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  #21  
Old 04-07-2013, 06:48 AM
modsty modsty is offline
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iPhone 4S, iOS 6.x
 
Join Date: Apr 2013
Posts: 4
Default app store comments

Btw, you are very welcome to comment on the app store if you like. It would help us a lot. Thank you!
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  #22  
Old 04-07-2013, 11:57 AM
JBRUU JBRUU is offline
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iPad (4th Gen), iOS 6.x
 
Join Date: May 2012
Location: USA
Posts: 6,518
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Quote:
Originally Posted by modsty View Post
Hi,
The issues we have with the devices that presents problems are mostly because of the number of objects visible on screen at the same time. In some instances we have lots of soular power stars, lots of villagers and lots of speech bubbles from villagers. This affects performance. Because of the core game play we can't decrease the number of those objects either.

Regarding updates. We're still awaiting statistics and feedback from players.
Ah, I see. Thanks
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  #23  
Old 04-07-2013, 10:18 PM
webshark3 webshark3 is offline
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iPad, OS 3.x
 
Join Date: May 2010
Posts: 86
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I remember the struggles the develope of Dreamscape had on iOS. Seems like inexperience in developing the game. No reason why this couldn't have run on an iPad2. Heck, Epic Citedal ran great on my Ipad1.
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  #24  
Old 04-09-2013, 02:57 PM
modsty modsty is offline
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iPhone 4S, iOS 6.x
 
Join Date: Apr 2013
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Well webshark3 you have to take into account the developer team sizes as well. We were only a couple of people doing this while developing our own engine at the same time. I can imagine that the team behind Epic Citadel were quite a bit larger.
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  #25  
Old 05-24-2013, 01:47 PM
Collin Collin is offline
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iPad Air, iOS 7.x
 
Join Date: Jul 2010
Location: Colorado Springs, CO
Posts: 442
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Since it went on sale, and the premise reminds me a bit of the old Genesis game, "Haunting: starring Polterguy" I'm giving it a shot this weekend on my iPad3. I'll comment later and say how it goes. I was surprised that nobody here seems to have left a review on the App Store.
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  #26  
Old 05-24-2013, 02:46 PM
slewis7 slewis7 is offline
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iPad (3rd Gen), iOS 7.x
 
Join Date: Apr 2011
Location: Houston, TX
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Collin: I am very interested to hear if it runs well enough on the iPad 3. Thanks!
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  #27  
Old 05-26-2013, 01:21 AM
Collin Collin is offline
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iPad Air, iOS 7.x
 
Join Date: Jul 2010
Location: Colorado Springs, CO
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Slewis7: I've gotten six levels in, I'm still in tutorials, and it is running a little slow at times, but so far it's not unplayable. I also have quite a few other apps open in the background. I may quit everything else, restart the iPad and see if that helps at all. So far it's not quite what I expected, but it's fun.
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