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#1
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If you're using Tilemap Editor (www.mapeditor.org) then this tool can be of a little help. Hope you'll like it
![]() http://www.guava7.com/2012/tool-for-...ap-tmx-format/ |
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#2
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Not sure if I understand the purpose of that tool... You use a tile sheet to save on memory and have fewer graphic calls. If you use that tool, then wouldn't you need a tile sheet per map because each map would have specific tiles? So then you run in the problem of having multiple copies of the same asset, and if you wanted to update a tile, you'd have to make the changes to multiple files instead of one main tile sheet.
Maybe I'm wrong and it is very useful for your workflow? But, I thought it was best to separate the tile sheets by level types, to maximize space (fire, ice, woods, etc.,). |
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#3
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Thank for you feedback.
Quote:
In the other hand, this tool also supports "keep function", by which user could manually ignore rearrange a specific tileset Quote:
According our workflow, original map is called "raw data". Raw data are not used directly in game, they will be "made" before using (by some command-line code ...) Right now, it's not intelligent enough to detect all of cases, but your feedback help it will be
Last edited by ricky.ngk; 07-12-2012 at 02:25 AM.. |
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#4
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Since this version, duplicated tiles in tileset are removed automatically.
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