View Poll Results: What would you rather see in 'The Strain' update
Game bosses 2 18.18%
Online multiplayer 0 0%
More beautiful graphics 3 27.27%
Ship upgrades / power ups 4 36.36%
I like surprises 1 9.09%
2P coop (same device) 1 9.09%
Voters: 11. You may not vote on this poll
App description: A game implementing Darwinian evolution, supported by elegant, minimalist visuals.

This game was designed to give you a fair challenge. If you cannot complete the introductory level, please try again. And again. And again.

The game includes several un-lockable environments, and a same-screen two players mode.

It has come to my attention that some players do not understand the game controls. Operating this game, however, is not difficult:

- if you drag your finger forward the avatar will release capsules in the same direction.
- if you drag your finger backwards your avatar will not release capsules.

About darwinian evolution in this game.

Unsurprisingly, it is not the player avatar which evolves. Instead, foes are rated for accuracy, which in turn generates evolutionary pressure towards creating more challenging opponents.
16 genes are used to generate 65536 recombinations. Each gene controls distinct behaviours, as well as the appearance of the created individuals.


Forum page:

OpenAL support: Sparrow.

tea's comments:
- evolving foes with 65536 species to discover
- unique touch controls (will put up a video)
- two player mode

04-14-2014, 02:21 AM
Originally Posted by tea View Post
What are you playing on? And what stage are you playing?
I modified the design of enemy bullets because there is a variety of dark/clear stages. I also tested this on both iPad 2 and iPod touch 4th gen, made device specific adjustments...

Overall I don't have a problem seeing bullets and I'm kind of fond of the new design.

What do others think about this?
Came to add the problem seems to be only for one or two light backgrounds for me where bullets blend in too much. Using Ipad 3
04-23-2014, 04:21 AM
Bullet hell?

I've been asked whether this was like a Touhou game. Would you guys say it's more of a bullet hell SHMUP, a classic SHMUP, or neither?

Also, there was a couple of glitches / confusing messages with stage unlock, v1.1.1 fixed this and was out yesterday.

Other question: should I ask a moderator to update the game thread name (I believe the name 'Darwin's nightmare' will stick) or make a new one?

And finally, for the scientifically inclined (so to speak) there is now a featured Gamasutra article explaining a bit how evolution works in the game.

Creator of Antistar: Rising (3D adventure) and Darwin's nightmare (vertical shooter)
Working on: Game Degree Zero, Project Spectral and The Belated Antistar Sequel.

Last edited by tea; 04-23-2014 at 04:25 AM.

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