100 Rogues

Discussion in 'Upcoming iOS Games' started by keithburgun, Mar 25, 2010.

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  1. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    #1 keithburgun, Mar 25, 2010
    Last edited: Mar 25, 2010
    Hi everyone - my name is Keith Burgun and I'm the lead designer at Dinofarm Games, who is developing "100 Rogues", a turn-based arcade-style dungeon crawling adventure for the iPhone and iPod Touch.

    Maps, monsters and loot all generate randomly in 100 Rogues, making each playthrough a new experience. It has a strategic turn-based combat system, as well as rich RPG mechanics, which force players to make tough decisions. You won’t find another game that looks, plays, or sounds like 100 Rogues – with its vivid 2D pixel art, full animation, an original score, and clear gameplay mechanics – all designed from the ground up for the iPhone & iPod Touch platforms.

    100 Rogues short trailer:
    http://www.youtube.com/watch?v=XHyxjuOutYk

    A Design tour of the Crusader, one of the playable classes:
    http://www.youtube.com/watch?v=XJvwuCryRNU


    Our Official Site
    Facebook
    Twitter
    PlayHaven

    FEATURES:

    Two totally unique player classes - The Human Crusader is an all-around holy warrior with strong combat and magical abilities, able to heal himself and bring down the wrath of his pal God on foes. The Fairy Wizard is weaker physically, but makes up with it with powerful Crystal Magic spells, such as bludgeoning foes with an Amefyst or bludgeoning foes with a Crystal Ball or Magic Crystal. Two more classes coming soon - the Skellyman Scoundrel and Dinoman Bruiser!

    Randomly Generated Maps - Each time you play 100 Rogues, the level layout is completely different, and you must explore and use the terrain to your advantage.

    Turn-Based Tactical Combat - Use your abilities at the best possible time to achieve the advantage in battle. Make careful decisions about when to use what items, which weapons, and which abilities versus which monster. 100 Rogues is a new kind of Strategy RPG.

    Lots of Unique, Fun Monsters - Early on, you'll do battle with rats, bandits, and gypsies, but as you get deeper and deeper in the dungeon, you'll discover such horrors as Skybabies, Robots and Ghosts!

    Online Leaderboards - 100 Rogues is a game that is about player improvement, not so much character improvement, as your character will almost certainly die at some point. It's not a game about completion, it's a game about getting a high score. This is where the "Arcade-Style" comes into play, and it makes for a great portable RPG! Pick up and play!

    Monstrous Puzzle-Battle Bosses - The Golden Genie summons Beetles, and can enter into his Lamp to recover health. Do you go after him, or the lamp first? Just one of the bosses in 100 Rogues.

    Sharp, Vivid Original Pixel Art - All of our characters, tilesets, items, and monsters are all hand-animated, pixel-by-pixel, the old fashioned way!

    Original, Memorable Thematic Soundtrack - Our soundtrack is now available for download! Grab it HERE and see what you think!


    Planned Updates

    Two More Playable Classes
    "Challenge Mode" - a series of unlockable puzzle levels
    "The Moon" - and endless endurance world
    Ten more levels (two more worlds)
    More monsters
    More items, weapons and armor
    Traps
    Much, Much more!


    EXPECTED RELEASE EARLY-MID APRIL!
     

    Attached Files:

  2. VeganTnT

    VeganTnT Moderator
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    Jul 19, 2008
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    The more I see of the game, the better it looks!

    I tried out for the beta but didn't make it :( Can't wait for the release!
     
  3. yankjenets

    yankjenets Well-Known Member

    Dec 12, 2008
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    Looks awesome! Should complement nicely with all of the dungeon crawlers on the Appstore so far, as each one adds something unique.
     
  4. Devilishly Good

    Devilishly Good Well-Known Member

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    The Underworld
    emedding videos:

     
  5. K76

    K76 Well-Known Member
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    You said it! :D
     
  6. New England Gamer

    New England Gamer Moderator
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    Can't wait for this - any expected time frame?
     
  7. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    Yeah - Early/mid april. Edited the post to add that!
     
  8. New England Gamer

    New England Gamer Moderator
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    Sweet nice! Thanks!
     
  9. K76

    K76 Well-Known Member
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    Oh baby!
     
  10. GodSon

    GodSon Well-Known Member

    Mar 12, 2009
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    Been following it closely on they're Forums site. Loving how it's been coming along every step of the way.

    Will you be implementing a D-Pad as a control option?

    (Still picking it up the second it comes out regardless). :cool:
     
  11. keithburgun

    keithburgun Well-Known Member

    Feb 18, 2010
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    #11 keithburgun, Mar 25, 2010
    Last edited: Mar 25, 2010
  12. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    Woah, finally, I've been waiting for this...!

    Do you have added a "Stick"-Control or do you have to tap on every edge to move the character, as shown in an early trailer?
     
  13. Juneau

    Juneau Well-Known Member

    Mar 4, 2010
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    Can't wait, looks so good :).
     
  14. rogerchiu

    rogerchiu Well-Known Member

    Jan 12, 2010
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    ^O^

    I will click on the BUY NOW when I see it at the store.
     
  15. Madgarden

    Madgarden Well-Known Member

    Mar 10, 2009
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    Looking great, guys. :)
     
  16. eya0

    eya0 Member

    Jul 6, 2009
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    The soundtrack is pretty awesome - looking forward to the game!
     
  17. jak56

    jak56 Well-Known Member

    pretty excited, never played a roguelike before but the graphics look real neat!
     
  18. Vovin

    Vovin 👮 Spam Police 🚓

    Nov 28, 2009
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    You never played "Sword of Fargoal"? You missed something.
     
  19. GordonFreeman

    GordonFreeman Well-Known Member

    Jan 28, 2010
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    At least is coming up!! Been waiting for this one:)
     
  20. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    So this is coming soon! Cool!
     

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