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  #91  
Old 01-01-2012, 12:06 PM
Adam Betts Adam Betts is offline
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Quote:
Originally Posted by DanLab View Post
its already in Full version from version 1.0
not in Lite version
Ah I see. You should submit your game to this official iCade game list:

http://www.ionaudio.com/products/icade-games
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  #92  
Old 06-13-2012, 10:22 PM
Eoghann Eoghann is offline
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I wonder if Dan still has plans for this game. I remember talking to him a while back ago and he said he had several new ideas that he was working on for Dynastunts. I dunno how well it did but it's a real gem. Hope it's still in the works. I really like this game.
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  #93  
Old 11-19-2012, 11:41 AM
awp69 awp69 is offline
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Did this game get removed from the AppStore? Can't seem to find it anymore.
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  #94  
Old 01-11-2013, 10:30 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by awp69 View Post
Did this game get removed from the AppStore? Can't seem to find it anymore.
No clue... I was looking to reinstall it after watching the trailer for Joe Danger, and saw it wasn't there. It's still in the MAC store... Wonder why they pulled it.
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  #95  
Old 01-11-2013, 11:16 PM
Eoghann Eoghann is offline
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Quote:
Originally Posted by syntheticvoid View Post
No clue... I was looking to reinstall it after watching the trailer for Joe Danger, and saw it wasn't there. It's still in the MAC store... Wonder why they pulled it.
Dynastunts has never left my phone since I got it, but I was concerned when I didn't see it in the App Store.

As a matter of fact, just last night I contacted Labriet (DanLabGames) and he told me the iOS version was pulled down because iOS 6 really screwed the game up. He will submit an updated version shortly, soon as he's done working out the kinks .
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  #96  
Old 01-11-2013, 11:45 PM
syntheticvoid syntheticvoid is offline
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Quote:
Originally Posted by Eoghann View Post
Dynastunts has never left my phone since I got it, but I was concerned when I didn't see it in the App Store.

As a matter of fact, just last night I contacted Labriet (DanLabGames) and he told me the iOS version was pulled down because iOS 6 really screwed the game up. He will submit an updated version shortly, soon as he's done working out the kinks .
Right on, thanks for the info!
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  #97  
Old 01-12-2013, 02:58 AM
redribbon redribbon is offline
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Quote:
Originally Posted by Eoghann View Post
Dynastunts has never left my phone since I got it, but I was concerned when I didn't see it in the App Store.

As a matter of fact, just last night I contacted Labriet (DanLabGames) and he told me the iOS version was pulled down because iOS 6 really screwed the game up. He will submit an updated version shortly, soon as he's done working out the kinks .
will there be any widescreen support on the update? or new level perhaps? i know you're not the developer, just wondering perhaps you got some of the info
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  #98  
Old 01-12-2013, 07:09 AM
Eoghann Eoghann is offline
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Quote:
Originally Posted by redribbon View Post
will there be any widescreen support on the update? or new level perhaps? i know you're not the developer, just wondering perhaps you got some of the info
Update has been submitted and awaiting approval.

As far as I know:

• Fixed crash with iOS 6
• New biker: Scruffy
• New World Selection Menu
• Added track selection

When asked about iPhone 5 widescreen support, he gave me this:

- "Most of my apps support any screen size, I tested it in the simulator and it fit well. I didn't test on a real device but shouldn't be a problem." (If you're on iPhone 5 and asking this question...I guess his simulator..simulated wrong?)

Not much in terms of content for now, but maybe in future installments. I might give it some time. It's literally a one-man team cranking out all these games. xD

Last edited by Eoghann; 01-12-2013 at 07:11 AM..
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  #99  
Old 01-20-2013, 11:15 AM
syntheticvoid syntheticvoid is offline
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WOOT!!! Update's live and the game's back on the AppStore!
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