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Matthew Dear - Audio Programmer/SFX & Dialog Artist/Composer

08-24-2015, 04:45 AM
Joined: Dec 2014
Posts: 103
Matthew Dear - Audio Programmer/SFX & Dialog Artist/Composer


My name is Matthew Dear, I am a sound designer, composer and audio implementor. I've combined my two great passions of audio and gaming to create in-your-face, highly varied audio assets!

Portfolio: https://soundcloud.com/matthewdear-1

Here are a few points about me:
- I've been making audio for games since 2014, during that time I've worked on a wide variety of projects covering many different styles.
- I run a pro-quality home studio; capable of both realistic, high quality recordings and far-out conceptual effects/ambiences.
- I also do freelance work at OMUK's London studio. OMUK are a world-renonowned dialogue studio, working on games since 1996!
- You can view my Soundtrack, SFX and dialogue portfolios via my website http://matthewdear.tumblr.com/
- Last year I completed an online course using Wwise audio implementation software. I've since used this knowledge to program my own audio systems.
You can see a demo of my Wwise work here: https://www.youtube.com/watch?v=AzGzWWOzsiU

Some examples of my previous work:

- Unknown Fate - first-person, VR, puzzle game - Sound Design & SFX http://store.steampowered.com/app/510390/Unknown_Fate/

- Folk Tale - RTS RPG - SFX http://store.steampowered.com/app/224440/

- Heart Forth Alicia - Side-scroller RPG - SFX in collaboration with developer Alonso Martin https://www.youtube.com/watch?v=MQUcjcQpshc

- Horizon Zero Dawn: Frozen Wilds - Dialog Editor

- Warhammer End Times: Vermintide - Dialog Editor

- Bananadoh! - Mobile Game - SFX & Music - https://www.youtube.com/watch?v=xoPw27ro5BE

- Rising Legends - Retro side-scrolling beat'em'up - SFX http://steamcommunity.com/sharedfile.../?id=628812789 https://www.youtube.com/watch?v=L3CO...LtKXUb&index=5

- Clicker Guild - Steam game - SFX https://steamcommunity.com/sharedfil.../?id=700666734

- 'Puzzle House: Mystery Rising' - iOS game - SFX http://www.pocketgamer.co.uk/r/Andro...eo.asp?c=64147

You can see more of my audio-video demos here: https://www.youtube.com/playlist?lis...K8iY4_ySLtKXUb

Please get in touch if you like what you hear, my rates vary depending on complexity/style and can be flexible to meet your budget. I am willing to work for rev-share if the project is right.

Matthew Dear
Email: mattdear1234@gmail.com
Phone: +447437015647
Discord: Matthewdeargameaudio#7804
Skype: matthew.dear2

Last edited by Matthewdeargameaudio; 02-05-2018 at 05:16 AM. Reason: update
09-01-2015, 01:33 PM
Joined: Dec 2014
Posts: 103
Straying into some more traditional dance territory here.

Think 'over-the-top apocalyptic rave'.


09-07-2015, 04:57 AM
Joined: Dec 2014
Posts: 103
It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

09-14-2015, 04:04 AM
Joined: Dec 2014
Posts: 103
This week I've updated my sfx portfolio with some sounds from more recent projects.

Check it out here:

09-21-2015, 05:07 AM
Joined: Dec 2014
Posts: 103
Another one of my pieces for my online course 'Game Audio Production with Wwise'

This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.


You can see a video of this music, with sfx as well, here:
10-19-2015, 04:23 AM
Joined: Dec 2014
Posts: 103
I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain


Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
This is a windows-only demo I'm afraid.


I'll be posting my Angry Bots demo soon as well...
10-26-2015, 02:04 PM
Joined: Dec 2014
Posts: 103
This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities!

The piece is a combination of agressive, cinematic percussion and eerie didgeridoos.

It was a lot of fun writing this one (Y)

11-02-2015, 04:41 AM
Joined: Dec 2014
Posts: 103
Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure!

It's still a work in progress, so more will follow...

Play it (and leave a comment) here:

11-16-2015, 05:03 AM
Joined: Dec 2014
Posts: 103
Couple of things this week:

I now have an official page on iMDB, following my work on the upcoming game Fallen Angels.

Also, here's a new track. Featuring an acoustic guitar and some vocal 'oohs'.

11-30-2015, 10:31 AM
Joined: Dec 2014
Posts: 103
All of last week I was making pig and dinosaur noises!

The pigs were for an upcoming mobile game, you canhear the first soundtrack piece here:


The Dinosaurs were the beginning of my work with Arcupion Art, making sound for their game Dinosaurs: A Prehistoric Adventure