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  #2221  
Old Today, 05:31 AM
Hyun Hyun is offline
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Join Date: Oct 2014
Posts: 189
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So, here's the list of what all the KOF characters' roles are

Mature serves as a pseudo-wall with her special, awesome in late game conflicts

Iori serves as hyper aggressive Leona that can potentially block MSAs with special and end the game quickly when he gets the enemy base and activates his special

Vice serves as cannon fodder

Kyo serves as a long range supporter that can dodge MSAs

Daimon serves as a heavy melee that could easily handle with any early game units and insta-knockback special

Benimaru serves as a Leona rush although attacks slower

Also I feel like the Patrol Bot Era is back, its thriving thanks to the loads of melee and wall units that can shield it. Great, give me my Keesi so I can jet engine the crap out of them.
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  #2222  
Old Today, 07:16 AM
SRaven SRaven is offline
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Join Date: Feb 2015
Posts: 12
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Keesi looks like a boss unit for AI (like gigant crab or big shie or how the hell are they spelled)...

BTW, I bouth Iori against my principles... Im a monster!
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  #2223  
Old Today, 08:10 AM
xmani3k xmani3k is offline
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iPhone 4S, iOS 8.x
 
Join Date: Jan 2014
Posts: 64
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Mature would be superb unit, if she had not attacked from a distance by jumping on enemies, at long range attack.
Also bought Iori. Had to purchase.

Last edited by xmani3k; Today at 08:50 AM..
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  #2224  
Old Today, 12:56 PM
Caligraf Caligraf is offline
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Join Date: Nov 2014
Posts: 2
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Snk characters are great except for their expensive price, Iori would be the only exception considering his massive destruction ability in a rush deck.

I'm back with my fun Ptolemaic deck. I'm trying to improve it for wifi vs even if I know it'll never be as good as a rebel/mixed deck at the moment.

Here it is:
1. Mortar, good for securising the battlefield won.
2. Claw unit
3. Sf rider, able to highly damage Iori
4. Flying tara pm, good rushing duo with the previous above
5. Girida-o pm, solid and cheap AP tank
6. Ptolemaic slug, good anti air and mortar killer
7. Sarubia pm, this one is gold: solid wall (12.100 hp with bonus) no knock back, can flinch
8. Black Hound, another good anti air
9. Metal Rear
10. HERE WHAT I NEED TO CHANGE: something with a long range
Patrol bot, before I had enough medals this rebel unit worked well with the Sarubia. Now I'm wonderinge what unit I should add to get the bonus.
Gunner unit can anti air and flinch but it seems to be too redundant with the claw unit.
Mg unit looks good but he has a slow production and I don't see it often in wifi.
Lastly, I tought about the di-cokka pm but i already have plenty tank units...
What can I change?
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