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  #11  
Old 05-31-2014, 02:21 AM
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Ovogame Ovogame is offline
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Yeah, me too I'm suspicious about your numbers. Something is wrong.

BTW, matrix computation isn't that expensive on modern devices. So I doubt that 2k sprite matrix computation are responsible for the low unity FPS.

JC
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  #12  
Old 05-31-2014, 03:01 AM
Xaron Xaron is offline
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I've corrected them. You were right. Still 65% faster though.
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  #13  
Old 05-31-2014, 05:10 PM
Pixelosis Pixelosis is offline
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You might want to compare memory use and data collector/recyling.
Considering that RAM is very important on smartphones, we might want to see what it looks like when pushed hard.

Also another test with some colliders and somewhat physics elements.

I'm less concerned about the average FPS than the sudden spike in CPU usage btw.
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