★ TouchArcade needs your help. Click here to support us on Patreon.
04-20-2017, 09:49 PM
#11
Joined: Oct 2008
Posts: 4,249
Quote:
Originally Posted by AppUnwrapper View Post
I said not to watch *much* video. I made it short and didn't spoil anything. Just showed a bit of it.
Watched for 50 seconds and willing to bet US$50 against my daughter not going crazy seeing this.

The Unofficial Touch Arcade's Captain Slow(TM)

Honestly, I was never terribly good at games. - Finch (PoI S2E16)
04-20-2017, 10:22 PM
#12
Joined: Jan 2015
Location: Liberty city
Posts: 3,308
This game is like Shadowmatic but way better and has way better controls and mechanics.
Loving this game. I recommend to everyone.
You don't just turn to find the image . It has way more content then that.

04-21-2017, 01:36 PM
#13
Joined: Dec 2014
Posts: 29
Quote:
Originally Posted by brianj22 View Post
I'm going to have a fat one and play this after dinner 😋 will post imps. Get some traction on this thread!
Ha ha, happy 420 : )
04-21-2017, 01:39 PM
#14
Joined: Sep 2015
Posts: 210
This looks to be a pastel-ish Shadowmatic with a quirky side to it. A gem in the making, possibly!

Another game for me to purchase tomorrow.
04-23-2017, 03:57 AM
#15
Quote:
Originally Posted by Jayg2015 View Post
This game is like Shadowmatic but way better and has way better controls and mechanics.
Loving this game. I recommend to everyone.
You don't just turn to find the image . It has way more content then that.
Shadowmatic is a better puzzle game. Don't hype this up. There is no actual logic I can find in Vignettes, and no clear goal without the item map. I really want to like it but I don't feel like I'm playing a game. Just rotating stuff until other stuff happens. It's interesting and has a cool art style but doesn't really strike me as a must have game yet. It seems like a cool time waster but those are everywhere. I have been playing it with the sound off so I may be missing part of the experience. If my opinion of it changes drastically, I will return with new impressions.

Edit: The sounds adds quite a bit of style/atmosphere to the experience. Perceiving it as a game/toy hybrid helps.

Last edited by DrlRage; Today at 03:36 PM.
04-23-2017, 08:34 AM
#16
Joined: Apr 2017
Posts: 1
Hey everyone, thank you for playing our game Vignettes!

We wanted to make something really unique, at the boundary between a game and a toy, so that's definitely ok if it's not up your alley, but so far the reviews/rating have been amazing worldwide! It's pretty fun seeing everyone trying to decipher all the secrets. Not many poeple found the ultimate one yet :>

As more content is on the way, let us know what you would have loved seeing in the game, or what kind of objects/mood we should try to play with. Anything goes!

Cheers~~

Skeleton Business - skeletonbiz.com
04-23-2017, 08:54 AM
#17
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 8,896
Quote:
Originally Posted by Gib View Post
Hey everyone, thank you for playing our game Vignettes!

We wanted to make something really unique, at the boundary between a game and a toy, so that's definitely ok if it's not up your alley, but so far the reviews/rating have been amazing worldwide! It's pretty fun seeing everyone trying to decipher all the secrets. Not many poeple found the ultimate one yet :>

As more content is on the way, let us know what you would have loved seeing in the game, or what kind of objects/mood we should try to play with. Anything goes!

Cheers~~
I'd personally love to see something playfully evil. Perhaps a graveyard setting with a gravestone to play with, a skull, an urn...things of that sort that don't necessary scream "Halloween update" but yet aren't geared toward children.

As for the whole "toy" thing? Sure, it's fun to mess around and spin things, but there's still progression in terms of unlocking secrets, with certain sequences and prerequisites that need to be met. It's even more so a puzzle game than Shadowmatic in that regard and is absolutely outstanding (and subjectively better than it).

I enjoyed every single second of the game, found all the secrets and yes...even did what I could with that thing with buttons that you hold to the side of your face.

Everyone's favorite chamber of death, doom and decomposition.
Yesterday, 08:55 PM
#18
Joined: Jun 2010
Location: In a van, down by the river!
Posts: 2,498
Hey all, can anyone help me figure out how to get back to the third area? I've done a ton to get there and was thrilled, but I have no idea what I did or how I did it, I have the hat unlocked but can't for the life of me remember how to get back to it!

Love the game tho. Reminds me of feed the head in aesthetics!

And of course I figure it out 🤦

Hint: its in the can. I think. God my memory sucks.

Last edited by andsoitgoes; Yesterday at 09:02 PM.
Today, 01:06 AM
#19
Joined: Sep 2015
Posts: 210
I just cleared all the secrets in Vignettes, and overall, even though it's shorter, I enjoyed every second of my playthrough more than I have playing Shadowmatic. Not that anything is wrong with the latter, but everything in Vignettes felt anything but fluid to me.

I'd love to see more from this game. The best $3 I spent this week.

Last edited by Yanagi; Today at 01:08 AM.