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  #11  
Old 06-09-2014, 03:22 PM
JCho133 JCho133 is offline
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Quote:
Originally Posted by Drake250 View Post
Well you try to come up with a better description.
I didn't mean anyhting bad that, sorry if It came across that way.

Honestly, it's the best damn description I've ever seen.

Also, I feel pretty accomplished to have one of my threads feature in a TA article

And to you, the dev: This game looks incredible. Hope things go well for you, I look forward to the Kickstarter
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  #12  
Old 06-09-2014, 03:50 PM
undeadcow undeadcow is offline
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Thanks for the specs Cygnet! Why does this still have to be a half year+ away?
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  #13  
Old 06-09-2014, 04:00 PM
PoloBaquerizoH PoloBaquerizoH is offline
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When when?. Can we expect this, sounds really good
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  #14  
Old 06-09-2014, 05:55 PM
VirtualBoyFreak VirtualBoyFreak is offline
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Quote:
Originally Posted by PoloBaquerizoH View Post
When when?. Can we expect this, sounds really good
TA article says 2015. This game looks nice. First it was FTL, then PSI submarine and now this one... Nice!
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  #15  
Old 06-09-2014, 07:59 PM
raquelsegal raquelsegal is offline
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2015??? But but but Will wait for this, seems really awesome!
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  #16  
Old 06-09-2014, 08:34 PM
Bloodangel Bloodangel is offline
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Quote:
Originally Posted by raquelsegal View Post
2015??? But but but Will wait for this, seems really awesome!
Exactly
Glad it's Iphone though.. Thank you devs
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  #17  
Old 06-10-2014, 04:27 AM
Kaje85 Kaje85 is offline
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This looks bloody amazing! Exactly my kind of game!
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  #18  
Old 07-12-2014, 10:23 PM
Drake250 Drake250 is offline
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Default Dev here

To everyone asking about versions of iOS:
I've tested it on an iPad Air and iPhone 4S. iOS 5.0+ should be good. Spacewrights runs on the same engine Double Fine's Broken Age does so expect similar devices to run on.

Currently the user interface does not work well on iPhones. There's too much going on for such a small screen, but it runs perfect. I've been playing with letting the camera pinch zoom in and out to help manage all the action on such a small screen, and it does help. With less action like exploring planets, negotiation with aliens, and building ships the iPhones' screen size are fine. Regardless, the game runs on iPhones so it will be released on iPhones.

As for when to expect it: A playable demo should launch later this summer with the crowdfunding campaign. Probably next month. That demo with just be a Windows executable because that's where most of the interest is, and it's the easiest platform to target.
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  #19  
Old 07-13-2014, 12:11 PM
SirHanet SirHanet is offline
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iPod Touch (3rd Gen), iOS 5.x
 
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Sup Dev, Do the crowd funding on because it is far more better than IndieGoGo.
Please, I can spread the word about it. Also, will this game be able to run on a iPod Touch 3G 32GB that runs IOS 5.1.1?

Side Note: I will try to play the demo when it comes out!
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  #20  
Old 07-13-2014, 12:28 PM
JCho133 JCho133 is offline
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Glad to hear you're making progress on the iphone version
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