★ TouchArcade needs your help. Click here to support us on Patreon.
03-26-2011, 09:06 AM
#31
picked it up!

Played it last night on the hardest difficulty there is, was nice, though I think I haven't done one too many puzzles, so it's still pretty easy for me.

Thanks for the sale!

GameCenter / plus+ / Crystal ID: MeteorFlare
OpenFeint: MeteorFlye
03-26-2011, 05:08 PM
#32
Thanks for the sale! Just picked it up!

03-27-2011, 04:45 AM
#33
I have come to correct my really early assumption.

After crossing over from the first boss in game, the difficulty really ramped up! Now, I'm stuck on the first row last box! HAHA!

GameCenter / plus+ / Crystal ID: MeteorFlare
OpenFeint: MeteorFlye
03-27-2011, 12:07 PM
#34
A quick question. There's an achievement for finishing the game on absurd difficulty. Now my question relates to how you get this. Does the game keep track of each level completed and at what difficulty? For example, can I start a game on normal, and then switch to absurd to get the achievement?

If not, why is it so easy to mix the difficulty on one campaign mode? You'd think they keep them separate if that were the case.
12-09-2011, 08:22 PM
#35
I think the graphics are totally worth the price.
09-22-2013, 03:57 PM
#36
Joined: Sep 2012
Location: The Netherlands
Posts: 463
Very very late to the party, but whenever a puzzle game is released this name also pops up somewhere .. I was wondering if this game runs on iOS 7 ? There has not been an update for 2 years and I do not want to buy something that does not run.
09-22-2013, 04:08 PM
#37
Joined: Mar 2010
Location: Sweden
Posts: 1,336
Quote:
Originally Posted by Breinstein View Post
Very very late to the party, but whenever a puzzle game is released this name also pops up somewhere .. I was wondering if this game runs on iOS 7 ? There has not been an update for 2 years and I do not want to buy something that does not run.
Gave it a quick spin and it seems to work fine (iPad 2, iOS 7.0).

Soundcloud:
http://soundcloud.com/chris1a-1
Audiobombs (presets and templates for iOS synths):
https://www.audiobombs.com/users/ChrisG
09-22-2013, 04:08 PM
#38
Joined: Jul 2010
Location: Copenhagen, Denmark
Posts: 1,390
Quote:
Originally Posted by Breinstein View Post
Very very late to the party, but whenever a puzzle game is released this name also pops up somewhere .. I was wondering if this game runs on iOS 7 ? There has not been an update for 2 years and I do not want to buy something that does not run.
I just tested it, the game runs fine, as does every game I've tried since the iOS 7 update.
I think the vast majority of games works under iOS 7.

Helsing's Fire is a great game, it's been on my iDevices since release day, and it's one of those games I've played through several times.

Totally worth the asking price.

"To stop the flow of music would be like the stopping of time itself, incredible and inconceivable."
Aaron Copland
09-22-2013, 07:43 PM
#39
Joined: Jan 2011
Location: Ankh-Morpork
Posts: 2,542
Quote:
Originally Posted by Bytebrain View Post
Helsing's Fire is a great game, it's been on my iDevices since release day, and it's one of those games I've played through several times.
Helsing's Fire was actually the very first game I bought for the second-gen iPod Touch I was given a few years ago. I grabbed the HD version when I got my iPad partially because the iPhone version has a couple of bugs when played on an iPad, and was rather impressed with the fact that both versions are tailored for their particular devices, rather than one just being a scaled-up/down version of the other.

Can't hug every cat.