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Matthew Dear - Audio Programmer/SFX & Dialog Artist/Composer

08-24-2015, 04:45 AM
#1
Matthew Dear - Audio Programmer/SFX & Dialog Artist/Composer

Hi!

My name is Matthew Dear, I am a sound designer, composer, audio implementor and dialogue specialist. I've been creating in-your-face, highly varied audio assets for the past three years.
Here are a few points about me:

- I run a pro-quality home studio; capable of both realistic, high quality recordings and far-out conceptual effects/ambiences.
- I've been playing and composing music for 12 years, covering a wide variety of styles.
- You can view my Soundtrack, SFX and dialogue portfolios via my website
http://matthewdear.tumblr.com/
- I occasionally work as a freelance dialog editor & engineer at OMUK's London studio. OMUK are a London-based dialogue studio, working with AAA developers from around the world.
- I am experienced in audio implementation using Wwise and FMOD. I completed an online course using Wwise audio implementation software in 2015, graduating with an A. I've since used this knowledge to program my own audio systems.

Some examples of my previous work:
Heart Forth Alicia - Side-scroller RPG - SFX in collaboration with developer Alonso Martin
http://www.alonsomartin.mx/hfa/

Unknown Fate - Upcoming first-person puzzle/exporation - SFX & sound design
https://www.youtube.com/watch?v=k1LE851GeLg

Folk Tale - RTS RPG - SFX
http://store.steampowered.com/app/224440/

Sakura Dungeon - Dungeon crawler RPG - SFX
http://store.steampowered.com/app/407330/

Rising Legends - Retro side-scrolling beat'em'
https://steamcommunity.com/sharedfil.../?id=628812789

Bananadoh! - iOS, Android and Browser game - SFX & Music
http://atqu.in/
https://soundcloud.com/matthewdear-1/bananadoh

Clicker Guild - Steam game - SFX
http://store.steampowered.com/app/557810/Clicker_Guild/



Current Work Includes - Heart Forth, Alicia (PC, Xbox One, Ps4, Wii U), Medikidz (Multi-platform, SFX & Music), Folk Tale (PC, SFX), Unknown Fate (PC, Mac, Xbox One, PS4, Switch - Sound Design)

You can see more of my audio-video demos here:
https://www.youtube.com/playlist?lis...K8iY4_ySLtKXUb

Please get in touch if you like what you hear, I'm always looking for exciting new projects!
My rates are indie-friendly, and I am willing to work for rev-share if the project is right.

Matthew Dear
mattdear1234@gmail.com
07437015647
Skype: matthew.dear2

Last edited by Matthewdeargameaudio; 06-06-2017 at 03:49 AM. Reason: update
09-01-2015, 01:33 PM
#2
Straying into some more traditional dance territory here.

Think 'over-the-top apocalyptic rave'.

https://soundcloud.com/matthewdear-1/bassnik

09-07-2015, 04:57 AM
#3
It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills.

This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'.

There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game.

https://soundcloud.com/matthewdear-1/lost-in-limbo
09-14-2015, 04:04 AM
#4
This week I've updated my sfx portfolio with some sounds from more recent projects.

Check it out here:

https://soundcloud.com/matthewdear-1/2014-sfx-portfolio
09-21-2015, 05:07 AM
#5
Another one of my pieces for my online course 'Game Audio Production with Wwise'

This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots'

As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09).
All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game.

https://soundcloud.com/matthewdear-1...e-soundtrack01


You can see a video of this music, with sfx as well, here:
www.youtube.com/watch?v=AzGzWWOzsiU
10-19-2015, 04:23 AM
#6
I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to.

A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain

https://soundcloud.com/matthewdear-1/ice-mountain

Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise.
As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring.
This is a windows-only demo I'm afraid.

https://drive.google.com/open?id=0B4...lBoV1RORFhNVU0


I'll be posting my Angry Bots demo soon as well...
10-26-2015, 02:04 PM
#7
This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities!
http://www.moddb.com/mods/seven-golden-cities

The piece is a combination of agressive, cinematic percussion and eerie didgeridoos.

It was a lot of fun writing this one (Y)

https://soundcloud.com/matthewdear-1/dideri-death
11-02-2015, 04:41 AM
#8
Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure!

It's still a work in progress, so more will follow...

Play it (and leave a comment) here:

http://tselmek.itch.io/lazy-backventure
11-16-2015, 05:03 AM
#9
Couple of things this week:

I now have an official page on iMDB, following my work on the upcoming game Fallen Angels.
http://www.imdb.com/name/nm7716836/?ref_=ttfc_fc_cr16


Also, here's a new track. Featuring an acoustic guitar and some vocal 'oohs'.

https://soundcloud.com/matthewdear-1/hometime
11-30-2015, 10:31 AM
#10
All of last week I was making pig and dinosaur noises!

The pigs were for an upcoming mobile game, you canhear the first soundtrack piece here:

https://soundcloud.com/matthewdear-1...izz-soundcloud

The Dinosaurs were the beginning of my work with Arcupion Art, making sound for their game Dinosaurs: A Prehistoric Adventure

https://steamcommunity.com/sharedfil.../?id=490060425