• Publisher: Perceptor
  • Genre: Puzzle
  • Device: iPhone
  • Size: 82.0 MB
  • Version: 1.0
  • Price: $0.99
  • Average User Rating:
    Not enough votes.
App description: Perloo is a geometric fairy tale. Abandon your assumptions, solve a series of mind-bending challenges and find your way to the true world.

Perloo is a compact one-of-a-kind puzzle adventure that challenges you to think outside of your comfort zone. See how the real world influences the virtual one and vice versa. Perloo plays with physics, quantum mechanics, philosophy, optics and perception to create a world with rules of its own.

Perloo is a ludic experiment, perhaps even a philosophical proposition. But most of all, Perloo is an excruciatingly hard puzzle game. You might cry.

Nine mind-bending puzzles that will leave you pulling your hair out
Never know whats next with challenges that force you to think outside the black (or white, or champagne) box
Automatically saves your game for the illusion of progress
Original soundtrack by Ella Empress and the Layers of Reality
Supported by philosophers


Quotes
If Hegel had developed an iPhone app, we think it would have been a lot like this
Joe White, AppAdvice

What the hell I feel like Im being pranked here!
Eli Hodapp, TouchArcade

A strange and ethereal kind of beast
Joe Jasko, Gamezebo


Praise
Dutch Design Awards 2014: Finalist
A Maze 2014: Shortlisted
EGX Rezzed 2014 Leftfield Collection: Selected


Requirements
Perloo requires an iPhone 4 or newer.
The game is not supported on either iPod Touch or iPad!


Questions?
Contact us via support@perceptor.nl
Follow @perceptornl on Twitter
Like PerceptorNL on Facebook


About Perceptor
Perceptor is a design studio with a broad outlook. We are interested in how people interact with technology and how this influences our perception. While we are not strictly a game studio, playfulness and gameful design are important themes in our practice.
http://perceptor.nl


The creation of Perloo was supported by Creative Industries Fund NL
02-21-2014, 02:52 AM
#21
Quote:
Originally Posted by xx99 View Post
The level with the dynamic maze and the four red things in the corners didn't work on my brother's iPod Touch 5. The white box will slide but the red things won't spin and so he can't change the shape of the maze.
This cost me an accumulation of 30 minutes of confused frustration and multiple rage quits lol... such a cruel bug in a game like this. Glad that I'm not a moron for not "getting" it though.
02-22-2014, 01:32 PM
#22
I'm stuck on that level too. I have no idea what to do. Those red pointers in the corner must mean something....

02-22-2014, 04:00 PM
#23
Joined: Mar 2012
Location: Brazil
Posts: 1,063
Quote:
Originally Posted by CooleTeeps View Post
I'm stuck on that level too. I have no idea what to do. Those red pointers in the corner must mean something....
Aparently some devices like iPod touch don't have the necessary compass sensor, so that's a bug, or a compatibility oversight in developing the game if you will.
02-22-2014, 04:02 PM
#24
Joined: Mar 2012
Location: Brazil
Posts: 1,063
Quote:
Originally Posted by Lazer Kat View Post
I closed all other apps, restarted my iPad, and reinstalled the game.
Still, nothing.

Does not work on my iPad 2 with latest iOS.
I'm on an iPad2 with latest iOS7 too and it works for me. Immediately after the start of the app you get a lengthy video that for some is not showing, only showing black? What happens if you wait say 2 minutes, just stare at the screen until the video that is not showing finishes? Would you get to the start of the actual game part?
02-22-2014, 04:43 PM
#25
@saosijs The level I'm referring to is the 5th one I believe. The one with tiny red pricks in the corners and the sliding white square in a 3x1 hole. All I can do is go back and forth in the 3x1 hole. Is this the level that you need a good compass sensor for? Also, I am using an iPod Touch 5th Gen.
02-22-2014, 05:07 PM
#26
Joined: Mar 2012
Location: Brazil
Posts: 1,063
Quote:
Originally Posted by CooleTeeps View Post
@saosijs The level I'm referring to is the 5th one I believe. The one with tiny red pricks in the corners and the sliding white square in a 3x1 hole. All I can do is go back and forth in the 3x1 hole. Is this the level that you need a good compass sensor for? Also, I am using an iPod Touch 5th Gen.
Exactly, see xx99 comments a few posts earlier. This level is about orientation/rotation and without compass sensor ...
02-23-2014, 01:04 AM
#28
Sucks that you can't beat the 5th puzzle on ipod, looks like a great game
03-04-2014, 11:28 PM
#29
Got it while it was free (yay!), have to say it is easily my favourite puzzle game on iOS to date.
Puzzles are very creative with some being based on physics, and I love the way the game forces you to use the real world to solve the game world.

Well, I should really go back to solving my current puzzle. This game is a real gem.

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