Devs, how was your app launch?

05-13-2013, 12:49 PM
#11
Roller coaster Drop

Not one word, but hard to explain it otherwise.


Hey Slipshod! What's up!
05-13-2013, 05:11 PM
#12
Joined: Nov 2009
Location: Wellington
Posts: 738
Quote:
Originally Posted by Blackharon View Post
@PikPok
Why did Into the Dead surprise you? I love it (one of 2 games on my iPhone home page, right next to Carcassonne)
Was quite a different game than what we had released to date, so we had our expectations in check and suggested internally if it did half as well as OREO we'd be happy. It did about double what OREO managed out of the gate in terms of downloads and revenues.

It has gone on to do well past 10m downloads across iOS and Android now, and revenue wise is already one of our best franchises.

We are very happy, just surprised
05-18-2013, 09:56 AM
#13
Joined: Apr 2013
Location: Internet
Posts: 38
^Into the Dead is awesome. Surprised is my reaction too. I don't notice your other games at first, and I'm like, "It's the same dev as the who who did this, that, and that??"

My app lauch is:

First game - Dissapointing
Second game - Better

Still hoping for the third next week :>

Hobbyist | A minion of INheritage project
05-18-2013, 02:02 PM
#14
Quote:
Originally Posted by ruka View Post
My app lauch is:
First game - Dissapointing
Second game - Better
@ruka thanks for sharing! Just wondering, from a marketing/promotion point of view, did you do anything different between your first and second games or do you think the second game did better simply because it was a better/more popular game?...
05-19-2013, 08:42 AM
#15
Joined: Apr 2013
Location: Internet
Posts: 38
It's not that different on the marketing/promotional. Both are paid games with discount on the first few weeks. We share promotional codes, sent press release to media, and others. We are also working together with the same publisher for both of them. So yeah, they're almost identical in that aspects.

For the game itself, the first one is PAWS and the second one is Soccer Girl Adventure. Related differences is:
- The target audience is different.
- The second game is already released on other platforms before (Windows 8 and BB Appworld), so it is easier to be searched and noticed.
- The second game is universal, hence more sales.

Based on that, I will go with "the second game is better and more popular".

Hobbyist | A minion of INheritage project
05-19-2013, 03:00 PM
#16
Quote:
Originally Posted by ruka View Post
It's not that different on the marketing/promotional. Both are paid games with discount on the first few weeks. We share promotional codes, sent press release to media, and others. We are also working together with the same publisher for both of them. So yeah, they're almost identical in that aspects.

For the game itself, the first one is PAWS and the second one is Soccer Girl Adventure. Related differences is:
- The target audience is different.
- The second game is already released on other platforms before (Windows 8 and BB Appworld), so it is easier to be searched and noticed.
- The second game is universal, hence more sales.

Based on that, I will go with "the second game is better and more popular".
Thanks, appreciate the feedback! And well done on your games!