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Slam Mania (accepting beta testers)

06-17-2017, 10:02 AM
#31
Joined: Jan 2015
Location: Liberty city
Posts: 3,542
I was added to beta about a year ago it seems like and it looks like so much has been added.
I'm going to reinstall and check out all the new stuff and controls .
Looks amazing and progress sounds like it's come along way.
The adding of the announcer title fight screen adds so much more to the overall look and feel of the game.
I would like to throw suggestions out there if your open to any

Current Recommendations: Blocky Farm, Morphite, Cat Quest, Pocket Build
06-17-2017, 10:43 AM
#32
Joined: Jun 2017
Location: Germany
Posts: 29
Still search for Testers?

07-08-2017, 10:13 AM
#33
Quote:
Originally Posted by Ch3st3r View Post
Still search for Testers?
Absolutely! Shoot me a PM with your email and I'll be happy to hook you up.
07-08-2017, 10:19 AM
#34
Hi Jay,

Would love to hear any suggestions for changes that you or other players have.

I'm still waiting for a new batch of audio/graphic resources but went ahead and refreshed the beta with some modest changes while adding some new testers.

Changes include:
- first round opponent ("Jobber Joe") is a bit easier. He recovers from getting struck more slowly, making it easier to dizzy him in punch exchanges without having to do anything fancy defensively.
- one player had confessed to being confused by the "how to play" video and tried to interact with it. Now any touch while that video is presenting now returns to main menu.
- made the (still placeholder) main menu a bit less ugly
- refactored the in-game hints shown in first match
- animated announcer added

Take care,
Phil

Quote:
Originally Posted by Jayg2015 View Post
I was added to beta about a year ago it seems like and it looks like so much has been added.
I'm going to reinstall and check out all the new stuff and controls .
Looks amazing and progress sounds like it's come along way.
The adding of the announcer title fight screen adds so much more to the overall look and feel of the game.
I would like to throw suggestions out there if your open to any
08-18-2017, 08:29 AM
#35
Slam Mania beta has been refreshed with a handful of changes including:
- outline added to 3d ring
- ‘run’ and ‘fling’ animations are now distinct
- jump spin kick is now a hold-and-release move, instead of a contextual action
- added in-game character portraits
- and perhaps most importantly, the required timing to hit a flung opponent with a standing elbow smash or face kick is now relaxed; previously, you had to hit them with the first frame of your extended elbow, but now a dashing opponent will still impact if they run into it a bit later; will likely introduce a damage bonus for a perfectly-timed hit.





10-06-2017, 03:49 PM
#36
No release date yet, but will be providing one soon.

Two quick updates:

Working with the composer to incorporate opponent-specific theme music, which is one of the things I fondly remember from the old arcade game Matt Mania.

I've been been exploring a new game mode, "Streets of Wrestling" where you battle your way past gangs of masked jobbers interspersed with boss-style fights and of course the occasional canned ham/turkey to eat and recharge your heath. I'm sorry to say this is probably a bit too ambitious to make the initial release - not worth doing unless it can be done well, but we'll see!
11-18-2017, 01:13 PM
#37
Refreshed beta with a handful of changes:
- opponent-specific music interludes added during the announcer interstitials; pretty jazzed with how these came out
- AI: added opponent-specific ring-out behavior
- AI: basic opponent drop kick defense (starting with advanced matches), which had originally been coded to sidestep, and so didn't work with z-axis removal simplification
- new "win summary" screen enumerating the moves & count player use following a win
- 'title defense' mode - game no longer abruptly ends after defeating the champion, Beardo, but continues with more challenging matches

Game still badly needs a proper tutorial. In the meantime there's a 'demo' match (pre-recorded) baked in accessible from the splash screen, hints in the first match (vs. Jobber Joe), and in-game you can pause and browse the move list.

Beyond that, planning to add a ton of achievements and some additional leaderboards.

One thing under consideration is a complete reskinning of the game/animations. Might save that for a "Streets of Wrestling" sequel - we'll see.
11-19-2017, 04:21 PM
#38
Slamsgiving

A pre-Thanksgiving trailer - enjoy!


Youtube link | Pop Up

YouTube: video
11-22-2017, 10:29 AM
#39
Joined: May 2012
Posts: 6
Tester here! Would love a beta.
11-23-2017, 04:30 PM
#40
Joined: Nov 2017
Posts: 10
cool game. would love to test...drivertdc44@aol.com