Patchwork Battles - Post GDC Thread
(Cross posted from the iPhone section, original found here: http://forums.toucharcade.com/showthread.php?t=125560)
After some debate here at Patchwork Games, we decided it was time for a new Patchwork Battles thread. The old thread, while serving it's purpose, was so outdated that it wasn't worth updating.
For those of you don't know what Patchwork Battles is, let's get you up to speed...
Patchwork Battles introduces a new type of battle system we've named the Reactionary Battle System (RBS for short). This system, while heavily influenced by the traditional Active Time Battle (ATB) system, offers up a new twist. Instead of Wait > Act > Repeat, the RBS adds a new element known as Reactions. These Reactions are skills you can use, when certain conditions are met, in reaction to an action another Mimic took. For instance, you can react to an attack by dodging it or react to a buff cast by your Mimic and make it stronger.
With this system, battles become more fluid and more strategic. What action should you react to and which reaction should you use? If you dodge now, and it goes on cooldown, will be you be able to withstand the major attack coming from the boss? The RBS, while enjoyable by casual and hard core fans alike, really shines in the hands of those who have mastered swift reactions and quick decision making.
In most traditional turn-based RPGs you're giving a set of 4-6 character's to play, each with their own unique class. Sometimes you can even change these classes. But never can you make your own class. This is where Patchwork Battles comes in. You're given 8 Mimic Types to work with: The Knight, The Monk, The Bard, The Rogue, The Druid, The Priest, The Wizard, and The Mentalist (names may change!). With these 8 types, and mimic body parts, you're given complete freedom to create any combination you want. Want to rock our a Mimic in full Knight parts? Go for it. Want to sport a Rogue/Wizard mix? Do it up my friend. The combinations are boundless and the possibilities endless.
Please note that the above two sections were purposefully left vague as we will be releasing more and more information on these subjects at we get closer to release.
Early Alpha (GDC) Trailer? Yeah, we got one of those.
Low bandwidth Version | Pop Up
Battle Time! (Early Alpha)
So there we have it: another introduction to Patchwork Battles, but this time we're a heck of a lot of closer to release. Any questions, thoughts, suggestions, ect please do not hesitate to share. We are EXTREMELY interested in what the community has to say and the suggestions they make.
Thanks for reading!
- The Patchwork Battles Team.