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#11
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Oh hi there, guys.
Martijn here, signing in for the first time. And I have a small update ready to show you. We here are going to try to bring you some artwork or news on EMPIRE every few days. For now I have a screenshots from today's early (very early) build. ![]() What we have here is a starting city with 3 upgrades, owned by player RED. Around it, the fields, forests and mountain are being worked by the city. In about 20 turns or so, however, this drain on the land will create the scarring desolation... which will lead to monsters spawning. Uh oh... We're working on improving the looks of the world map, and then combat. The UI is placeholder Unity stuff, as you can see. Next week: Conceptart for units, monsters and leaders! Thanks everyone for your interest in Empire. It's going to be a fun few months! Marty EDIT:typo (woopsies) |
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#12
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Hello again, Empire enthousiasts!
We're now a month later, and although things have been a little slower (mister programmer senior dude was on a roadtrip of the USA - that lucky gimboid ), we've still made quite a lot of good progress on Empire.So, I'm proud to show you this little snippet here: a first view of the combat screen! What you see here is the units, left and right. The player's units are always on the left. In this case, an attack is launched on an enemy (also 'humans', not monsters) city. The city is shown on the right edge. If your units can sneak by the enemy ones, you can attack the city directly. The enemy can do the same, however, and attack your army camp on the left. Lose your camp and your assault will be nipped in the proverbial bud. This screenshot will probably create more questions than it answers, but hey that's what teasers are for! pic in attachment - how do I place it in the post again? |
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#13
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Looks great - excellent teaser!
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#14
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Really looking forward to Empire!
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#15
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Update on world map. New fog of war, cities work fully, and have smoke. Also: PWETTY PWETTY CWOUDS!
next post: MONSTERS! |
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#16
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It looks like Empire's got a lot more momentum than Auro at this point, good progress.
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#17
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Sup? Here's a quick update. Showing off some monsters and new combat markers.
Meanwhile, the game's overwold now lets you explore enemy cities and monster hives. Last edited by CrazyMonkeyDesign; 04-30-2013 at 09:14 AM.. Reason: image linking problems |
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#18
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This looks very promising, indeed! Looking forward to continued updates.
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#19
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Thanks! The alpha is almost done, which means the real work of balancing the rules and making everything work and be deep and interesting has only just started. We have some signups for the beta HERE: http://www.dinofarmgames.com/forum/i...a-signups.388/
If you find any good game in the world, it meant that there was not only a good designer but equally important, at least a few really good testers. Looking forward to working with some of you. |
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