time to show you the latest features Spriter has to offer and invite you to provide us with feedback and feature requests. We'd love to know how we can make Spriter a more valuable tool for you and your projects.

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    You can download the latest version of Spriter (build B8) from http://www.brashmonkey.com

    If you're new to Spriter, it's a modular animation tool which lets easily create highly optimized 2d animations for games, which you can either export as sequential PNGs, sprite strips, or sprite sheets, or, ideally use the actual Spriter project file in your game engine to recreate the animations on the fly with just the handful of “body part” images. For those who can use the actual Spriter data in their game engine, Spriter offers the ability to not just create animations, but to also designate an unlimited number of collision boxes and “action points” per frame, as well as to trigger sound effects and even variable changes at any point in each animation.
    You can see a quick overview some of Spriter's key features in action here:
    https://www.youtube.com/watch?v=GLnkiZAA_jg&feature=gp-n-y

    If you'd like to provide feedback, suggestions, or feature requests, please join our forums at http://www.brashmonkey.com/forum , or email us directly at [email protected]
    For those interested in creating pixel art animations or retro style games using pixel art, then you might be interested in Spriters new point sampling option and full pixel art mode. You can learn more about those new features here:
    https://www.youtube.com/watch?v=RRIXRJX7N34


    Thanks very much for your time and much valued feedback.
     

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