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Warhammer Quest 2: The End Times

03-22-2017, 03:02 PM
#11
Joined: Jan 2014
Posts: 5
Quote:
Originally Posted by Nullzone View Post
One request: Please don't do that silly "turn iPad to access inventory" thing again. A normal button will do just fine.
I'll second that request. It was an interesting concept, but I found it awkward in reality to keep rotating my iPad.

REALLY looking forward to this! I have loved ALL of the Rodeo games and was so bummed when they closed up shop.
03-22-2017, 07:03 PM
#12
Joined: Aug 2009
Posts: 648
Such great news. The original was Rodeo's finest title in my eyes.

03-23-2017, 03:11 AM
#13
Joined: Oct 2008
Location: Italy
Posts: 2,930
Zoomed in and out every nook and cranny of the screenshots for hours.

Loving what I see.

Warhammer Quest is my game of the forever and I still do a hardcore run-through 2-3 times per year.

I really hope this spiritual sequel follow the steps of its predecessor (and double the success...I would still pay for WHQ expansions and I know I'm not the only one.
Besides pure awesomeness the original WHQ had its staying power out of the roof with the white quests and tons of different loot.
After hundreds of hours I still find new things and some things....I saw them just once (like the Hammer of Sigmar).
I loved every seconds of Deathwatch too, and in some departments it was even better, but it's staying power was hampered by the weird progression (hardcore was the best mode because it was the only one where enemies had full skills and such, but you had to replay the very same campaign 3 times to get there...something I did but I bet not that many did, a pity).
Of course things could have been different if multiplayer made it to the final version (I had the pleasure to test it, and it was really super fun).
Also wasn't a fan of the 'hearthstone' like card drops.
Was fine for loot, but not at all for characters...I still can't do a full Lone Wolf party....so I hope in this regard the game is more similar to WHQ too because that model is not really suited to strategy games imho.

Can't really wait to hear more about this....hopefully a gameplay video.

They really nailed the grim and dark look of the setting, and the visuals really make them come alive.
Reminds me a lot the dioramas I love when I go to the local GW shop.

I know I'll spend hours and hours moving the camera for screenshots (like I did in Deathwatch, for the matter).
03-23-2017, 08:08 AM
#14
Joined: Feb 2011
Location: Guildford
Posts: 101
Yes Pitta, you can have a party exclusively full of Empire Captains if you like.

Nullzone, don't worry, we won't be doing that inventory thing again. Lesson learned!

Also, yes, we'll be beta-testing outside of the studio. Will be easiest to go to http://perchang.com/index.html and sign up for the newsletter. Those will contain any new info like that.

There are no hearthstone-like card drops in this one.
03-23-2017, 08:44 AM
#15
Joined: Oct 2008
Location: Italy
Posts: 2,930
The more you feed us with infos, the more the waiting is painful.

Hurry up :P
03-23-2017, 08:45 AM
#16
Joined: Jan 2010
Posts: 163
Signed up for the newsletter, I really cannot wait for any and all info on this.

Are any of the shadows going to be dynamic? Do you intend to put in any IAP at launch? Will it be f2p or a premium game?

I don't mind the card drops in deathwatch although I do wish items and marines became less likely to turn up the more you have of them.
03-23-2017, 08:59 AM
#17
Joined: Oct 2008
Location: Italy
Posts: 2,930
I strongly hope the title is premium with eventual paid (tons of) expansions DLC, maybe characters.
I always thought their previous titles were underpriced but this is the sad AppStore reality.

Shadows look really cool in the screenshots.
I wish they would be dynamic but maybe we aren't technologically at that point yet...it would be super cool anyway (even a mix of prebaked and dynamic).

One thing I've noticed is that (maybe just my imagination) the lightning looks like in the first WHQ.
Notice the barrels, the shields and the doors metal inserts. They seem to reflect light differently according to the surface.
You can see the same barrels with different angles in different screenshots.
Something that was very cool in the first WHQ too...maybe I'm the only one but I wasted hours moving the camera around making the runes in the floor/shattered doors shine etc...
03-23-2017, 10:18 AM
#18
Joined: Jul 2013
Location: Europe, CET
Posts: 2,789
@RodeoBenjamin: Thanks! Signed up for your newsletter.
03-23-2017, 01:25 PM
#19
Joined: Sep 2012
Location: England, Devon, Plymouth
Posts: 182
Quote:
Originally Posted by RodeoBenjamin View Post
Yes Pitta, you can have a party exclusively full of Empire Captains if you like.

Nullzone, don't worry, we won't be doing that inventory thing again. Lesson learned!

Also, yes, we'll be beta-testing outside of the studio. Will be easiest to go to http://perchang.com/index.html and sign up for the newsletter. Those will contain any new info like that.

There are no hearthstone-like card drops in this one.
Rodeo we're my favourite developer of all time on iOS and was super disappointed when I read they had shut shop. Totally were not expecting this!!

I'm calling GOTY already 😜

Subscribed to the newsletter!
03-24-2017, 11:38 AM
#20
Joined: Feb 2011
Location: Guildford
Posts: 101
Thanks Sloany! It's good to be back in the Warhammer saddle!

On lighting and reflections. We're using a mixture of techniques. Realtime and static shadows. Baked specular. All materials support pbr, which helps define how light hits different surfaces. Woods, metals, etc

We're not talking about the pricing structure yet, but if you've played the original Warhammer Quest....you get the idea