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  #1  
Old 06-05-2014, 05:06 AM
PeteOzzy PeteOzzy is offline
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Default RPG Link of Hearts (by Kotobuki Solutions/Kemco)


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  #2  
Old 06-05-2014, 05:17 AM
Sanuku Sanuku is offline
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  #3  
Old 06-05-2014, 08:59 AM
Chaos_u Chaos_u is offline
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This one looks pretty great.
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  #4  
Old 06-07-2014, 06:27 AM
goatc0re goatc0re is offline
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Looks good, waiting on some impressions.
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  #5  
Old 06-08-2014, 04:40 PM
Sanuku Sanuku is offline
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Default Game Impressions

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  #6  
Old 06-11-2014, 09:08 PM
goatc0re goatc0re is offline
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Odd, the kemco offerings usually generate some discussion, guess this one slipped through the cracks
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  #7  
Old 06-27-2014, 01:09 PM
Syro Syro is offline
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Default Game Impressions

This one is pretty lame to be honest.

Took me just under 9 hours to complete the core game. Spent another hour+ going through the single post-game dungeon and grinding a bit for the final post-game boss only to discover it'll probably take several hours more of grinding to have a shot ... so I'm passing on that.

Plot, characters, graphics, in-game interface, it all feels like the development studio gave all their kids RPGMaker and told them to make a game. It feels such a step down from recent offerings. I'm being a little harsh ... the dialog was vaguely amusing at times and the plot had some mildly interesting elements. And the dungeons were slightly more interesting than Fortuna Magus.

IAP is pretty bad. You can earn currency in game by winning battles. I'd recommend saving that up for the two scenarios that grant new playable characters. Not only are both pretty good (the second is a significantly superior replacement to one of the original chars), but also I feel like the story would leave you hanging if you didn't get them.

The other scenarios all grant items, some of which aren't available in game, and are priced such that you'll have to buy currency to afford them. I'd prefer they just put the items into the IAP store so I can see exactly what I'm buying and make informed decisions.

I'm not saying it wasn't enjoyable. But I expect more from them these days, especially on graphics and interface. Why give direction pad as an input option and have the main in-game menu only accept touch? It's just perplexing.
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  #8  
Old 06-29-2014, 10:42 PM
goatc0re goatc0re is offline
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Thanks for the info
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  #9  
Old 06-30-2014, 10:27 PM
pheriannath pheriannath is offline
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I already posted in the review post, but I'll reiterate here for the benefit of everyone who hasn't seen it:

The description of every single party member sounds like it's been heavily inspired - if not outright copied - from 'Tales of Hearts R'.

(Yep, from Namco's 'Tales of' series. It hasn't been localized yet, unfortunately.)

Last edited by pheriannath; 06-30-2014 at 10:48 PM..
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  #10  
Old 07-02-2014, 10:01 AM
Syro Syro is offline
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From the TA review I see that this game is a late ios port of an older android release. So this nullifies many of my complaints above. Rather than the devs taking a step backwards, it is we who take a step backward in time when buying this game. If anything it highlights how much things have actually moved forward on the Kemco RPG front.

With that in mind, my main complaint is just that the game doesn't stand out from the pack of Kemco games at all. Still an enjoyable rpg romp if you enjoy that sort of thing (I do). But I would recommend not buying this until you've exhausted most of the other Kemco RPGs and really just need your fix.
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