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07-03-2014, 02:03 PM
#61
Joined: Oct 2011
Posts: 127
Awesome.. I can't wait to see the improvements since as I said before, I think there's a ton of potential here.
07-15-2014, 04:57 PM
#62
Joined: Jan 2014
Location: Wyoming
Posts: 34
I'm trying something new. Dungeons that you Delve in will only be selected from Dungeons where the owner has logged into the game within the last two days. If you are an active player, you should see more people going into your dungeon. If you aren't active, maybe you should play more.

I was able to do this with a server update, so there is no app update.
07-30-2014, 09:05 AM
#63
Joined: Jan 2014
Location: Wyoming
Posts: 34
An update was approved by apple last night.
  • -Players at level 1 should get easier dungeons than players who have leveled up.
  • -Class changes are now free, and come with free gear the first time you choose a class.
  • -The amount of gold you get should now be proportional to the difficulty of a dungeon.
  • -You should now earn XP in the wilds when you die. (It works for me, but a player is reported that it's not working for them, I'm investigating this)
  • -New background for the wilds just to distinguish it a bit.
  • -I can now spawn a boss that everyone in the world will see. I'll set up some sort of schedule for them to spawn.
  • -I believe that the major bugs have been squished.