
04-25-2013, 09:05 AM
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Senior Member
iPhone 4, iOS 6.x
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Join Date: Oct 2012
Posts: 516
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Quote:
Originally Posted by aliensvshumans
Aliens versus Humans is based on the original X-Com from 1994. It is nothing like the new X-Com released last October. To answer your questions:
You can use terrain to hide your soldiers. Trees, bushes, fences, walls, furniture, etc, all provide some sort of cover. You can also get your soldiers to kneel to make them harder to hit.
There are two parts to the game. There are 25 training missions where there is a story arc that you follow. In that part of the game, you can design your own missions to play. This feature never really took off though. We had considered allowing people to design a mission and share it with others but we didn't get feedback to do that so we didn't. The mission editor does allow you to choose, soldiers, weapons, terrain, night or day.
You can destroy most things in environment. Some missions are designed so you cannot destroy different types of objects or walls but for the most part, you can destroy the environment.
"Oh Sh-t" moments definitely happen. I'm the main tester and I've logged a lot of hours of testing. I still have moments where things go terribly wrong. From the feedback we've received from our many players, we think we nailed that part that everyone liked from the original game.
Although the graphics are not current (it is based on a game from almost 20 years ago), the gameplay, we think, is pretty good. We do get lots of feedback wishing the graphics were better but anyone who played the original game feels at home playing it.
Al(ien)
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Thanks, that cleared up a lot.
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