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  #411  
Old 08-18-2013, 03:36 PM
gjestland gjestland is offline
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Quote:
Originally Posted by one.sixty.four View Post
dev, all these price changes are getting obnoxious. EVERY DAY the price changes. please stop. im temoving from my watch list for this reason alone.
I'm sorry, i didn't realize anybody noticed! I thought the watch list was for upcoming apps, haven't tried the ta-app myself. I've been doing some experimenting on what the best way to generate a lot of downloads when going free without any promotion. Only way has been to switch between free and paid. I will be a little more careful with my price-changes now that I now that I'm being watched!

Excuse my ignorance, but is the watch list for more than just tracking releases and prices?
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  #412  
Old 08-18-2013, 03:47 PM
gjestland gjestland is offline
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Quote:
Originally Posted by Presty6 View Post
Hey Johan, how is the progress on melodive, the IAP and your development progress in general. You haven't updated in a while.
Hi Presty,

I've been busy with paid work, and haven't had the time (besides enjoying the short and light norwegian summer). Also, I've been waiting for the sound-files, as I'm getting two pro musicians to do the sound.

As of today I'm getting back into the programming, as I cannot think of anything more fun doing, and first order of business is to get that music expansion up and running.

I'm also thinking about a few variations of the Melodive-formula that I want to make soon. I cannot promise too much, but my aim has always been destructable terrain, so it would be fun to do something with that.

I want to take what's great about Melodive and remix into something a bit more accessible, but just as psychedelic!
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  #413  
Old 08-18-2013, 03:50 PM
Presty6 Presty6 is offline
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Quote:
Originally Posted by gjestland View Post
Hi Presty,

I've been busy with paid work, and haven't had the time (besides enjoying the short and light norwegian summer). Also, I've been waiting for the sound-files, as I'm getting two pro musicians to do the sound.

As of today I'm getting back into the programming, as I cannot think of anything more fun doing, and first order of business is to get that music expansion up and running.

I'm also thinking about a few variations of the Melodive-formula that I want to make soon. I cannot promise too much, but my aim has always been destructable terrain, so it would be fun to do something with that.

I want to take what's great about Melodive and remix into something a bit more accessible, but just as psychedelic!
Ok we'll good look luck with that, I can't wait to see what great games will be had with the melodive formula.

The watch list tracks when a app's price changes, it is released, if it is updated, and if it TA does an article on it.
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  #414  
Old 08-18-2013, 04:00 PM
gjestland gjestland is offline
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Quote:
Originally Posted by Presty6 View Post
Ok we'll good look luck with that, I can't wait to see what great games will be had with the melodive formula.
Thanks, expect more info as soon as I get started!

Quote:
The watch list tracks when a app's price changes, it is released, if it is updated, and if it TA does an article on it.
Ah, okey. I didn't understand the reason for tracking an app you already have, but now I understand. Anyhow Melodive is free again and will stay that way for some time.
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  #415  
Old 11-14-2013, 06:36 PM
gjestland gjestland is offline
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Default Update!

Hello friends,

It's been a good month for Melodive with 3500 paid downloads after it got featured by Apple under "The best games you've never played" (thanks to all 5-star reviewers!). That was the kick behind I needed to finish up the update, and two days ago I finally submitted Melodive 1.5 to Apple!

Big thing is of course the tree new sound packs, but I also made it impossible to die in FREE-mode (shake to quit) and I fixed the perspective for iPad Mini. You can now choose between four bass-sounds and three different color modes in the new AMBIENCE-menu.

Hopefully the update will be out in a few days. In the meantime, check out the trailer:


Low bandwidth Version | Pop Up

The update will of course be free, still no IAP, except the small donation

Cheers,
Johan
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  #416  
Old 11-15-2013, 12:52 AM
nightc1 nightc1 is offline
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Given the update in the pipeline Im going to reinstall the game. Free mode sounds like it'll be cool to relax to.
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  #417  
Old 11-15-2013, 10:18 PM
gjestland gjestland is offline
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Quote:
Originally Posted by nightc1 View Post
Given the update in the pipeline Im going to reinstall the game. Free mode sounds like it'll be cool to relax to.
Why would you delete Melodive, it was only 3mb?! Glad you are reinstalling though. The update is now live and Melodive is free for the weekend to celebrate, so please tell all your friends!
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  #418  
Old 11-15-2013, 10:57 PM
Balders Balders is offline
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Got this yesterday. So far I'm pretty bad at it and spend most of my time tumbling painfully from one jagged outcropping to the next.

Nonetheless, I love playing it. Those brief moments of managing to swoop and dive through narrow gaps make all the falling and bouncing worthwhile.

I'm sure I'll get the hang of it with practice.

Actually, it's very refreshing to have an experience that pretty much throws you in the deep end and lets you figure out how to swim, so to speak*. It's a breath of fresh air after playing so many games that insist on interrupting the flow with derpy tutorial messages like "TAP TO JUMP!"... (5 seconds later) ... "HOLD TO JUMP HIGHER!"

Was playing last night on ipad in bed with lights off. Division between game world and real world began to fade away. Quite an experience!

*I know there are tutorial resources like Johan's video tute available, and I'll probably check it out later, but right now I'm happy bumbling and bouncing down into the tuniverse.
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  #419  
Old 11-17-2013, 06:33 AM
gjestland gjestland is offline
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Haha, I love your pespective on the tutorial-stuff. If only everybody was like you! I'm glad to hear that you don't get too frustrated as some people do (the 1-star reviewers), i think everybody can practice and get pretty descent in this game, but it takes way more time than usual on iOS. Anyhow, I'm real happy that you see it the way you do and tell me about it as I have slapped my self around plenty for not taking the time to make a proper tutorial.

Quote:
Nonetheless, I love playing it. Those brief moments of managing to swoop and dive through narrow gaps make all the falling and bouncing worthwhile.
^^ This is the game right here!
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  #420  
Old 01-14-2014, 05:36 PM
gjestland gjestland is offline
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Hello people,

Don't know if anybody follows this thread anymore, but here is a small update:

Melodive is going pretty good, after being picked up by Apple in two categories in the Game Collections-section in about 100 countries, including US and Canada.

I plan to add MFI-controller support as soon as I get my hand on one.

Melodive also made two "best of 2013"-lists:
http://indiegamereviewer.com/the-top...s-and-android/
http://ifanzine.com/best-ios-games-o...nathans-picks/

The reason I'm writing to you know, is that I recently found this competition called "Best
Apps Ever Awards", and I would like to ask you to nominate Melodive in the "Most innovative game"-category. Yes, I know that is a mouthfull, but some of you might agree, so I gave it a shot. The direct link is here: http://www.bestappever.com/c/ingm/603093983

Cheers,
Johan
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