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  #11  
Old 09-18-2012, 08:36 PM
windrider07 windrider07 is offline
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I use the web sometimes because the search algorithm in the app store makes it hard sometimes to find good games. Sometimes it's easier for me to browse multiple websites to find some really great games really easy. The price, the screenshot, the description of the game, and the review is laid out right in front of u in a list. I find a few games I want to play at that moment and then I go into the app store to install it.
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  #12  
Old 09-18-2012, 09:03 PM
Eoghann Eoghann is offline
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Quote:
Originally Posted by Echoseven View Post
Targeted advertising and marketing.
Ah! Of course! I didn't mean to come off as smug, I was curious how this question related to the developing process. Makes perfect sense now. Thanks.

Quote:
Originally Posted by Connector View Post
...they seem to buy a lot of apps like Angry Birds, Cut the rope, etc... They seem to use peer pressure more as a way to buy apps.
It's definitely impressive how "Oh man, you should totally try this game out!" affects people's decision. Just comes to mind the tremendous success of Angry Birds. A game I confess to falling victim of due to the buzz. Purchased it to find out it wasn't really my cup of tea. xD


Quote:
Originally Posted by windrider07 View Post
...the search algorithm in the app store makes it hard sometimes to find good games.
Precisely why I use the websites instead.
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  #13  
Old 09-18-2012, 09:48 PM
windrider07 windrider07 is offline
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We are all victims to buzz....well at least most of us are. You see a huge crowd standing and ur attention is drawn to it. You hear music blasting from some store with a sale going on for merchandise you want....ur attracted to it. It's human instinct, biologically and psychologically But it's crazy because the media has control over what we should "like".
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  #14  
Old 09-19-2012, 12:39 AM
Wizardo Wizardo is offline
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Kinda makes you wonder if it's worth spending untold hours trying to promote your game. Maybe it's better to spend that time polishing your game instead. And then making sure your screen shots and icon are eye-catching enough.
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  #15  
Old 09-19-2012, 01:24 AM
windrider07 windrider07 is offline
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That's part of marketing. Doing the research and making sure your game is prepared for the market.
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  #16  
Old 09-19-2012, 08:02 AM
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Blackharon Blackharon is offline
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Quote:
Originally Posted by mr.Ugly View Post
what? that much? 5% ?
Yeah... I erased the 0. I'm not sure exactly how much but it certainly isn't anywhere near 50%.

Edit: I considered adding a . in front of the 5... but figured that might have been too extreme. Apparently not.

Last edited by Blackharon; 09-19-2012 at 08:11 AM..
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  #17  
Old 09-19-2012, 09:24 AM
Juan_Arteaga Juan_Arteaga is offline
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Quote:
Originally Posted by Wizardo View Post
Kinda makes you wonder if it's worth spending untold hours trying to promote your game. Maybe it's better to spend that time polishing your game instead. And then making sure your screen shots and icon are eye-catching enough.
It's all important.

There are games I have checked out simply because I liked the way the icon looked in the app store.

There are games I haven't bought because the screen shots looked boring, or were a complete mess where you couldn't see anything behind all the concept art of cartoon girls showing cleavage like it's Dolly Parton appreciation day, as if hiding the fact that the game really looks like crap.

There are games I haven't bought because the description text was moronic, badly written, full of errors or written in hilarious Engrish.

There are games I have checked out only because I read about them in the web in places like touch Arcade, or because I saw the add for it.

If a buyer is not aware of the app, then how can he buy it?

If the icon, the text and the screenshots look horrible, then why is he going to buy it?

And if the game is crap, then why is he going to tell others about it?

It's all important.
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  #18  
Old 09-20-2012, 03:24 AM
Dx_0628 Dx_0628 is offline
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Quote:
Originally Posted by Blackharon View Post
Fixed.

Maybe even less...

haha yeah i guess you could say
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