Universal Serious Scramblers

Discussion in 'Upcoming iOS Games' started by chinykian, Mar 9, 2017.

  1. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
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    Indie Game Dev
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    #1 chinykian, Mar 9, 2017
    Last edited: May 31, 2018
    CURRENTLY SEEKING PLAYTESTERS!!
    If you're interested, consider PM-ing me your testflight email address or sign up here

    The objective of the game is simple - you have to survive falling through a hazardous pit and defeat a massive monster lurking in the deep!

    [​IMG]
     
  2. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Drop-shadow

    Haven't had an update in a while (thanks to part-time job).
    Anyway, I managed to spare a little time to add drop-shadows to the various entities. Here's how it looks!

    [​IMG]

    Next up: collecting coins
     
  3. Looking pretty cool!

    Curious what you have in mind in terms of new game mechanics over the course of the game, beside making the platforms move faster.
     
  4. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
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    Looks really cool! Cant wait to play it! Are you going to have a TestFlight?
     
  5. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    I've not thought too deeply about that just yet, but I'm thinking of varying the length of the platforms as well as making some of the platforms shoot spikes when landed upon. =)

    Yeah, certainly! =D
     
  6. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
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    Sweet! Well sign me up! Looks great!
     
  7. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Hey thanks! Will send you an invite once things are ready!
     
  8. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
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    Okay! Thank so much!
     
  9. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Bouncy title

    Managed to find some time to add in a few things.

    Coin collection:
    [​IMG]

    Also, here's the title!
    [​IMG]
     
  10. Patthegymnast

    Patthegymnast Well-Known Member

    Jan 12, 2016
    338
    9
    18

    Like it!! Looks cool!
     
  11. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Title screen

    Here's a quick touch-up to the title screen.

    [​IMG]
     
  12. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
    7
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    Indie Game Dev
    Singapore
    Screen transition

    Added a simple screen transition from title screen to gameplay.

    [​IMG]
     
  13. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Desaturation Shader

    Worked in a shader for de-saturating the screen upon defeat!

    [​IMG]
     
  14. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Tiny touch

    Just added a little touch for further rubbing-it-in during defeat.

    [​IMG]
     
  15. ksr

    ksr Active Member

    Apr 9, 2016
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    Graphics

    Hey! I really like the pixel art with drop shadows for depth. It works really well!

    This looks like a game I would love--I'd love to try it out on test flight when you're a bit further on.
     
  16. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Yay thank you! I'll do a call for testers in this thread when the game is ready for proper testing - I'll be sure to let you know!
     
  17. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Protruding spikes

    Finally added something new - Platforms that are also spiky traps!

    [​IMG]
     
  18. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Enemies!

    Finally an update!
    Added crush-able enemies. Took some time to work on emphasizing the bounciness of the enemies when you land on them.

    [​IMG]
     
  19. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
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    Indie Game Dev
    Singapore
    Running on device

    Finally got the game to run on device. Here it is running on the iPod!

     
  20. chinykian

    chinykian Well-Known Member

    Sep 1, 2016
    78
    7
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    Indie Game Dev
    Singapore
    Accounting for aspect ratio differences on other devices

    Here's the game running on iPad mini! Accounted for the difference in aspect ratio by erecting two walls on both ends of the game area.

     

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