@Lavender: Thanks, that is an awesome compliment! Nice reviews are always helpful, too @falco: I've thought about removing the laser, but it is a LOT harder without it. The main challenge of the game is actually the brain teasing puzzles in the later levels, so sharpshooting is more for hitting extra stars. I will rethink the laser though.. maybe it can be a reward for hitting a special star or something. Thanks for the feedback
Release date March 27th! Lil Smasher has a release date! This Thursday, March 27th! Also got the first game review: Lil Smasher: A smashing good time
For those who are following this thread, Lil Smasher will NOT be released tomorrow. Sorry for the change in plans.. again. I will post here with details when I can.
Oh dear, this looks really good. Was looking forward to a build of it Is it too late to get a beta build of the game? Can't wait for a new release date! You said March 13th, then 27th, and now another change! Really hyped about this.
I know.. the date keeps changing and it is a bit embarrassing I'm working with a publisher so the release date is out of my control. The plan is to make some nice improvements to the game.. so that is good. I doubt I can release another beta build.. I will ask the publisher. But thanks a ton for your interest
Releases Today! I'm very happy to announce that, after a year of development and several false starts, Lil Smasher releases today on the iOS App Store! I imagine at this point I should make an official post in the "Released Games" section, but I want to let everyone who tested and gave feedback know how much I appreciate it. Thanks a ton! -Shawn Link on App Store: https://itunes.apple.com/us/app/id801976179