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07-06-2015, 01:52 AM
Joined: Jan 2014
Location: California
Posts: 7
Quote:
Originally Posted by Luciano1084 View Post
2,000,000 plus on endless? Really?
Indeed. I consider it my top gaming achievement----even above my Doodle Jump all time record of 24 Million----due to the length of time surviving (52+ hours), plus the amount of decisions a player has to make every half second. Again, here's the video I put together recording every 100k or so.

http://m.youtube.com/watch?v=fUpTP602IjY

My top score prior to that 2.1 Mill run was 473,303, so my goal was really 1 Mill. And right after I reached 1 Mill, I nearly died. I'll attach a pic of that. Duet really forces you to play under so much duress in the way you lose lives, as when you get under one heart you know that just one more mistake and it's over. Games that are all about total perfection, like Super Hex, don't make a player deal with that kind of pressure.
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07-06-2015, 02:47 AM
Joined: Jan 2013
Location: The Garden of Sinners
Posts: 1,866
Wait, so you just pause the game and leave it like that in the background the whole time?

=>> HEY YOU! Why own an iPad if you haven't played CRABITRON? <<=

Playing: Corridor Z, Goblin Sword, Lost Toys, Duet Game, Layton Brother, Threes!, Solomon's Keep, Crabitron, Punch Quest, IB3, Sword & Sworcery (Recommend them all!)

07-06-2015, 11:30 AM
Joined: Jan 2014
Location: California
Posts: 7
Quote:
Originally Posted by squashy View Post
Wait, so you just pause the game and leave it like that in the background the whole time?
Well, you won't get anywhere if you leave the game paused "the whole time"; you have to advance. But if I want an in game photo, I definitely pause after a sequence has ended. It's at the top right.

My marathon gaming style for Duet is based on 10k to 20k per session, and then I pause and refocus. If you are hinting that a player can pause Duet in game, millisecond by milisecond to advance, it would be impossible. Everything moves way to quickly. The 52+ hours of play in my record game took me close to 2 months to play.

Last edited by awprince; 07-06-2015 at 11:32 AM.
07-09-2015, 12:14 AM
Joined: Jan 2013
Location: The Garden of Sinners
Posts: 1,866
No I mean, between each session. Like, you play for 2 hours, then you pause it and let the game run on background for I dunno, a few days, then you open it and resume the game? I'm surprised the game doesn't reset itself to refresh ram.

=>> HEY YOU! Why own an iPad if you haven't played CRABITRON? <<=

Playing: Corridor Z, Goblin Sword, Lost Toys, Duet Game, Layton Brother, Threes!, Solomon's Keep, Crabitron, Punch Quest, IB3, Sword & Sworcery (Recommend them all!)
07-09-2015, 12:44 AM
Joined: May 2014
Posts: 1,349
Your head and shoulders better than anybody else.. Duet has a heck of a lot of players.. Fishy man but if your legit than more power to you..
07-09-2015, 10:16 AM
Joined: Jan 2014
Location: California
Posts: 7
Quote:
Originally Posted by squashy View Post
No I mean, between each session. Like, you play for 2 hours, then you pause it and let the game run on background for I dunno, a few days, then you open it and resume the game? I'm surprised the game doesn't reset itself to refresh ram.
I worried about reset a lot when the game came out, because it did reset a few times. But that was really when I played on my iPhone. When I started marathon playing Duet's Endless Mode, I used my iTouch. So yes, the game never reset on me.

About 3 weeks ago, Kumobius changed the configuration of Duet during an update. Now, it never forgets where you were in an Endless mode. So let's say you are at 8,000 in Epilogue, and then the device - your phone for instance - crashes, the next time you open the app it'll remember you were 8,000. Auto-memory.

It's definitely a great feature.
07-09-2015, 10:33 AM
Joined: Jan 2014
Location: California
Posts: 7
Quote:
Originally Posted by Luciano1084 View Post
Your head and shoulders better than anybody else.. Duet has a heck of a lot of players.. Fishy man but if your legit than more power to you..
Well, I don't like any fishy feelings. LOL. I'm legit. Thanks for the compliment. I think the real key on the original endless mode is perfecting the invisibility sequence. You must be able to navigate those repetitively, and also perfect the spinners after a reverse short-throw. Once you can pass those consistently, you can score extremely high on the game.

Hacking is something that clearly does happen, and frankly, it's something I deal with a lot. Duet and Doodlejump are often hacked, which means my top score is essentially just passed over. But there's two reasons why I like those games;

1. Lima Sky has always done an amazing job of resetting the boards and eliminating their hackers. It might take a couple weeks, but Igor stays on top of it routinely. I noticed earlier today someone hacked the game, but that's happened 300 times over the past 4 years. Kumobius has shown the same support for Duet. IMHO few companies take care of their games like that.

2. Beyond a company taking care of their games, I'm also looking for a game that plays in a marathon style, has a strong level of difficulty, is visibly powerful and fun to play, and whether it's myself starting a game or anyone else starting the game, it's fair. That's the best way to compete. It's not like football where a dude who is 6'8, 330 lbs and can naturally move like a ballerina has a distinct advantage on the gridiron. If your 5-8, 150 or whatever, you don't have a shot in hell at that job. So it's nice when a game throws all that out and simply tests out your ability to last the longest.

For the purposes of proof, Here's an article by my favorite gaming writer about my first iOS gaming record;

http://www.kotaku.com.au/2013/02/fro...-world-record/

Last edited by awprince; 07-09-2015 at 01:48 PM.