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Matthew Dear - Audio Programmer/SFX & Dialog Artist/Composer

11-28-2016, 05:51 AM
Joined: Dec 2014
Posts: 103
Games Foundry released a new experimental build over the weekend.


In this build the Toadkin faction will be fully playable (all sounds by yours truly), new bosses have been added and lots of balancing and fine-tuning.

I've also uploaded some new bow & arrow sounds as part fo a new sound pack I'm making.

12-12-2016, 05:01 AM
Joined: Dec 2014
Posts: 103
This week I have been composing for Acro Storm, Blue Comet Games' upcoming sci-fi racer.

Here is a work-in-progress update for the track 'Treen Port'.


12-19-2016, 05:22 AM
Joined: Dec 2014
Posts: 103
My last post of 2016! I'm taking a week off from 24th-1st at the end of this week.

I've uploaded a new sound effects soundreel to my soundcloud, part of a new series of sounds I'm making for Medikidz' new educational comics.


I also thought I'd show a bit of a retrospective of my year, by way of portfolio pieces...

Folk Tale - This was a big project, I was workign on the various sounds for FOlk Tale for several months. I've collected some of the best into the soundreels linked below.


Heart Forth, Alicia - A beautifully made side-scroller in the style of old Squaresoft games. I'm still working on this with developer Alonso Martin, looking to release mid-2017.


Medikidz - A publishing groups that makes educational comics for children, about medicine and diseases. I've worked on several projects over the year.


Infinity PBR - I started working with Andrew earlier in the year and we've maintained a steady pace of projects since then.



Acro Storm - A recent composition for new sci-fi pod racer, Acro Storm!


Banadoh! - A mobile game I made music and sounds for, this was an early project for me this year.

01-03-2017, 05:17 AM
Joined: Dec 2014
Posts: 103
Happy 2017! Hope you've all had a good break over the holidays

I've just uploaded a second collection of sounds from my latest Medikidz comission.


I'm currently looking for new jobs to start of the new year, so please get in touch if you are interested in my services!
01-09-2017, 04:52 AM
Joined: Dec 2014
Posts: 103
I hope everyone has had a productive start to the year! I've been busy back in the studio, making a variety sounds for several of my projects.

This is the third and final collection of sounds from my latest Medikidz commission.

01-16-2017, 08:01 AM
Joined: Dec 2014
Posts: 103
I've uploaded a new Infinity PBR Monster, Spiders!

Featuring a combination of clicking mandibles, crunchy exoskeleton, chilling vocalisations and silken webs...


You can see more of Infinity PBR's Spider Pack, or buy the asset pack, here:

02-27-2017, 05:49 AM
Joined: Dec 2014
Posts: 103
It's been a while since I posted! I've been having a very busy past couple of months, and the commissions have been under NDA. So I'm limited in what I can show you at the moment.

However, I have uploaded a new 'audio mockup', to my soundcloud.

I tried something a little different with this upload. I put together a group of sounds I've made, and created an imaginary game 'scene'.
I wanted to show how my sounds fit together when put into the often eclectic in-game environment.

Starting slowly with a few transitions and footsteps, it evolves into a full shootout with lots of sounds all playing at once.

03-13-2017, 06:01 AM
Joined: Dec 2014
Posts: 103
I've just uploaded another Medikidz SFX sample. All sounds created as part of a new project I'm working on with them. Music to follow!

03-20-2017, 05:06 AM
Joined: Dec 2014
Posts: 103
TWO new music tracks this week! Both written for my latest Medikidz project.

Both tunes are inspired by classic saturday morning cartoons, e.g. power rangers.

Medikidz To The Rescue!: https://soundcloud.com/matthewdear-1...-to-the-rescue

Medikidz In Danger!: https://soundcloud.com/matthewdear-1/medikidz-danger
03-27-2017, 05:48 AM
Joined: Dec 2014
Posts: 103
I've uploaded something slightly different than usual this week.

I've been making some 'cave ambience' sounds for Infinity PBR. So I decided to put together a few of these to make an immersive first-person perspective, dungeon crawling audio 'scene'.

Wear headphones for greater impact!