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Slam Mania (accepting beta testers)

06-17-2017, 10:02 AM
#31
Joined: Jan 2015
Location: Liberty city
Posts: 3,472
I was added to beta about a year ago it seems like and it looks like so much has been added.
I'm going to reinstall and check out all the new stuff and controls .
Looks amazing and progress sounds like it's come along way.
The adding of the announcer title fight screen adds so much more to the overall look and feel of the game.
I would like to throw suggestions out there if your open to any
06-17-2017, 10:43 AM
#32
Joined: Jun 2017
Location: Germany
Posts: 24
Still search for Testers?
07-08-2017, 10:13 AM
#33
Quote:
Originally Posted by Ch3st3r View Post
Still search for Testers?
Absolutely! Shoot me a PM with your email and I'll be happy to hook you up.
07-08-2017, 10:19 AM
#34
Hi Jay,

Would love to hear any suggestions for changes that you or other players have.

I'm still waiting for a new batch of audio/graphic resources but went ahead and refreshed the beta with some modest changes while adding some new testers.

Changes include:
- first round opponent ("Jobber Joe") is a bit easier. He recovers from getting struck more slowly, making it easier to dizzy him in punch exchanges without having to do anything fancy defensively.
- one player had confessed to being confused by the "how to play" video and tried to interact with it. Now any touch while that video is presenting now returns to main menu.
- made the (still placeholder) main menu a bit less ugly
- refactored the in-game hints shown in first match
- animated announcer added

Take care,
Phil

Quote:
Originally Posted by Jayg2015 View Post
I was added to beta about a year ago it seems like and it looks like so much has been added.
I'm going to reinstall and check out all the new stuff and controls .
Looks amazing and progress sounds like it's come along way.
The adding of the announcer title fight screen adds so much more to the overall look and feel of the game.
I would like to throw suggestions out there if your open to any
08-18-2017, 08:29 AM
#35
Slam Mania beta has been refreshed with a handful of changes including:
- outline added to 3d ring
- ‘run’ and ‘fling’ animations are now distinct
- jump spin kick is now a hold-and-release move, instead of a contextual action
- added in-game character portraits
- and perhaps most importantly, the required timing to hit a flung opponent with a standing elbow smash or face kick is now relaxed; previously, you had to hit them with the first frame of your extended elbow, but now a dashing opponent will still impact if they run into it a bit later; will likely introduce a damage bonus for a perfectly-timed hit.