What do you look for in a game?

Discussion in 'General Game Discussion and Questions' started by TheSeldomSeenKid, Dec 22, 2009.

  1. TheSeldomSeenKid

    TheSeldomSeenKid Well-Known Member

    Oct 30, 2009
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    Manchester, England
    Hello everyone, yes me again! :)
    I'm housebound due to the weather here in England. It's been snowy, icy and just generally bad, so it's hard to get out. The other day I stepped outside and slipped on some ice and unfortunately I had my other foot inside, so i kinda did this weird splits thing :(
    Anyway, being housebound i've been on my iPhone a lot, and more importantly some pretty cool apps. I have to admit though, i'm still yet to find an app that has actually had me addicted. There have been games that i've enjoyed and played for a while, but none that are addicting. So, this had me thinking; what do I want in a game? I thought i'd share this with you guys 'cause i'm sure all of our opinions will differ and who knows, a few dev's might look at this thread and get a great idea for a new game! :D ;)

    Okay, so personally I like:
    1) A cool icon (Sorry, but I really hate some game icons!)
    2) Customizable characters
    3) Online community in which you can view other people's characters and 'homes'
    4) An awesome selection of weapons and armours which you can upgrade
    5) Achievements!
    6) Online multiplayer, where you can work as a team or against eachother
    7) Cool graphics!
    8) Well suited controlls
    9) Well designed maps, no more box shaped arenas!
    10) Polished more than a brand-spanking new Porsche

    Please add your opinions as i'm sure there are many more creative ideas that I haven't thought of :)

    Ell

    Ps. Merry Christmas to everyone, and I hope you all get them iTunes cards that you've asked Santa for ;)
     
  2. TheSeldomSeenKid

    TheSeldomSeenKid Well-Known Member

    Oct 30, 2009
    398
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    Manchester, England
    Pss. If you know of any games that fit the criteria above please list 'em! :D
     
  3. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    Intuitive gameplay
    Fun
    Well-executed Graphics (can also be stick figures, but they have to look good :p)
    If possible, Level Editor
    If possible, Online Multiplayer

    Unique gaming ideas give huge bonus

    Interfaces made for the iDevice (best example = Red Conquest) give huge bonus
     
  4. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Wht I want from a Game is Randomness. (Worms, CJS, CartoonWars, Minigore)
    No 2 games should be the same, in such cases, the number of Levels do not become a problem ;)
    Some Epic BGM & Sound Effects (Worms, Minigore)
     
  5. Bobweasal

    Bobweasal Member

    Dec 9, 2009
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    Tell me about the weather in England. I had 20cm a week ago but i guess that might seem like nothing in the US or other countries where it snows often in winter. Anyway I'm quite similar to you, i love loads of weapons and guns, customization and humor. I rather enjoyed sandstorm for a great fps. But there is yet to be an app with all these, as far as i know. :eek:
     
  6. jxjja

    jxjja Well-Known Member

    Sep 22, 2009
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    Great Graphics
    Great Controls
    High Replay Value
    Sandbox Mode
    Online Multiplayer
     
  7. weedeatinflyincougar

    weedeatinflyincougar Well-Known Member

    Jun 4, 2009
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    ...
    ...
    Replayability
    Good controls
    Fun gameplay
    Ability to play for both long sessions and short sessions
     
  8. Will090

    Will090 Well-Known Member

    Replayablity
    Lots of Content
    Local Multiplayer as well
    Optimization for specific devices
     
  9. Outkast1

    Outkast1 Well-Known Member

    Jul 23, 2009
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    California
    A good story
    Fun Factor
    intuitive controls and gameplay
    challenge
    provides a sense of immersion
    uniqueness
    online components are nice but not must have for me
    good graphics, i can appreciate different art styles but good graphics and polish go a long way
    Polish- menus, text, UI, everything should be well thought out and polished
     
  10. Moonmist

    Moonmist Well-Known Member

    May 13, 2009
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    at my computer?
    I love unlocking things... it gives you a point to the game... Like Monster TD. you have to unlock all the mosters to use them. I get addicted to games like that. I just have to unlock everything
     
  11. LordGek

    LordGek Well-Known Member
    Staff Member Patreon Silver Patreon Gold Patreon Bronze

    Feb 19, 2009
    12,280
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    Software QA Engineer
    Saratoga, CA, USA
    -Replayability via high randomization.
    -Good difficulty ramping (should start off easy enough but get noticeably harder with each level).
    -Scoring (where not only local scores are recorded but there is a different scoreboard for each game mode/difficulty).
    -If applicable, Survival Gameplay (leveless going as far as you can and then posting your score at the end without ability to continue on from previous game but having to start over).
     
  12. ultimo

    ultimo Well-Known Member

    May 5, 2009
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    Just missed out one one more thing....
    Touch controls!
    I do not like tilt controls a lot I get to play only when I travel :eek:
    Also its an iPod touch PpL, not iPod tilt ;)
     
  13. Yffum

    Yffum Well-Known Member

    Oct 27, 2009
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    Well why didn't you guys say earlier? I'll whip up a game like this and have it submitted tomorrow afternoon.
     
  14. The_Running_Man

    The_Running_Man Well-Known Member

    Jul 21, 2009
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    *Gameplay
    *Graphics
    *Longevity
     
  15. MasterChief3624

    MasterChief3624 Well-Known Member

    Oct 11, 2009
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    Honestly:

    Good art style
    Good gameplay

    That's it :p
     
  16. Yffum

    Yffum Well-Known Member

    Oct 27, 2009
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    No openfient
     
  17. spongefile

    spongefile Active Member

    Jun 21, 2009
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    web dev concept designer
    Helsinki, Finland
    #17 spongefile, Dec 22, 2009
    Last edited: Dec 22, 2009
    • A cleanly thought-out whole. The game should feel like every detail was considered, not just slapped on. Examples: Eliss, iBomber
    • Intentional graphics. They can be any style, but it has to be obvious that style was chosen, not just the best the developer's cousin could manage. Examples: Canabalt, Edge, Rogue Planet
    • A fresh style of gameplay, or an old game polished so incredibly well that it feels like something new. Examples: Spider, Labyrinth 2.
    • Goals. Something you're building towards or trying to get to. "Getting top score" is a copout. I mean something in-game tangible, like a new weapon or a new area that's really different from the ones you've been in before

    Bonus: An engaging, intelligent, possibly funny or self-aware story that ties it all together. Nothing kills an RPG experience for me faster than incredibly lame dialogue and a storyline aimed at pre-teens. (Gameboy's Golden Sun, I'm looking at you)

    Getting all of the above right is really, really hard. But a few do.

    My personal preferences include games that I can play easily directly with others (not just compete on leaderboards) and games that take me into new environments, rather than just basic connect-the-colors puzzlers.
     
  18. 5jusername

    5jusername Well-Known Member

    Mar 10, 2009
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    School...
    Somewhere In The Universe
    good controls and gameplay
    good graphics/art style
    creative and original
    unlockables
    achievements
    replayability
    some form of online interaction(leaderboards, chat, challenges, etc.)
     
  19. tumbleninah

    tumbleninah Well-Known Member

    Dec 11, 2009
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    dublin
    things to kill in as gruesome a way as possible
    driving as fast as i can
    nice graphics
    good tunes
    frustrating puzzles
     
  20. travisdunn

    travisdunn Well-Known Member

    Aug 10, 2009
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    Developer
    Amsterdam, NL
    a strong setting
    good music
    fun to play for both short and long sessions
    internally consistent
    repayable
    stylishness
    social hooks
     

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