Universal Hellraid: The Escape (By Techland)

Discussion in 'Upcoming iOS Games' started by killercow, Apr 1, 2014.

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  1. Shortbreakstudios

    Feb 18, 2013
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    If you have any questions about the game fell free to ask!
     
  2. killercow

    killercow Well-Known Member

    #3 killercow, Apr 2, 2014
    Last edited: Apr 2, 2014
    How will the combat works?
     
  3. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    When will it be released in the US?
    I love how dark & mysterious the game looks to be.

    Can you give a little more info on haw to pay?

    Thank you
     
  4. killercow

    killercow Well-Known Member

    It's out May 15th for 2.99$.
     
  5. Shortbreakstudios

    Feb 18, 2013
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    #6 Shortbreakstudios, Apr 2, 2014
    Last edited: Apr 2, 2014
    The game isn't a joke here is video on Vine: https://vine.co/v/Me0TgQIiXpv

    We want to do something else than in other games, something new. Fight demons with your brains, not weapons. You will need to use game environment and your wits.

    Here you can find interview with our producer to find out more.

    Where did the idea for Hellraid: The Escape come from?

    Andrzej Koloska: I was interested in Hellraid since Techland started its production. Most of all, I loved the dark fantasy setting of the game. After some time, I realized it was a perfect framework not only for a gory action game, but also for a puzzle-packed adventure with elements of classic dungeon crawling. I’d been thinking of making such a game for some time then, so I decided to create
    a prototype.

    At the beginning, I was developing Hellraid: The Escape by myself, like a pedigree indie developer
    – in the evenings, over a beer, in commute, in the shower. New ideas for puzzles kept coming to me, and so did concept for challenges that could use the Apple devices’ unique functions. I wanted to create a kind of game that is not yet widely represented in the App Store: ambitious and full of diverse content. A game that, once bought, doesn’t require additional payments. A game that makes the player think and gives a great feeling of satisfaction after every solved puzzle.

    Are you still working by yourself?

    No. The prototype was received so well that now the whole team of Shortbreak Studios, where
    I work as a producer, is on board. What’s more, we’re supported by developers from Techland who are responsible for the Hellraid for PC and consoles.

    How did the creators of Hellraid respond to your idea? What does your collaboration look like?

    At first, they had their doubts – they weren’t sure if it’s an appropriate material for an adventure game. However, they changed their mind when they played my prototype. Since then, they’ve been sending me their ideas for challenges and plot twists and helping with technical issues such as transferring enemy models from one game to the other or creating new 3D objects for puzzles.

    What’s the connection between the worlds of Hellraid and Hellraid: The Escape?

    First of all, the dark fantasy setting, full of suffering and feeling of omnipresent menace. Our writers paid special attention to embed the stories from both games in the same reality, so that they can even intertwine from time to time. We’re building a single coherent universe, which can be explored in different ways on different platforms.

    What makes Hellraid: The Escape different from other adventure games available on the App Store?

    First thing is high-quality graphics. We want to recreate the visual standards from PC and consoles on mobile devices and we’re determined to make no concession in this regard. When we combine it with free exploration of our locations, we can say we offer a product that will set a new level of quality for Premium games on iPhone and iPad. We also want The Escape to be a very immersive experience that tastes best when played at night with your headphones on.

    That’s not all, as the gameplay will be one of a kind on the App Store, too. Each puzzle in Hellraid: The Escape is a unique experience. No riddle uses the same mechanic, so players will discover something new around every corner. Our combat system stands out as well. I don’t want to unveil too much, but since there’re no weapons in The Escape, in order to defeat demons guarding the magic prison, players will have to prove they’ve got cunning.

    What engine does the game run on?

    Hellraid: The Escape is developed using Unreal Engine 3.

    Do you have plans to expand Hellraid: The Escape after its release?

    We already know the exact number of levels and puzzles in the game on its release. It’s going to be
    a complete and closed product, also as far as the story goes. However, we’re planning free post-launch updates with new levels and puzzles for players to rack their brains even more.

    Feel free to ask more questions!
     
  6. master lee

    master lee Well-Known Member

    Jun 19, 2009
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    Greece kos island
    my kind of game dark and gruesome!
    I'm sold!
     
  7. Shortbreakstudios

    Feb 18, 2013
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    We are glad you like it!

    Basically we were working hard to get the proper mood in the game :)
     
  8. Lone_Wolf1981

    Lone_Wolf1981 New Member

    Mar 31, 2014
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    A quick question for the Devs :).

    I see that your employing a very dark and sombre setting but will this setting also have a horror element to it where for example shackles making some sounds when you have your back turned so as to keep players on edge ?
     
  9. Shortbreakstudios

    Feb 18, 2013
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    Lone_Wolf1981 - definitely, yes :)
     
  10. djiwai

    djiwai Well-Known Member

    Dec 8, 2010
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    is it linear with a highscore mechanic like an endless runner with missions, or more elaborated, with things like choosing your own path, searching the environnement, having a story ? and what about replayability, is it made of randomly generated levels, or classic levels that one completes one after another ?
     
  11. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Device supported?

    Will this game be able to run on a iPod Touch 3G 32GB?
     
  12. Shortbreakstudios

    Feb 18, 2013
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    djiwai - we decided to do the classic approach, there are story chambers (something like levels) and additional chambers without story connection. We are currently working on more additional content, and we will try to make one new chamber every month (for free to everyone that bought the game)

    Unfortunately no. It's really hard to create AAA mobile quality game on every device. If you are doing such game you won't be able to create PC quality graphics because you need to focus on low-end devices as well. It's something like creating game on PC/Consoles where you need to do compromise that have impact on quality :(

    We decided to not do compromises connected to graphics/setting of the game but I've good news for you if people will like the game we will do more low-end devices version of the game. Basically we don't want to create 2 games in the same time. It's better for players to do them separately. Hope you understand.

    By the way - the game is currently being reviewed on AppStore! Grab two new screens only for Touch Arcade Forums!
    [​IMG]
    [​IMG]
     
  13. SirHanet

    SirHanet Well-Known Member

    Aug 5, 2013
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    Looks!

    It looks scary but with a hint of a game called The Room!
     
  14. ip4weather

    ip4weather Well-Known Member

    Nov 13, 2012
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    15th may is good day :)
     
  15. JCho133

    JCho133 Well-Known Member

    Jul 27, 2012
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    Oooo this is gonna be gooooood
     
  16. Shortbreakstudios

    Feb 18, 2013
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    #17 Shortbreakstudios, May 5, 2014
    Last edited: May 5, 2014
    Glad you like it. Hope you will like the gameplay as well!

    We really like The Room, but we wanted to create something new and fresh so this isn't a copy of The Room or any other game :)

    If you have questions feel free to ask!

    btw. all of the screens are taken directly from a device we think that you will love the graphics.
     
  17. redribbon

    redribbon Well-Known Member

    Jun 11, 2010
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    entepreanur,programmer
    ow man, this is gonna be good. I'm so waiting for this. can't wait to play this on my miniR.
     
  18. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Agreed... This looks friggin great.
     
  19. TeenyTinyTiger

    TeenyTinyTiger New Member

    May 8, 2014
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