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10-18-2017, 09:11 PM
#21
Joined: Sep 2015
Posts: 501
Well maybe it's not just a 10.3.2 issue then...I hope it can be fixed as I just refuse ios 11 lol.

Also, about 32 gig free space so yeah can't be the issue.
10-18-2017, 09:19 PM
#22
Joined: Jan 2014
Posts: 2
Quote:
Originally Posted by Tychaeus View Post
Damn, yeah Iphone 6+ and 10.3.2 as well. I REALLY don't wanna update ios, bc I don't wanna stop using TA app.
My reason exactly

10-18-2017, 09:22 PM
#23
Joined: May 2014
Posts: 648
68gb free. Btw, stunning on iPad Pro with brightness maxed, just awesome. Battery gets some work, but dang it’s pretty.
10-18-2017, 09:28 PM
#24
Not really mad. We begged for early release in the pre-launch thread. LOL

I'd be surprised if a programmer weren't working on an update within 24 hours or less.
10-18-2017, 09:40 PM
#25
Joined: Nov 2013
Location: Australia
Posts: 191
iOS 10.2
iPhone 6+

Crashing after intro.

Makes me very sad.
10-18-2017, 09:48 PM
#26
Joined: Jul 2015
Posts: 298
iPadAir1 iOS 10.3 game crashes
10-18-2017, 09:54 PM
#27
Played on iPad Air 2 and iPhone 6s Plus both on iOS 11.0.3 with no problem so far. iCloud sync worked fine.
10-18-2017, 09:57 PM
#28
Joined: Sep 2015
Posts: 501
Gaaaah wanna plaaay =\
10-18-2017, 10:00 PM
#29
Joined: Apr 2012
Posts: 745
Any word on how this runs on iPad 4? I know Perchang said they were trying to get it to fit on the edge there, did it make the cut?

Thanks!
10-18-2017, 10:06 PM
#30
Joined: Jun 2015
Posts: 851
Quote:
Originally Posted by Tychaeus View Post
Well maybe it's not just a 10.3.2 issue then...I hope it can be fixed as I just refuse ios 11 lol.

Also, about 32 gig free space so yeah can't be the issue.
I also refuse to install iOS 11 because I've simply got too many great 32bit games.

I beta tested this on an iPad Pro 12.9" under iOS 10.3.3.
I had a couple of crashes when trying to load a previous save though I believe the dev fixed that problem.
I am now playing the release version and have not had any crashes, as of yet.