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Perfection! 4 (working title) Return of my classic puzzler.

09-17-2016, 08:07 AM
#1
Perfection! 4 (working title) Return of my classic puzzler.

Hello folks,

I hope we're all well and enjoying many a good game. C'mon now, hands up all of those iPhone 7 buyers who are frantically trying out all of their old games to see what looks better

I'm just putting this up here because there were 2, maybe even 3 of you if I'm lucky, here who liked my Perfection! series of puzzle games.

Something I surprisingly still get asked for is to bring Perfection! 2: Midnight back to the AppStore.
Unfortunately that's not really an option, far too much faffing involved in that due to its age.

But I recently had an idea and as I've decided to keep my developer licence for another year (god knows why really, but it keeps me occupied I suppose ) I figured I may as well bring it to life.

So for the small band of players who wanted that, I'll give you the next best thing.... Drumroll, dust blowing in the breeze and tumbleweed wafting across the ground.......

Perfection! 4: Midnight's Return (working title probably.)

It's very early days still, I've got the concept nailed down in a dark corner of my mind where these things usually happen and I've started hammering away at the keyboard working on the main logic of the game. So it's not fully functional yet, far from it.

The main meat of the game is a totally new take on how Perfection! Is played, but fear not, it's going to be quite probably the best Perfection! game yet, in my humble but incredibly biased opinion.

Needless to say I'm keeping the traditional tiles of the game, because I like them and they've kind of become a part of the games DNA now after all this time. So it'll have a somewhat familiar but completely new feel to it.

As an extra bonus though because it's been getting asked for. It's also my intention to include a completely re-written carbon copy of Perfection! 2 as an extra bonus (because making a new game's not hard enough on it's own ) It won't be locked behind a paywall or any of that nonsense though. And unlike the original Perfection! 2, neither will any of its game modes.


So, here's a screenie of just a section of the game screen that gives absolutely nothing at all away about the new game and how it works. But it may make those couple of people who liked it a little nostalgic. There's something happening below what's there, but it's not yet time for that to be uncovered, no, no, no, all in good time. (You can read that as, wait until the bugger is working properly ) But I just thought I'd let those few people who ask me for a return of Perfection! 2 know that your voices never fall on deaf ears with me.

Thanks for reading.
Stu.
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Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
09-17-2016, 04:23 PM
#2
Yes!!!

09-22-2016, 01:03 PM
#3
Quote:
Originally Posted by Valentia View Post
Yes!!!


Heee, I don't know why but I had a feeling you'd say something (likely the only person to as well)

The good news is, aside from having Perfection! 2 available as a bonus mode. The main game is a return to real proper puzzling, not like the more arcadey puzzle style of Perfection! 3 which I was never 100% happy with. This one will get your brain going, even in it's very early stage I'm enjoying it. Even if I do want to bang my head off the wall at times

I'm eagerly awaiting the arrival of my iPhone 7 Plus, because I want to integrate the Taptic engine into the game, I just think there's a certain aspect of it that would be very suited to it.

I'll reveal the game properly, hopefully before too long, when I think it's at a stage worth showing.

Incidentally, if your curious about the games, Perfection! and Perfection! 3 are now free. No adverts, no in-app purchases, just free.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 09-22-2016 at 01:09 PM.
10-29-2016, 05:44 PM
#4
Just a quick update for my legions of (1) fans

Work on the game has been progressing nicely. The good news is, well good news for those who've been emailing me over the past year or so asking for it's return, Perfection! 2: Midnight has now been completely remade and included as a complete and free bonus game.

It's been stripped of all advertisements and in-app purchases, so just the full undiluted game. It still looks and plays exactly as it did before, albeit a bit sharper in places. I wanted to make sure it was basically a carbon copy of the original release because that's what's been asked for.


With that finished attention of course returned to the main event as it were. Perfection! 4: Nightfall as it's now known has been going very well. The core mechanics of the game are complete, as is most of the interface side of things. (Nightfall was chosen because, well I like the sound of it and much like Perfection! 2, the goal is to get the tiles pointing to midnight. It's just done in a very, very different way.)

So I'm basically left now with some visual tweaking of the interface, a tutorial to be made and the really fun bit, making all of the final levels for the game.

I'm still planning on getting some footage of the game in action, but that's going to come later. Just for a change I'd like one of my preview videos to have good footage of the game in action, so I want to wait until I'm happy with it as a whole before it's reveal.

Oh, I did finally get my iPhone 7 Plus a few weeks ago and ooooohhhhh, I love having the Taptic Engine in there, it almost feels like tapping a real button.

In what can only be described as generosity, or idiocy, or financial suicide. The whole package will be free, completely free. Both games, all of the levels, no advertisements and just one in-app purchase, which will be my "buy me a coffe" purchase, or maybe it should be, support a starving programmer either way it's optional and I won't throw pop ups around pointing it out either.

So, it shouldn't be too long before your old grey matter gets a serious workout, it just depends how long it takes me to make enough levels. But thankfully I can do those anywhere any time.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
10-30-2016, 12:51 PM
#5
Cool!
10-30-2016, 05:55 PM
#6
As you know, I am a fan of all your games so I am very happy to read these updates! And I think you deserve a whole pot of coffee!
11-16-2016, 10:03 AM
#7
Quote:
Originally Posted by Valentia View Post
As you know, I am a fan of all your games so I am very happy to read these updates! And I think you deserve a whole pot of coffee!
Indeed, you're always very kind when it comes to my releases, it's certainly appreciated (even if I don't consider myself worthy of it but one tries ones best.)

Development has been slow this past week or so as I'm ridiculously busy with my other venture (myskribblz.com I transform children's drawings into 3D sculptures. Might as well get the shameless plug in there ) seems a lot of people are wanting them to give for Christmas presents.

Anyway, it's mostly building the levels out now anyway so I'm fitting it in where I can and should get back to full speed next week to get more work done on achievements and such.

I'm hoping to get some footage up of the game by this weekend, or next week at the latest depending on how busy I am with Skribblz. So you'll at least get to see what I've got planned for the next re-invention of Perfection! and it'll give you the opportunity to tell me how awful you think it is. Though I'm hoping you'll agree the direction I've gone this time is an improvement over the last game.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
11-16-2016, 10:46 PM
#8
I checked out your other project--what a charming idea! If you haven't already, you might want to start an Etsy shop. It's the first place I look when I want to buy something interesting, unique and crafty. https://www.etsy.com/sell?ref=hdr&fr...ww.etsy.com%2F

I'm really looking forward to learning about the new iteration of Perfection!
12-09-2016, 05:11 AM
#9
Quote:
Originally Posted by Valentia View Post
I checked out your other project--what a charming idea! If you haven't already, you might want to start an Etsy shop. It's the first place I look when I want to buy something interesting, unique and crafty. https://www.etsy.com/sell?ref=hdr&fr...ww.etsy.com%2F

I'm really looking forward to learning about the new iteration of Perfection!

Sincere apologies for my tardy response, between the other business having me run off my feet and family issues (why is it always this time of year) I've been run ragged.

Thanks for the Etsy advice, I'm on there but don't seem to get noticed which is more my fault than anything else I suspect. Most of the orders are coming through facebook of all places, why I bothered making a website I don't know

Anyway, back on topic, I'm sorry for the continued delay in getting a video up, with everything that's been happening I've just not had time. There will be one this side of Christmas I'm finally just about caught up with everything else so I'll be able to get back to my day job now. Day job, hahahahahahahaha. I mean pointless hobby of course

Edit**
I should also add that something I've been working on a lot over the past several weeks (as often as I can) is adding a different mode to the game. I'm not necessarily saying I'm going to abandon the set level idea, that's in limbo at the moment.

But one thing I liked very much about the earlier Perfection! games was that the levels were dynamic. Which essentially made the games limitless in their replay ability, they had tens of millions of possible levels and I like that, I think it adds value to the game.

Even though the new game will be free, yeah I'm stupid, I still hold the value factor in high esteem. So with that in mind I've been creating a certain intelligence into the game which can dynamically create an infinite number of possible levels. That I think is better than a selection of pre-defined levels which in and of them selves don't really enhance the replay factor of the game. I'm not much of a fan of playing the same levels over and over again in the games I buy, so I don't want to have that kind of limited scope in the games I create

Anyway, I'll stop waffling and get back to work now (I'm finally working on the video, yay.)

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 12-10-2016 at 03:11 PM.
01-21-2017, 01:12 PM
#10
So, I keep saying I'll do a video and finally show you what I've been working on. Believe it or not, I finally have! Yay, the crowd of none goes wild

It's not finished, 120 levels so far. Perfection! 2 is in there and complete as a bonus game. Because it was asked for and it's too much hassle to re-release it as a standalone.

As usual it'll be free, no ads and just one iap that won't get in the way. My traditional buy me a coffee button. But you can ignore it if you like and just play 2, yes, 2 great puzzle games completely and utterly for free. I know, I'm mental

So here's the vid, I'll get back to work on the game now.





*Edit*
Oh yeah, I forgot to mention earlier. The whole Taptic I waffled on about before. It's probably obviously used for when you press the buttons and the tiles in the game.

I like it, it really does add a subtle sensation of touching an actual object. Of course not everyone will think so, therefore there will be the option of adjusting the strength of the feedback, or disabling it altogether.

The Taptic feedback will, in keeping with Apple's rules, only be available on iPhone 7. Rather annoying as it can work perfectly fine on iPhone 6s, but we're not supposed to allow that. Stupid bloody rule if you ask me.

Anyway, just thought I'd add that bit in. More information will of course follow as we get closer to release.

And feel free to make suggestions/tell me the game is a stupid idea/slag off my video making skills/or just generally hurl abuse at me, I've got thick skin. To match my thick head

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 01-21-2017 at 06:52 PM.