Hello everyone, yes me again! I'm housebound due to the weather here in England. It's been snowy, icy and just generally bad, so it's hard to get out. The other day I stepped outside and slipped on some ice and unfortunately I had my other foot inside, so i kinda did this weird splits thing Anyway, being housebound i've been on my iPhone a lot, and more importantly some pretty cool apps. I have to admit though, i'm still yet to find an app that has actually had me addicted. There have been games that i've enjoyed and played for a while, but none that are addicting. So, this had me thinking; what do I want in a game? I thought i'd share this with you guys 'cause i'm sure all of our opinions will differ and who knows, a few dev's might look at this thread and get a great idea for a new game! Okay, so personally I like: 1) A cool icon (Sorry, but I really hate some game icons!) 2) Customizable characters 3) Online community in which you can view other people's characters and 'homes' 4) An awesome selection of weapons and armours which you can upgrade 5) Achievements! 6) Online multiplayer, where you can work as a team or against eachother 7) Cool graphics! 8) Well suited controlls 9) Well designed maps, no more box shaped arenas! 10) Polished more than a brand-spanking new Porsche Please add your opinions as i'm sure there are many more creative ideas that I haven't thought of Ell Ps. Merry Christmas to everyone, and I hope you all get them iTunes cards that you've asked Santa for
Intuitive gameplay Fun Well-executed Graphics (can also be stick figures, but they have to look good ) If possible, Level Editor If possible, Online Multiplayer Unique gaming ideas give huge bonus Interfaces made for the iDevice (best example = Red Conquest) give huge bonus
Wht I want from a Game is Randomness. (Worms, CJS, CartoonWars, Minigore) No 2 games should be the same, in such cases, the number of Levels do not become a problem Some Epic BGM & Sound Effects (Worms, Minigore)
Tell me about the weather in England. I had 20cm a week ago but i guess that might seem like nothing in the US or other countries where it snows often in winter. Anyway I'm quite similar to you, i love loads of weapons and guns, customization and humor. I rather enjoyed sandstorm for a great fps. But there is yet to be an app with all these, as far as i know.
A good story Fun Factor intuitive controls and gameplay challenge provides a sense of immersion uniqueness online components are nice but not must have for me good graphics, i can appreciate different art styles but good graphics and polish go a long way Polish- menus, text, UI, everything should be well thought out and polished
I love unlocking things... it gives you a point to the game... Like Monster TD. you have to unlock all the mosters to use them. I get addicted to games like that. I just have to unlock everything
-Replayability via high randomization. -Good difficulty ramping (should start off easy enough but get noticeably harder with each level). -Scoring (where not only local scores are recorded but there is a different scoreboard for each game mode/difficulty). -If applicable, Survival Gameplay (leveless going as far as you can and then posting your score at the end without ability to continue on from previous game but having to start over).
Just missed out one one more thing.... Touch controls! I do not like tilt controls a lot I get to play only when I travel Also its an iPod touch PpL, not iPod tilt
Well why didn't you guys say earlier? I'll whip up a game like this and have it submitted tomorrow afternoon.
A cleanly thought-out whole. The game should feel like every detail was considered, not just slapped on. Examples: Eliss, iBomber Intentional graphics. They can be any style, but it has to be obvious that style was chosen, not just the best the developer's cousin could manage. Examples: Canabalt, Edge, Rogue Planet A fresh style of gameplay, or an old game polished so incredibly well that it feels like something new. Examples: Spider, Labyrinth 2. Goals. Something you're building towards or trying to get to. "Getting top score" is a copout. I mean something in-game tangible, like a new weapon or a new area that's really different from the ones you've been in before Bonus: An engaging, intelligent, possibly funny or self-aware story that ties it all together. Nothing kills an RPG experience for me faster than incredibly lame dialogue and a storyline aimed at pre-teens. (Gameboy's Golden Sun, I'm looking at you) Getting all of the above right is really, really hard. But a few do. My personal preferences include games that I can play easily directly with others (not just compete on leaderboards) and games that take me into new environments, rather than just basic connect-the-colors puzzlers.
good controls and gameplay good graphics/art style creative and original unlockables achievements replayability some form of online interaction(leaderboards, chat, challenges, etc.)
things to kill in as gruesome a way as possible driving as fast as i can nice graphics good tunes frustrating puzzles
a strong setting good music fun to play for both short and long sessions internally consistent repayable stylishness social hooks