Cut the Rope selling a million in 10 days still seems more impressive to me. But we'll see how long it takes for Infinity Blade to get that high.
Bullshit I'd say. CtR's sales were official info, IB's are based on Game Center, where even a cracked app can be used.
Yeah, I agree with that. Cut the Rope was an indie game that came out of nowhere, Infinity Blade was a product of months of pre-release hype. I'm not sure I agree with appmodo's numbers either, must be a slow news day.
Either way, for all those eagerly awaiting IB's promised updates, the success of the game in the app store is critical..
Lol good point. According to thr article the app should've generated 1.6m from the app store. I'd love to see the apple statistics...
You've also gotta take into account that for every 1 person who uses GameCenter/Openfeint/etc, there's generally about 3x more people that don't. So it could be even higher than that, for all we know. I'd wait for official numbers before assuming anything, of course.
That may be so, but you're underestimating the piracy numbers. My game Silverfish has WAY more GC users than actual sales. Some of those might be legitimate multi-user installs but the rest are unaccounted for and far outweigh users that don't use Game Center. I'd expect a high-profile game like Infinity Blade to see 70% or more piracy rates in the first few days.
Tweet from Mark Rein (the horses mouth so to speak) "Great Infinity Blade success stories today however the Game Center numbers being reported are quite a bit lower than the actual sales "
I agree that Infinity Blade had a bunch of hype while Cut The Rope sold simply on word of mouth. Also, in pure number of sales, Cut The Rope already has beaten Infinity Blade back (alongside Angry Birds). However, as far as Appmodo's reported gross numbers: http://twitter.com/#!/MarkRein/status/14416391276855296
He along with Rod Ferguson and Clifford Blezinski (not sure I spelled that right) pretty much are the unreal engine - Epic Games. I think the point he was trying to make was the ridiculousness of trying to draw conclusions based on the number of users registered with game centre. The only data available to whoever has been making the conclusions.
Yeah, without a source on those numbers that tweet is about as worthless as any speculating on sales.
I've read while IB put up 250k in sales, in that same period, there were over 2 million pirated copies. That's closer to 88% piracy rate if anything (granted, many are re-downloads and multi-installs and stuff). And I'm guessing there's a majority even in the TA community.