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  #161  
Old 07-17-2014, 12:07 PM
candyjet candyjet is offline
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Nullzone, thanks again.

It all makes sense now that I have the Planetary Invasion research.
I had been trying to bombard with the wrong ships.

I seem to have cleared all the Xenos. Does the game have a 'finish' end point, or does it just sort of fizzle out when you've cleared the enemy?

I seem to wandering aimlessly now, just running up bills.

Cheers

CJ
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  #162  
Old 07-17-2014, 01:54 PM
fallen fallen is offline
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Quote:
Originally Posted by candyjet View Post
Nullzone, thanks again.

It all makes sense now that I have the Planetary Invasion research.
I had been trying to bombard with the wrong ships.

I seem to have cleared all the Xenos. Does the game have a 'finish' end point, or does it just sort of fizzle out when you've cleared the enemy?

I seem to wandering aimlessly now, just running up bills.

Cheers

CJ
@candyjet - the next release adds an official victory screen, so it will be clear when you've actually won. You can keep playing after victory, but you're basically tinkering with techs, economy and ship design for fun at that point.
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  #163  
Old 07-17-2014, 02:24 PM
fallen fallen is offline
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The next release, now pending in the App Store queue, will add Game Center Achievements. 16 exciting goals to go chasing
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  #164  
Old 07-17-2014, 03:09 PM
fallen fallen is offline
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Excited to share this interview with Trese Brothers and a review of 4X Empires on Sarna.net - a great read if you are interested n the game's past or checking it out!

http://www.sarna.net/news/review-of-...pire-in-exile/
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  #165  
Old 07-17-2014, 08:29 PM
fallen fallen is offline
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The latest major release of Star Traders 4X Empires brings Game Center Achievements to the game, as well as a huge pack of balancing improvements, additional information printed to screen, and improvements to the UI. It's a big one!

What's New in Version 1.2.1
- Game Center and 16 Achievements
- 16 Challenging Achievements to Earn
- Reduced Spice Hall Maintenance Costs
- Balanced CP Cost for Palace 1, Spice Hall 1
- Reduced Credits Cost for some Upgrades
- New: Victory Celebration Screen Marks Xeno Defeat
- Reduced Starport Maintenance Costs
- New Graphics for Core "Build Once" Upgrades
- Offer to Improve Core Upgrades from 'New Upgrade'
- Fixed Planetary Invasion Listing
- Display all Starport Bonuses (Pop)
- Balanced Refueling and Repairing Fighters
- Increased diversity in Reactor List
- 'Next Ship' Button Skips 0AP/0MP
- Fixed: 'Ultimate Barriers' Balance
- Fixed: Talent Level Limits on Designer
- Fixed: Invasion Consumes Water-Fuel
- Fixed HUD, Text and Crash Bugs
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  #166  
Old 07-23-2014, 06:26 PM
fallen fallen is offline
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Another huge release for Apple with more on the way!

What's New in Version 1.2.7
- Invasion Rules Update -- XP, Criticals, More Population Hits
- Improved Ship List: Faction, Maintenance, Percentages
- Turns to complete on Projects Queue, Upgrade List, New Project, New Ship
- Turns to complete in Research Queue, New Research
- Added Trade Points field to Colony Detail screen
- Better Green Sector Logic
- Fixed: Steel Fortress on Hard+
- Fixed: Ship A Movement Blocked by Ship B
- New Library Pages
- Carriers can Refuel Cruisers/Battlecruisers
- Carriers can Refuel Transports/Fighters
- Battlecruisers / Heavy Carriers Repair/Refuel Faster
- New Planetary Invasion Mechanics
- New Library Entries about Invasion
- Failed Invasions can damage Military Transports
- Further Reduced Maintenance Costs on all difficulties
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  #167  
Old 07-26-2014, 12:10 AM
fallen fallen is offline
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Star Traders 4X Empires is 40% off for the weekend - down to $2.99!

https://itunes.apple.com/us/app/star-traders-4x-empires-elite/id887028491?mt=8
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  #168  
Old 07-28-2014, 10:38 AM
fallen fallen is offline
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Apple is pushing our updates nice and fast at the moment! Enjoy

What's New in Version 1.3.1
- Select Alternate Ship Paint Scheme in Designer
- New Maps: 3 Elite, 1 Free
- Map Feature: Asteroids
- Map Feature: Refuel/Repair Near Asteroids
- Improved Reactor Detail Displays
- Fixed Credit Display > 1 Million
- Updated Transport Weapon Option
- Fixed Off by $1 Issues with Colony Screen
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  #169  
Old 07-28-2014, 11:25 AM
CalinR CalinR is offline
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Hi y'all, wanted to say I love the game. I'm a big 4x fan, and the individual units on the map is a super original idea. Can't wait to play around with the game a bit more, just got it.

My only question, is whether y'all plan to optimize the colony display. It's super cumbersome right now, and especially when searching for information needed for quadrant-wide macromanagement. I hate to make the comparison, but Starbase Orion's new sorting options are amazing, you should deff check those out for ideas on how to optimize the colony macro.

Rude comparisons aside, again, fantastically original game, love the complex tech tree, love the ship designs, and the faction system is incredible. Been playing 4xs for a LONG time, and I gotta say I wish some of the current AAA devs would check out y'all's game, and give y'all a job.

Best Regards,

Calin

Edit: after reading the entire thread and playing the game more, I have a super pressing question: at what point does a planet's population stop growing? In civ, pop dies off due to overpopulation. Here, they keep growing and growing. I'm clearly playing the game incorrectly, but at what point can I stop worrying about Hab Units and Spice Dens, and start actually building ships?

Last edited by CalinR; 07-29-2014 at 06:30 PM..
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  #170  
Old 07-31-2014, 12:43 PM
fallen fallen is offline
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@CalinR - we have a list of improvements that we are planning to make to both the Colony List and the individual Colony screen, including sorting and bringing details from sub pages (exactly what am I building?) to up a few levels.

Based on the Quality, Faction, and turn game, and a number of other factors planets will eventually settle into their Population maximum. If you're looking for some good advice how to build a strong economy, check out these YouTubes:
https://www.youtube.com/watch?v=pNjj...THc931UYQAUgdD
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