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Perfection! 4 (working title) Return of my classic puzzler.

01-25-2017, 03:33 PM
#11
Yin more wee update.

I'm just about done with the achievements and so on, bloody things, I always hate doing them for some reason.

I'm thinking, in the interests of getting the game finished that it'll release with the 120 levels I've done so far (may throw in a few more before it's finished) and I'll update it with new levels on a bi-weekly/bi-monthly basis to keep you supplied with levels.

I'm going to be evil and lock away Perfection! 2. Because I'm a bugger that way
Nothing drastic, I'm not asking you to pay for it. Just play for it.
It'll be locked until you complete the first 50 or 60 levels. Following which you'll have complete access to Perfection! 2 and all of the levels it has. Which being randomly generated means you'll get an unlimited supply of those.

So that's it basically, I'll update with a final release date once I'm closer to having all of the artwork/translations and rough edges finished. Which shouldn't take too long.

I'm optimistically aiming for a release before the end of February. But it'll depend on how many 18 hour days I can be bothered with

So:

2 games in one.

Perfection! 4: Nightfall, a return to proper puzzling with an updated style of play.

P4 will have 120 levels, with more added on a regular basis.

Achievements and leaderboards.

And Perfection! 2: Midnight included as a bonus unlockable. Which is a carbon copy of the game that's been requested over and over, so no more emails you're getting it

The bit anyone cares about. Free, like all of my apps these days, properly free, no adverts, no in app purchases that you need to play the damn game. Just my usual buy me a coffee iap, tucked away in the settings should anyone wish to contribute to the future development of this and other apps. If not, I don't mind, never been in it for the money, I do it because I like doing it and hopefully they bring a bit of entertainment to some people.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
01-26-2017, 01:33 AM
#12
Harder! Work harder!

I'm stuck in the hospital and I need more Perfection! to recuperate!

PS Snoring flatulent roommates who love watching Trump on TV with the volume up really suck!

Last edited by Valentia; 01-26-2017 at 01:37 AM.

01-26-2017, 02:53 AM
#13
Quote:
Originally Posted by Valentia View Post
Harder! Work harder!

I'm stuck in the hospital and I need more Perfection! to recuperate!

PS Snoring flatulent roommates who love watching Trump on TV with the volume up really suck!

Aww, really sorry to hear that, I hope you have a speedy recovery. You should demand a private room as you're allergic to farts, both the ones emanating from the roommates and the one on TV

You're welcome to join in on testing the game if you like, just PM me your email address if you want and I'll let you know when the next beta is ready for you to download.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
04-19-2017, 09:34 AM
#14
Ok, so much for the release before the end of February. Clearly that was too optimistic

I decided to re-wright a big chunk of the code, I'll never learn But things are better for it. I've also been translating the game, which takes a bit of time and spending a lot of time playing it to hopefully avoid any bugs.

However, assuming nothing crops up in final testing (so far no issues,) the game itself is completely finished. I'm just creating all of the AppStore assets (yawn) and maybe a short video for on the AppStore. Though I'm never sure it's worth it with puzzle games, they're hardly the most interesting to watch. Much better to play.

I know there's not massive interest here, nothing new there with my games, and if I'm honest I could try and sell you on the idea better. But I'm a pretty straightforward guy, I'm not going to make up *insert bad word* and promise the world. For better or worse I hate all of that marketing nonsense, I prefer the simple, honest, here's what it is approach

It's a puzzle game, albeit a good one, you'll like it or you won't, I don't think there's any middle ground with games like this. They're the marmite of the games world. If you liked any of the other games in the series, especially Perfection 1 & 2, then this one is better, much better (I think.) and of course as I mentioned before Perfection 2 is included as an unlockable bonus as I've had lots of requests to bring that game back since I removed it from the AppStore.

The game will still be released with my typical value for money cost of completely free. No adverts (god I hate them) and no compulsory in app purchases whatsoever. You can get everything in the game just by playing it. Yes, I am a little bit mental.

Anyway, I just thought I'd let the few who I know are waiting on this game know that it's still coming and it's not languishing in development hell and it's closer to release than ever.

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
04-20-2017, 06:15 AM
#15
Well it turns out nerve damage and a butt load of pain causing a severe lack of sleep has its uses.

Everything is finished now bar waiting on results of final testing from some people. I've not found any issues myself, so hopefully that will hold true.

If everyone gives it the all clear across the weekend, I'll submit the game on Monday.

With a little bit of luck we might actually see a release before the end of the month

In the meantime, here's a couple more screens I've just taken. First two from Perfection! 4 and the last one from the included Perfection! 2 bonus game.
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Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
04-21-2017, 11:01 AM
#16
Aaannnnnd back again, sorry for all of the posts getting in the way. I hadn't planned on doing this until later.

Anyway, here's a quick video I've thrown together that gives a better look at the game in its current state and highlights some of the included features.

It is a very quickly put together one, I'm in the process of gutting my office and re-doing it to make room for my new laser cutter. Every mad scientist should have a laser
It's a bit of an undertaking when you've got the usual office stuff of computers, piles of hard drives, monitors and the rest. But me being me I've got a wall full of 40 odd consoles to shift around and a couple of 3D printers among other things to relocate around the room. Then there's the furniture to build, wiring to be done. Bloody pain the you know what.

Anyway, I digress, which is so unlike me I'm blaming the fact that I've had to take extra morphine to cope with the pain all of this relocation work is causing

Right, the game. As I say I'm plain and straightforward, so I'll just let the video cover what's currently in the game.
Naturally I've got a ton of ideas for things to add into the game. Multiplayer, new game modes, enhancements and so on. But it'll depend largely on the interest in the game how much time I dedicate to it.
So based on this forum, don't expect much. Ha, I kid of course

Right I'll stop waffling and just put the video up. Honestly it's not easy to shut up when you're doped up to the eyeballs


*Edit*
I should also probably mention that for our colour blind friends I've added in an option to set the colours used in the game to whatever your needs are.
Obviously with a game so dependent on colour it's not so easy to accommodate colour blindness. But I think that for now at least, that's the best option I could add in. I always consider colour blindness when I'm making an app and if I find a better alternative you can be sure I'll implement it.

Also, the entire game is synced seamlessly if you're an iCloud user. And if not, you should be
Every level you play, your progress is stored and synced so you can start on one device and continue on any of your others. Everything right down to your setting is synced, I think that's important in a game. Well, it is to me, I hate it when I'm playing a game on my phone, then switch to my iPad and it's like playing a different game. Why? Why would you do that in this day and age? I mean... actually I'll stop there before I go into a full on rant




Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)

Last edited by TrueBlou; 04-21-2017 at 11:44 AM.
04-21-2017, 05:28 PM
#17
Looking good!!
04-22-2017, 12:50 PM
#18
Quote:
Originally Posted by Valentia View Post
Looking good!!
Thank you, as always you are too kind. I do try to make a decent game. Try being the operative word It's not the most visually exciting game in the world but it is an enjoyable one to play, well so we think anyway.

Re-jigging the office to accommodate my mad scientist laser might put a slight delay on the game. There's a fair bit of heavy work and when you've got nerve damage that's not a good mix.

But if anything it'll only be a day or two behind where I want it to be. I'll still get it submitted at the start of the week. Got to work hard for my audience of one

Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
04-29-2017, 03:23 PM
#19
Just a quick update, me not rambling on will be a first

Good news for all one of you I'm done! Actually done, I'm in the process of uploading everything to Apple for review just now, I'll set an official date for release shortly.

I've already started making more puzzles to include in the first (free of course) expansion, so the games not getting abandoned and I've got some really good ideas for different game modes and expansions, some I've just thought of in the past few days. Whether those see the light of day or not will depend on if anyone's playing the game or not. So we'll see.

In the meantime, here's what the Icon will look like, I went with the classic look of the first game with a rather obvious addition. Feel free to share comments, opinions, abuse, the usual
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Total tech addict, software developer (more or less) and spouter of complete and utter nonsense when my medication kicks in. (No, really.)
05-02-2017, 11:27 AM
#20
Yay! Woot! Wheeee!!

Does a happy dance! 💃🏻🕺🏻💃🏻🕺🏻💃🏻🕺🏻