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01-02-2018, 03:45 AM
#21
Joined: Jun 2017
Location: Sweden
Posts: 88
Quote:
Originally Posted by Hydrawolf View Post
Well, if you're looking for increased player base overall, the first thing I'd suggest getting is friends. It's the first step to being social, whereas guilds are generally the second. Plus, guilds would need more work as you'd have to have stuff like a chat box and other additional things like guild level, upgrades, rankings.

As for myself... I think I'd love to see leaderboards first. I like seeing where I rank compared to everyone else, perhaps even being able to see what decks they've got loaded up so I can incorporate some of their ideas into my own.
Quote:
Originally Posted by haerondir View Post
Id say #1. Friend battles. Thats a must on any game!
Thanks for posting feedback, guys/gals!
We are starting to design the Friend Battles now. It's a bit trickier than one might expect, since we have to cover cases like when friends who are logged into different servers want to see that their friends are online and be able to battle them. No estimate on when it will launch yet, and there may be some other things we have to do before (like bug fixes and smaller features). It's something to look forward to though...
01-02-2018, 10:30 AM
#22
Joined: Jun 2017
Location: Sweden
Posts: 88
Quote:
Originally Posted by Etherbottle View Post
We're running a small competition here: http://forums.toucharcade.com/showthread.php?t=315527

The top prize is $50
The competition is over and a champion has been crowned. Our thanks to all participants and congratulations to all winners.

It was fun to run a competition here at TouchArcade, and we might very well do it again. Stay tuned!

01-03-2018, 06:07 AM
#23
Joined: Jun 2017
Location: Sweden
Posts: 88
Local languages?

A question to those of you who live in areas where English is not the only spoken language:
In your opinion, would there be a significant difference to the number of people interested in a game like this, if it was available in the local language?
I myself am from Sweden, where almost everyone above a certain age understands English pretty well. I wouldn't expect a huge difference here (but I may be wrong).
01-05-2018, 09:14 AM
#24
Joined: Jun 2017
Location: Sweden
Posts: 88
New DoD competition in the works

Hi all!

It seems we'll be running another competition starting a few days from now.
One of the (less serious) criteria will likely be TapDash scores, so you might want to brush off your skills in that mini-game as a preparation.
I'll be back with more info soon.

Keep the Battle going!
01-05-2018, 09:56 AM
#25
Joined: Dec 2017
Location: Georgia
Posts: 22
I shall respectfully bow out of this upcoming competition since I won the last. Out of curiosity though, will there be a way to play that little minigame without having to search? Because most of my searches only take about 15 seconds which is never enough time to really play it.
01-05-2018, 10:27 AM
#26
Joined: Jun 2017
Location: Sweden
Posts: 88
Quote:
Originally Posted by Hydrawolf View Post
I shall respectfully bow out of this upcoming competition since I won the last. Out of curiosity though, will there be a way to play that little minigame without having to search? Because most of my searches only take about 15 seconds which is never enough time to really play it.
That is a good question. In order to answer it fully, I really should share the history behind how Tap-Dash came to be added to DoD. I'm a bit pressed for time right now and can't do that (hopefully at a later date), so I'll give a shorter answer instead for now:
At this point there is no other way to play Tap-Dash than while you're waiting for a DoD opponent. Since the waiting time has been reduced after our global release, we are contemplating adding an option to play Tap-Dash offline from the main page in the app. When you play it through that option, the game would charge you a fee of Bottled Ether, and you would be able to win cards by achieving certain scores. We have seen that players who win many games store up more Ether than they can use, and this would give them a way of converting it into other assets. The current way of playing Tap-Dash while waiting for an opponent would remain (free and with Ether to be collected).
This feature is only in the idea stage (feedback is welcome). No promises on when or exactly how it will turn out.
Hope this answers your question?
01-05-2018, 11:29 AM
#27
Joined: Dec 2017
Location: Georgia
Posts: 22
Yep answers it and sounds pretty great. Makes it two... scratch that, three games in one! I have indeed seen myself sitting on 10,000 ether for quite a while now so it'll be a welcome change . Thanks!
01-06-2018, 08:39 PM
#28
Joined: Dec 2017
Location: Georgia
Posts: 22
Was something changed recently in the game? I'm suddenly earning nothing from wins -- no chests, no rating. And people are using very different strategies. Mainly strategies I can't beat with my measly level 4s and their level 12+s... I mean.. if I can't earn anything anymore and I'm just playing and losing rating my incentive is kind of gone...
01-07-2018, 05:23 AM
#29
Joined: Jun 2017
Location: Sweden
Posts: 88
Quote:
Originally Posted by Hydrawolf View Post
Was something changed recently in the game? I'm suddenly earning nothing from wins -- no chests, no rating. And people are using very different strategies. Mainly strategies I can't beat with my measly level 4s and their level 12+s... I mean.. if I can't earn anything anymore and I'm just playing and losing rating my incentive is kind of gone...
That seems very wrong. You should definitely get your card stacks for every win. We will investigate that asap. If you have lost out, we'll find some way to compensate you.

Regarding strategies that are evolving, it's possible that people are sharing and discussing in other forums as well. If so, that's encouraging for the community around the game, but my preference would be that it started here instead. (although the idea with a community is that it lives its own life, I guess...)

Anyway, we'll follow up on this. Let us know if you experience anything else that seems wrong or have some more data to share, either here or through an email to support@dashordefend.com
01-07-2018, 05:56 AM
#30
Joined: Dec 2017
Location: Georgia
Posts: 22
I really don't mind the losing but yeah, won three matches last night all within an hour before I posted, had two open chest slots, and earned nothing -- rating or chests. This morning though it's working again as I just won chests and rating. Maybe I hit some unexpected daily limit or something?

People finally figured out that all higher levels have to do is send a big wave and stop my towers and I'm out :P. People are definitely talking (ran into that exact strategy multiple times in a row last night to different people). So that is ultimately a good thing. People collectively talking, thinking, and working together is great!