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#1
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Its been 2 months since my first iOS game launched - Here is a blog post going over some sales & usage stats.
I'm subscribed to this thread, so feel free to reply with any questions or advice. Blog Post: http://echoecho.es/blog/2013/2/12/2-...-of-number-tap |
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#2
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Thanks, I always enjoy reading about another Dev's experience.
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#3
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Thanks for this always good to get an idea of what the ranking position means in terms of sales
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#4
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No problem, thanks for the feedback
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#5
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What did you use for your analytics?
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#6
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Interesting post, I like your game and I am sure it has a lot of potential.
However, I think you are selling it wrong. You need to sell it as a game (right now it looks like a calculator) and need decide who you are selling it to. You can't aim it at both toddlers and math geniuses. It took me a long read of the description and look at the screenshots to know what it is about. Most people will give you 30 seconds and move on. I would give it a new icon that is more fun & game like, a new descriptions, new screenshots and move to an IAP model and see where that takes you. |
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#7
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Thanks! Interesting read.
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#8
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Thanks for sharing this, helpful for me as i'm building my first app also and its a numbers/educational game too.
Cheers, |
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#9
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@DungeonPlunder - I use flurry.com for usage stats and appannie.com for sales stats.
@Arty Tales - That kind of mirrors other feedback I've got too. Thank you for the feedback, it's very helpful for planning my next update ![]() @rikschennink - Glad you liked it! @Appvism - Good luck with your app
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#10
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thanks for sharing
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