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Ashworld - openworld game by Orangepixel

12-17-2016, 08:32 AM
#11
Joined: Dec 2014
Posts: 170
Any plans on an open beta?
12-18-2016, 05:48 AM
#12
Joined: May 2010
Location: Netherlands
Posts: 585
Quote:
Originally Posted by Stephan0711 View Post
Any plans on an open beta?
no plans right now, but when I need testers I usually call for them on my twitter (@orangepascal)
and even then I'm still picky on who gets a version

I'm the game creator behind Orangepixel.net - tweet tweet @orangepascal
www.orangepixel.net

01-06-2017, 02:21 PM
#13
Joined: May 2010
Location: Netherlands
Posts: 585
Added a chainsaw this week:


and worked on a unlockable Codex:


and tweaked all the effects and graphics a bit


got a rough version of a trailer/teaser coming hopefully next week, showing a lot more of the game.
for a bit more technical stuff there's a new : developer blog

Also tested and improved the touch-controls and got MFI controller support up and running nicely!

still hopeful on the Q1 2017 release window!

I'm the game creator behind Orangepixel.net - tweet tweet @orangepascal
www.orangepixel.net
01-06-2017, 02:57 PM
#14
this looks like a fun one
01-06-2017, 05:23 PM
#15
Loving the concept. Day one purchase for me.
01-08-2017, 12:35 PM
#16
Are bodies and carnage going to persist Diablo 2 style? I always like knowing where I've been by the trail of destruction behind me.
01-08-2017, 01:04 PM
#17
Joined: Jun 2011
Posts: 6,586
Open world games are my favorites!
01-09-2017, 03:52 AM
#18
Joined: May 2010
Location: Netherlands
Posts: 585
Quote:
Originally Posted by Cerberus_17 View Post
Are bodies and carnage going to persist Diablo 2 style? I always like knowing where I've been by the trail of destruction behind me.
no, they vanish in favor of the frame rate

I'm the game creator behind Orangepixel.net - tweet tweet @orangepascal
www.orangepixel.net
01-09-2017, 08:45 AM
#19
Joined: Jan 2017
Posts: 2
Live concept, can't wait
01-18-2017, 04:13 AM
#20
Joined: May 2010
Location: Netherlands
Posts: 585


just a little teaser!

I'm now at about 98% done with the game, but there's still a bunch of weeks before it launches to iron out bugs and tweak stuff.

things left to do:
- add achievements + leaderboards
- add the final few story-missions
- test, test, test, test!

I'm the game creator behind Orangepixel.net - tweet tweet @orangepascal
www.orangepixel.net