UPDATE: 7/18/14 Here is the final trailer & Some of the details. Launch date July 31st Price $0.99 No IAP's! 64 Medallions/levels 30 Lost Paintings 18 bugs to collect 17 in game/game center achievements. Game Center leader boards for all levels. 5 Big bosses. Pike and Princess Lucinda are both playable from the start. Subscribe to the TouchArcade YouTube channel Thanks as always everyone! -Ash UPDATE: 6/26/14 Here is the latest teaser along with screen shots and info Subscribe to the TouchArcade YouTube channel So along with 3 princess coins in every level there is also one "lost Painting". as I mentioned earlier a lot of the levels have more then one version, think mario 64. The paintings can only be found in 1 of the sub levels, where as the princess coins can be collected within any version of a stage Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Now as for Princess coins, those are hidden a bit better this time around. and in order to get some of them you need to collect 7 green coins within a limited time to make them appear. it's much more challenging(and more fun I hope!) to get all 3 coins in every level Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr You can only stand on Ghost Blocks when light is shining on them Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Diego's Lost Paintings Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr Super HEAVY Sword Monster Robot Studios by homeschooledmail, on Flickr UPDATE: 5/29/14 A few new screens! The final trailer is almost ready, and I'll have a solid launch date very soon too. a view of World 1 on the world map and some screens of lv 5 "Big Boom Battlefield" SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr SUPER Heavy Sword Monster Robot Studios by homeschooledmail, on Flickr UPDATE: 2/7/14 Here is a new video! I thought I might show the process of drawing concepts to getting a finished sprite! if people like these all most likely post more, and maybe more involved video of the sprite drawing portion too Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel More game news soon -Ash UPDATE: 2/3/14 Here is the 2nd teaser trailer which shows a bit of gameplay Subscribe to the TouchArcade YouTube channel Here is a quick teaser trailer, lots of screens and video to follow soon! Feedback always appreciated Subscribe to the TouchArcade YouTube channel -Ash Monster Robot Studios -Games for Humans-
A minor personal thing, but that "Super" seems so incongruous compared to the other words I mean, look at the title style for the first game But besides that, can't wait for more details
These IAPs are really gettin to your head. Something got unscrewed. Unless that was reference to a movie quote. And yes I agree with Bronxtsa
Thanks for the feedback guys! So here are a few things about the game. While there are a bunch of new weapons and items this time around I'm also adding more platforming elements, Pike has a lot more moves 3 different height jumps Wall slide and kick/jump Long jump (Jump a greater distance left or right rather then up) Ground Pound (Butt slam) A spin attack which allows you to temporarily glide Quick turn/somersault And of course there are levels which will require a basic ability to perform all of these skills I've also added a pinch zoom in/out so you can choose how close you want the camera. you can see some difference in zoom between screen one and two. As for levels! there will be more levels, but on top of that each stage also contains 2-4 sub missions so you can return to the same level to acquire more medallions. medallions unlock new levels/items/secrets. There will be no IAP's in this game either! so if you want medallions you gotta work for them Here are a few screens Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr
Looks interesting. I was early adopter of the first game and didn't really like the floaty jumps. Hopefully, this version will have added more weight and speed to the jump activity.
@ColeDaddy Thanks for the support! I think the jump has a bit more weight to it this time around, but I'll be getting this to a few others for testing before release incase it needs more here are a few more screens Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr Monster Robot Studios Super HEAVY Sword by homeschooledmail, on Flickr Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr Monster Robot Studios SUPER Heavy Sword by homeschooledmail, on Flickr
Do you guys still use Gamesalad for developing? I have been following the platform and am curious how it is. This title seems updated from the first heavy sword in terms of mechanics so I assume the platform has grown too. Very curious to see how this game plays.
Here is the 2nd teaser trailer which shows a bit of gameplay Subscribe to the TouchArcade YouTube channel @mekanikal fiend it's intended! @Echoen there will be new achievement involving the cow(s) as well @scape211 Still GS on this one, learning unity 2D on the side tho! GS has made leaps and bounds with the engine power and extras over the last year, so it's perfect for making a platformer like this. but I'm getting some real cool ideas from unity for other types/more complicated games. @Pipipitchu hopefully! here are some some of the changes: harder enemies, faster falling/running, more levels. let me know your main issues with the first and I'll see about fine tuning them in this one Thanks for all the feedback everyone! -Ash Monster Robot Studios -Games for Humans-
@MinusZero Thanks for the support! Here is a new video! I thought I might show the process of drawing concepts to getting a finished sprite! if people like these all most likely post more, and maybe more involved video of the sprite drawing portion too Subscribe to the TouchArcade YouTube channel Subscribe to the TouchArcade YouTube channel More game news soon -Ash
How this game will be EPIC! -If the mobs dropped loot and different types of loot. And depending on the type of mob you kill it drops a specific loot. -If the weapons had rarity descriptions like uncommon, common rare etc. with color like orange, purple etc. -If you can buy and scroll the weapons with the weapons having slots. -If there were TONS of loot weapons and armor! If you add these things it would make the player play more. Cause the longer you play, better chances of you getting a specific item you want out of the mob. Then finally getting the item you want the player is gonna want to get scrolls to scroll it with. And the scroll may or may not work depending on the percentage of success rate of the scroll. People are gonna play and grind to level up and try to get a specific item all day! And make all weapon and armor with diff attack and def. So not all of the same weapon have the same stats. Please make this happen!