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App description: Challenge yourself and the world with the new fast paced reaction speed game for 2018!

Great for short play sessions! Play on the bus, while waiting in line, or anywhere else when you have a few minutes to spare!

Easy to learn with addicting gameplay that will keep you coming back for more!

Hone your skills and climb the global high score leaderboards! Can you reach the top?

Game Features:
- Free to play
- One finger control
- Online and offline modes
- Lots of fun button types
- Global leaderboard

Eat the Moon's comments:
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Hey everyone! We're back with our latest mobile game, now available worldwide, and we can't wait to share it with you!

Steampunk Panic is a deceptively simple fast-paced reaction speed game! The longer your game lasts, the faster the timer decreases and the more button types will appear, forcing you to make tough decisions, quickly!

We got one-finger control (but I prefer to use two), online and offline modes, global leaderboard support (with validated scores to curb cheating!) and more!

Trailer!

Youtube link | Pop Up


More Info!
Steampunk Panic Page
Dev Log of Making the Game on Touch Arcade!

Visit us!
Eat the Moon Games

Follow us!
Twitter: @EatTheMoonGames
Facebook: Eat the Moon

05-12-2018, 04:21 AM
#2
Joined: Aug 2017
Posts: 126
These types of games are, I think, the epitome of the crux of mobile design. Something which can be learned quickly and played during short intervals. There is enough to make it more absorbing than just tapping - watching for combos. multipliers etc - without it being unduly taxing. Loaded into an old device, it makes a great way to fill in time during those 30 second ad breaks elsewhere. Of course, its best to buy out of the ads here to be effective.

05-12-2018, 04:21 PM
#3
Joined: Jul 2017
Location: Washington, USA
Posts: 133
Quote:
Originally Posted by Asp View Post
These types of games are, I think, the epitome of the crux of mobile design. Something which can be learned quickly and played during short intervals. There is enough to make it more absorbing than just tapping - watching for combos. multipliers etc - without it being unduly taxing. Loaded into an old device, it makes a great way to fill in time during those 30 second ad breaks elsewhere. Of course, its best to buy out of the ads here to be effective.
Thanks for those kind words! This game kinda spawned from a behavior I saw in other game (Realm Grinder) where I would wait for a building button to light up and then I would tap it. Depending on how much gold I had, I could tap the same button a few times before it darkened due to not having enough gold. It became a fun mini-game for myself to try and tap all of the building buttons as fast as I could an not tap a disabled button ... which is how this game came to be.

Of course, just tapping green buttons and ignoring blackened buttons wouldn't have been enough to keep me entertained, so I wanted to add to the mechanics with multipliers. Which then brought about the game getting faster as your multiplier increased, which led to the reset button type (red one). More and more simple mechanics were added until I had something that forced me to react quickly to the ever changing board state to max out my possible score.

... I still internally kick myself when a button type appears that I want to hit, but I don't react to it quickly enough and just tap a green button.

I can't wait for more people to play the game and add to the leaderboards, mainly because I want some people to reach a tough high score for me to compete against. My player ID is flagged as a developer, so it doesn't update my score to the leaderboard and I don't dominate all the new players. Everyone is just starting, but I've been playing this daily for a few months, so I have a huge advantage
05-12-2018, 04:48 PM
#4
Joined: Nov 2008
Location: Massachusetts
Posts: 274
What leaderboard?

To the developer: I don't see how to access the leaderboard. Please explain.
05-12-2018, 09:18 PM
#5
Joined: Jul 2017
Location: Washington, USA
Posts: 133
Quote:
Originally Posted by Grist View Post
To the developer: I don't see how to access the leaderboard. Please explain.
Sure thing! For this game, I opted to use an icon that represents the leaderboard. When you finish a round, or when you are on the game mode select screen, you will see a button with this icon. Here's an example:

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The leaderboard is only available if you are playing the game with an internet connection. Otherwise, the game select screen will only show the Easy mode and leaderboards will be disabled. I hope this helps!
05-12-2018, 09:36 PM
#6
Joined: Nov 2008
Location: Massachusetts
Posts: 274
I haven't seen the "select mode" screen, despite playing with an internet connection. The only screen that pops up between rounds is "Tutorial".
05-12-2018, 10:09 PM
#7
Joined: Jul 2017
Location: Washington, USA
Posts: 133
Quote:
Originally Posted by Grist View Post
I haven't seen the "select mode" screen, despite playing with an internet connection. The only screen that pops up between rounds is "Tutorial".
Ah, yes. There are 4 tutorials that need to be completed before you can access the game. Have you completed the tutorial?

Tutorial 1: Basic hitting of buttons. Hit 5 or so buttons, the tutorial moves to the next part

Tutorial 2: Introduces the timer gauge. Hit 5 or so buttons, the tutorial moves on to the next part

Tutorial 3: Introduces multiplier buttons. Hit 5 or so multiplier buttons, the tutorial moves on to the next part.

Tutorial 4: Introduces the fever meter. Hit several buttons to fill up the fever bar. Once full, activate the fever mode with the switch that lights up on the top-right, next to the fever gauge. Once fever mode ends, the tutorial ends

It takes about 2-3 minutes to complete all of the tutorials. However, if you stop playing in the middle of any of the tutorials and turn off the game, you'll need to redo the tutorial. The tutorial can take longer if you let the timer end, or in the case of Tutorial #4, if you don't activate the fever mode, you'll never get past the tutorial. Maybe that is the issue?

Let me know!
05-12-2018, 10:15 PM
#8
Joined: Nov 2008
Location: Massachusetts
Posts: 274
Too many tutorials!

I strongly recommend that you rethink your approach to presenting multiple tutorials. The constant returns of the tutorial screen gave me the impression that your game had a serious bug that was preventing players from proceeding beyond the tutorial(s) stage. I would have deleted the game after trying it for a few minutes this morning if you and I hadn't had our discussion in this forum that informed me about the series of tutorial stages that precede the actual game.
05-13-2018, 12:17 AM
#9
Joined: Jul 2017
Location: Washington, USA
Posts: 133
Quote:
Originally Posted by Grist View Post
I strongly recommend that you rethink your approach to presenting multiple tutorials. The constant returns of the tutorial screen gave me the impression that your game had a serious bug that was preventing players from proceeding beyond the tutorial(s) stage. I would have deleted the game after trying it for a few minutes this morning if you and I hadn't had our discussion in this forum that informed me about the series of tutorial stages that precede the actual game.
You make a good point. I tried to make the tutorial as quick as possible, as I have seen some games lock you into a tutorial for 10-20+ minutes before you are able to really do anything.

My hope was that by presenting the tutorials as parts (There is a section at the bottom of the tutorial screen that says (1 of 4), (2 of 4), etc.) that it would be enough to let the player know that there were 4 tutorials. Also when the tutorial was complete, it would state that the player was going to move onto the next tutorial. I also made each tutorial screen use different colors and layouts so that the tutorials would definitely look different, so it was clear these were separate tutorials. If the player made a mistake (tapped a black button during the tutorial, or let the timer run out), it would let the player know about that part of the game so that they can try again and do better.

Even doing all of this, it appears to have not been clear that this tutorial is multi part and broken down into small chunks. Sorry about that

The 4 tutorials teach important aspects of the game. During play tests without the tutorial, people were confused about or didn't even know about these important things, so the tutorials were created to teach the basics of the game that was needed. But it appears that I need to do better in this regard

- - -

Now, with that said, do you think it would be better if I showed the player all 4 tutorials, like a list, with a star next to each that was completed as part of the tutorial screen, so you have a better understanding of what is to come and what you are doing? That way you can see your progress and understand what's happening?

I guess I could allow players the option to skip the tutorial again, but when I did that during the play test, people wouldn't tap the tutorial button on the main title screen (which you will see when you complete the tutorial) in order to learn what is going on and would not understand mechanics and get confused or frustrated.

One thing that I will definitely do is save your progress on the tutorial. If you are on part 3 (learning about multipliers) and close the game and come back, it would be best to start up on part 3 and not part 1 again.
05-13-2018, 01:11 AM
#10
Joined: Dec 2010
Location: Somewhere in a town in the middle of the Amazon jungle.
Posts: 145
I can't wait...

I can't wait to play the tutorials! ��

Just kidding, I'll give it a go and, if I get past the tutorial, play it and return with some feedback and/or impressions!

I had checked this game's dev log and it was great, so the name kinda rang a bell when I saw it in the iPhone's games (released) section.

Will be back later!

Imps:
I'm liking it so far! I keep hitting the retry button in order to get a higher score!

There's a problem in "Easy" mode: Everytime I get a multiplier higher than x99, the game freezes...

No wonder I can't keep climbing the leaderboards! ��

Already purchased the option to get rid of pesky ads, since after watching an ad about a laaaaame game that rips Clash of Clans' logo (Lords Mobile, in my case haha), I'd get the loading cog in the middle of a game. Now with no ads, I don't get that kind of issue except for the multiplier thing

Last edited by sebgo; 05-13-2018 at 03:38 PM. Reason: Impressions