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05-13-2018, 06:51 PM
#21
Joined: Jul 2017
Location: Washington, USA
Posts: 135
Quote:
Originally Posted by sebgo View Post
I find it cool. I really liked being able to choose black. ��
Yay! Glad to have some input on that.

Quote:
Originally Posted by sebgo View Post
About IAP... is it possible to make Hard and Expert difficulties available in offline mode for paying customers? I usually have pretty bad or no connectivity at all, so having them available offline would really be a proper addition.

You probably have it that way in order for free players to watch some ads, but what about people who paid to get rid of ads?

I didn't know they were avilable in online mode only because I launched the game while I was connected to the internet but then I lost connection and I was like "oh, well, I'll practice Expert now until I can connect..." and then...
(╯‵□′)╯~ ~~┻━┻
Oh snap! YES! That needs to happen!

This is, sadly, the one situation I didn't think of in regards to the offline mode. I'll put in a way to ensure that you can access all modes if bought the IAP, but it will still require you to connect at least once to the server when the change happens, as it will provide special credentials to allow it to recognize this. This might not make it into the version 1.1.1 update on Monday, as I need to make sure it's secure in the correct ways, so it can't be abused.

Quote:
Originally Posted by sebgo View Post
About multipliers, yeah, sticking at x99 makes sense but instead of sticking there, it turns into a "x10" (that's what can be seen) and the buttons and score freeze.
Yup. That is definitely a crash, due to there not being enough jars to finish "x100". A very silly oversight on my part and I just fixed it in code. I think I saw that crash roll into my crash reporting dashboard, so there is at least one other person possibly who is going over x99 and that blows my mind. But I'll still need to decide want to keep it (fixed correctly) locked at 99, and what that might look like in-game (So you still get multiplier buttons appearing, for example?)
05-13-2018, 10:27 PM
#22
Joined: Dec 2010
Location: Somewhere in a town in the middle of the Amazon jungle.
Posts: 146
Quote:
Originally Posted by Eat the Moon View Post
Oh snap! YES! That needs to happen!

This is, sadly, the one situation I didn't think of in regards to the offline mode. I'll put in a way to ensure that you can access all modes if bought the IAP, but it will still require you to connect at least once to the server when the change happens, as it will provide special credentials to allow it to recognize this. This might not make it into the version 1.1.1 update on Monday, as I need to make sure it's secure in the correct ways, so it can't be abused.
Yeah, it totally makes sense and I thank you in advance for that... I was hoping you wouldn't come up with something like "oh, those are additional IAP, $9.99 each and they'll be implemented in next update!" and thankfully you didn't!

(I'm just kidding xD)

This game, as simple as it is, has kept me coming back to it... leaderboards can attest to that! I'm hoping more players will join the game

Good job and thank you for providing us with digital crack!

05-14-2018, 01:23 PM
#23
Joined: Jul 2017
Location: Washington, USA
Posts: 135
Quote:
Originally Posted by sebgo View Post
Yeah, it totally makes sense and I thank you in advance for that... I was hoping you wouldn't come up with something like "oh, those are additional IAP, $9.99 each and they'll be implemented in next update!" and thankfully you didn't!
I'm all for providing new features or content that are locked behind small IAP in other games, but this is the type of game where that just wouldn't work, nor do I want to do that. I would need to have leaderboards separated by buttons purchased or "expansions" and, ugh, that just sounds awful for everyone involved.

I could see theme or skin packs working as a thing for this type of game to be purchased, but some theme art might make it easier for someone to notice differences or button types and then we almost have a pay-to-win situation. So, that probably won't be happening either.

So, in the end, the only IAP I want to and plan to have is to disable ads It's an easy way to support me and provide a small quality-of-life upgrade to not need to watch an ad to continue, or watch an ad every couple games. Even player names, within reason, could be changed just by contacting support, instead of being an IAP.

Quote:
Originally Posted by sebgo View Post
This game, as simple as it is, has kept me coming back to it... leaderboards can attest to that! I'm hoping more players will join the game
I'm very pleased with the leaderboard progress. Some of the expert scores are getting pretty high, to the point that I might not be able to compete with that as much as I thought. I tried last night and just couldn't hit the #2 spot. I think I can do Easy and Hard modes though, so I'm still waiting a little while longer before I jump on officially

Quote:
Originally Posted by sebgo View Post
Good job and thank you for providing us with digital crack!
You're welcome!
05-14-2018, 03:47 PM
#24
Joined: Dec 2010
Location: Somewhere in a town in the middle of the Amazon jungle.
Posts: 146
Quote:
Originally Posted by Eat the Moon View Post
I'm very pleased with the leaderboard progress. Some of the expert scores are getting pretty high, to the point that I might not be able to compete with that as much as I thought. I tried last night and just couldn't hit the #2 spot. I think I can do Easy and Hard modes though, so I'm still waiting a little while longer before I jump on officially
What the hell?!! =O

Get a life!

In its current form, without being able to get past a x99 multiplier, getting my current high score (Easy) took a while, since my method consists of reaching a x90+ multiplier and then hitting the red button on purpose in order to avoid breaking the game by accident and having to start over...

It (Easy) turned into a matter of patience rather than a fast reaction game for me...

I think I'll move onto getting bigger scores on Hard mode now
05-14-2018, 04:02 PM
#25
Joined: Jul 2017
Location: Washington, USA
Posts: 135
Upcoming 1.1.1 Notes

Version 1.1.1 is almost wrapped up. I'm doing more tests and finishing one of two of these as I type. I hope to have it submitted soon and hopefully finished with review today or tomorrow, then released! Here's a list of what's happening:

Change log:

- Added: Tutorials now remember what part you were on if you restart the app
Although the tutorials are quick, you could easily complete a couple and then restart the app later. This resulted in starting over and that was a drag. Now, you'll be able to continue where you left off! This only affects new players, as the Tutorial button on the main menu will not have this behavior.

- Added: "Skip" button added to tutorials if started from the main menu.
I still want new players to go through all tutorials, as they are quick. However, if you want to redo the tutorials or accidentally tap the tutorial button again, you can skip some or all of them.

- Changed: Multiplier can now max out at 999, but I doubt anyone can reach this.
There is no reason to limit the multiplier at 99, other than to keep that "x" in the jar. Now, if you go over 99, the "x" is removed and you can have a 3 digit multiplier. This will allow for larger multiplier and larger scores!

- Changed: Multipliers increase the speed of the game more slowly
The original speed would ramp up too quickly, making multipliers really punishing too early. You will be able to get roughly 4x the multiplier in most situations to get the same speed boost, so you can earn higher scores a little easier. However, this comes at a cost ...

- Changed: Max game speed has been increased, to adjust for larger multipliers.
The game calculates the timer speed from a combination of how many taps have happened and how large your multiplier is. Using this information, it then ensures the game doesn't go past a max speed. This max speed would be hit really quickly with a small multiplier value with the old values, but now it takes a little longer. But now we can get 3 digit multipliers, so there is more risk/reward for keeping a high multiplier, as the game will get much faster than before. Once you find your sweet spot on speed, you'll want to manage your multiplier!

- Changed: Reset Multiplier button can no longer spawn without another valid button
Sometimes when you're in the zone, you want to keep your multiplier high. If the red Reset Multiplier button appears and all other buttons are darkened, it's a real bummer to be forced to reset your multiplier. Now, you can make a choice!

- Fixed: Blurred background no longer sticks around sometimes when closing a dialog.
This was a bug, and it was terrible.

- Fixed: Earning higher than x99 for your multiplier no longer breaks the game.
Again, bugs are terrible.



I don't think I'll be able to get the Hard and Expert modes unlocked in offline mode for those who paid to disable ads in this update, but it is high on my list for version 1.1.2!
05-14-2018, 04:07 PM
#26
Joined: Jul 2017
Location: Washington, USA
Posts: 135
Quote:
Originally Posted by sebgo View Post
In its current form, without being able to get past a x99 multiplier, getting my current high score (Easy) took a while, since my method consists of reaching a x90+ multiplier and then hitting the red button on purpose in order to avoid breaking the game by accident and having to start over...

It (Easy) turned into a matter of patience rather than a fast reaction game for me...

I think I'll move onto getting bigger scores on Hard mode now
That's the plan with Easy mode, as it would really last a long time in its current state. Once you plateau, and it feels too easy or not really doing it for the reaction speed aspect, you've leveled up and can go to the next mode. But, Expert is pretty harsh currently. It will get a little bit of a nerf with the upcoming changes, but the game in general will be getting faster with higher multipliers.
05-14-2018, 04:18 PM
#27
Joined: Dec 2010
Location: Somewhere in a town in the middle of the Amazon jungle.
Posts: 146
Quote:
Originally Posted by Eat the Moon View Post
That's the plan with Easy mode, as it would really last a long time in its current state. Once you plateau, and it feels too easy or not really doing it for the reaction speed aspect, you've leveled up and can go to the next mode. But, Expert is pretty harsh currently. It will get a little bit of a nerf with the upcoming changes, but the game in general will be getting faster with higher multipliers.
Yeah, Expert is crazy... my average score is around 4M in that difficulty, so after getting my current high I didn't even dare trying it again 😂

I'm already looking forward to 1.1.1, that changelog looks tasty!

"Manage your multipliers" sounds like in the future we might get some "minus x1~x15 buttons"
05-14-2018, 04:50 PM
#28
Joined: Jul 2017
Location: Washington, USA
Posts: 135
Quote:
Originally Posted by sebgo View Post
"Manage your multipliers" sounds like in the future we might get some "minus x1~x15 buttons"
Maaaaaaybe ... *shifty eyes*

To be honest, I have at least 5 more button types designed "on paper" and need to be tested to see if they work. The problem will eventually turn into running out of colors and icons that help tell these things apart. I have to start locking down color meanings, as well as iconography.

The original function of the combo button was boring and completely different in the early builds of the game. The one we have now was put in a few days before release. I wanted the combo to be max out and feel good when that happened, so this one was born, along with the combo rewards idea. When you complete the combo and you are presented with a choice of a reward in the form of buttons to tap, it was a cool feeling and opened up new ideas of what I can do with the buttons.

It's funny, because almost every person who I was able to watch while playing the game, when they complete the combo, they always get hit with that reward button group and they either get stuck and slow down to try and figure out what they can pick, or they smile and make audible sounds of excitement at the choices. It was such a simple effect, but it appears to have been a hit.

... also when people miss the combo and get sad, I ... kinda take pleasure in that because I do the same thing and it's nice to know we all share in that disappointment, haha!
05-14-2018, 09:36 PM
#29
Joined: Jul 2017
Location: Washington, USA
Posts: 135
Update is finished and was sent off to Apple an hour ago! Review process can be pretty quick, so I'm hoping for a release tomorrow!

I also decided to just leave the "Skip" button on the tutorial screens, even for new players, to see what happens.

Also addressed another issue with asking for players to rate/review the app ... it was spamming a lot more than I wanted it to, so I am sorry if it was asking you every other game to do so until you tapped the button. Totally not intentional
05-15-2018, 01:07 AM
#30
Joined: Dec 2010
Location: Somewhere in a town in the middle of the Amazon jungle.
Posts: 146
Skip button → New players be like...

Quote:
Originally Posted by Eat the Moon View Post
Update is finished and was sent off to Apple an hour ago! Review process can be pretty quick, so I'm hoping for a release tomorrow!

I also decided to just leave the "Skip" button on the tutorial screens, even for new players, to see what happens.

Also addressed another issue with asking for players to rate/review the app ... it was spamming a lot more than I wanted it to, so I am sorry if it was asking you every other game to do so until you tapped the button. Totally not intentional
"How do you play this thing? ★☆☆☆☆"

"I tapped a button... sk...something, but now I don't know how to play this! ★☆☆☆☆"

"I wanted to rate this game and complain about it not having a tutorial but I didn't get the prompt to do so and I had to search it! ★☆☆☆☆"

"I want my money back! Oh, wait, this is free to play! Make it paid so that I can ask for a refund! ★☆☆☆☆"

And so on...

Talking about reviews... /sigh/

Actually, I haven't been prompted to rate the game not even once, so I didn't experience that issue at all, like, maybe the game knew I was too busy playing that it didn't even dare interrupting me!

And I'd like to do so, I'll actually send a review when next update hits, but I'm sure it'll probably be a waste of time because usually, for some strange reason, my reviews never get sent even though I get the "review sent" message... that problem's probably on my connection side...

I've checked my reviews list under my account details and they just don't appear which is a bummer, since I've tried to send some decent feedback and congratulations messages as well as a lot of hate (:

We'll see how it goes for Steampunk Panic