Hey James here from Mobot. For better or worse we usually tend to get our selves stuck working on really long Projects. Paper Monsters took about a year and we are still working on variations. Looking at the same game for months can get exhausting. SO..... rather than just take a break.... We decided to take a different kind of break. For fun we wanted to see what our artist and I could do using Unity3d in just one week. I know this sort of thing is nothing new but, our goal real goal isn't just to crank something out but, make something of quality - with nice visuals too. Honestly, we weren't even gonna talk about it or release it but, so far it's turning out much better that we expected. We've never done anything of this style and honestly never thought we would but, I love challenges. Follow the progress and get involved on our twitter (in our signature) Feel free to help us with a name too.
Well theres no running but I get what you mean. It does look like there is a platform in some of the screens but it's more of a flyer with physics based gravity. Mostly based on boosting and delivering what you collect for bonuses and multipliers. Not sure though if it will be "endless" or "ended" We'll see what makes for better gameplay as we go.
Ok - officially it be havin the levels. It's not endless. Also giving out an itunes card if we use your suggestion over on our twitter. Will have some gameplay footage soon.