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05-08-2018, 03:09 PM
#21
Joined: Jul 2012
Location: on the internet
Posts: 1,885
dont even mind the price drop. not a big fan of puzzles but i cant stop playing this. i even put down my nintendo switch for this lol hope this does well would love more levels. already finish 2 worlds

im a rpg loving kind of guy
05-08-2018, 04:28 PM
#22
Sometimes, when one pre-orders, there's a benefit, occasionally expressed in the form of a cheaper price for showing support and paying upfront. I paid the $4.99 pre-order only to find out the Launch Week price dropped a couple of bucks. While I love the game and enjoy being an early adopter to show devs my support, in the current case, I feel burned.


"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

Last edited by ColeDaddy; 05-08-2018 at 04:51 PM.

05-08-2018, 05:22 PM
#23
Joined: Jul 2015
Posts: 76
this is like the premium match-3 type game i've always wanted. tons of content, varied gameplay and objectives, feels fresh, love it
05-08-2018, 05:40 PM
#24
Joined: Jul 2017
Location: Seattle WA
Posts: 61
Hi Cole Daddy, as we mentioned early today, there was a weird glitch in publishing last night. Here's our earlier statement, we apologize for this and hope you still find the value in buying Tiny Bubbles.

(earlier message)
Really sorry about this, we were always planning to do a launch week sale (normal price is $4.99), but the game got accidentally released a few hours early before we could drop the price. I'm glad you still feel that it was worth it. I'm a solo indie game developer on it and my wife helps with PR and Marketing plus some friends and contractors helped out too, so please know that every $1 helps support us so we can do new updates for you and make the next game. Peace and thanks!

Follow Tiny Bubbles Development:
Discord | Twitter | Facebook | YouTube | Web
05-08-2018, 06:06 PM
#25
Joined: Oct 2010
Location: Over the Rainbow
Posts: 3,586
Didnt know about the launch sale, but after reading the developers response Im glad I paid a fiver for the game. After having spent some time with it, Ive found the game to be bursting with charm and inventiveness (pun not intended ).

Tiny Bubbles is colourful and considerate, unique and challenging, has plenty of content, is extremely satisfying to play and is just plain fun. More than once Ive found myself smiling after figuring out a particularly tricksy puzzle and seeing the bubbles pop pop pop. Wonderful. I know Ive paid a lot more for a lot less. Predominantly a solo effort, too? Remarkable. Thank you.
05-08-2018, 06:27 PM
#26
Quote:
Originally Posted by Pine Street Codeworks View Post
Hi Cole Daddy, as we mentioned early today, there was a weird glitch in publishing last night. Here's our earlier statement, we apologize for this and hope you still find the value in buying Tiny Bubbles.

(earlier message)
Really sorry about this, we were always planning to do a launch week sale (normal price is $4.99), but the game got accidentally released a few hours early before we could drop the price. I'm glad you still feel that it was worth it. I'm a solo indie game developer on it and my wife helps with PR and Marketing plus some friends and contractors helped out too, so please know that every $1 helps support us so we can do new updates for you and make the next game. Peace and thanks!
Thanks for reposting the earlier message. I didn't see it. TL;DR. Personally, it's about principle. If a dev wants to shiv customers by pulling a fast one, then, that dev becomes dead to me, no matter how good the product.

But, if there was an error hours before the announced price drop, that could be acceptable. However, the $4.99 pre-order price point was advertised as such for several weeks PRIOR to release which is beyond the time frame you cite for the error. As such, going forward, I'd be demotivated to support pre-orders upfront unless stated in the actual app description language that the pre-order price is a launch or pre-launch special discount. (Again, I'm enjoying the game immensely, I just need clarity. If we're good, you won't hear me address this topic any more).

EDIT: I received correspondence offline from the dev. Thanks for circling back and providing clarification. I wish you the best of luck with this release!


"@ColeDaddy - My wallet hates you. That is all."
Drummerboycroy

Last edited by ColeDaddy; 05-08-2018 at 10:36 PM.
05-08-2018, 06:41 PM
#27
Joined: Jun 2010
Posts: 1,749
Pine Street Codeworks,

Is the matching process entirely turn-based? Or is the process sometimes time-limited?
05-08-2018, 08:16 PM
#28
Joined: Jul 2017
Location: Seattle WA
Posts: 61
Quote:
Originally Posted by y2kmp3 View Post
Pine Street Codeworks,

Is the matching process entirely turn-based? Or is the process sometimes time-limited?
No time limits. The moves come in a queue with turns, but unlike games like Bejeweled, you don't have to wait for things to react before you make your next move. It's a new game mechanic because it's real-time and you can delay when it matches by making more moves. You can also make matches to chains that you've already matched with, even change the color so it makes a new match. You have to really play it to understand how it works. This is not Candy Crush.

Follow Tiny Bubbles Development:
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05-08-2018, 08:50 PM
#29
Joined: Dec 2017
Posts: 1,298
The game was noticed before the game was released. I have also seen her praise this game. I hope this release event will allow more users to enjoy this game.

There are more things in heaven and earth.
05-08-2018, 09:54 PM
#30
Joined: Aug 2010
Location: The last time zone for iOS game releases :(
Posts: 2,290
Kind of dejected that I just bought last night then price drop, but thats iOS for you. Oh well, hope it goes to good use, love the game btw.