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Noblemen: 1896 (Foursaken Media) - strategy + 3rd person cover based shooter

11-19-2016, 11:45 AM
#21
Joined: May 2012
Posts: 141
Now this makes complete sense about your comments on having no other ideas to add to your war tortoise game!
11-19-2016, 06:52 PM
#22
Will there be flying units like hot air balloons, war balloons (I suppose planes are a bit later on in history)?
Cavalry units?

Will the hex map that you mentioned involve the ocean/naval operations (even if it's just to transport units)?

I also noticed the flag-bearer/bannerman holding an American flag in the picture. Are you America by default? Can you switch nations? Are there different flags and armor/weapons for each nation if so? Or is this like another civil war?

Sorry for so many questions! I'm just so hyped for this game!

11-19-2016, 07:04 PM
#23
Will this be release early 2017?
11-20-2016, 09:29 AM
#24
Joined: Jul 2012
Posts: 7,839
Quote:
Originally Posted by Foursaken_Media View Post
I also forgot to mention that the shooter aspect of the game includes some cool bits such as bullet drop from gravity and precision aiming. Hit detection is accurately modeled - for ex, you can shoot into the slits of a steam tank to hit the crew, damage the wheels of vehicles (if your shots can pierce the armor there), target weak armor spots in order to better penetrate, shoot in between (or avoid) the armor plating of heavily armored units, head shots, etc.
This sounds absolutely excellent... Battlefield 1 who?!

In reference to the above: so new units unlock in a linear fashion? Any way to sort of focus on a certain strategy will it be the same game for everyone?
11-20-2016, 10:35 AM
#25
Joined: Jan 2012
Location: Philippines
Posts: 22,573
Just found out about this, and im fangirling right now! Huge 4saken fan here, and H&C2 is among my most favorite games of alltime. Till playing the game from time to time too.

This news is... this is news. Woohoo!

Exact-Psience My 2014 Top 10 Games of the Year: Monster Hunter Freedom Unite, Hearthstone, VVVVVV, Battleheart Legacy, Wayward Souls, Bug Heroes 2, Powerpuff Girls Defenders of Townsville, Deep Loot, Monument Valley, Bioshock Honorable Mentions: Traps N Gemstones, Bardbarian, Goblin Sword
11-20-2016, 10:56 AM
#26
Joined: Jan 2011
Location: Bethlehem, Pa
Posts: 838
Wow great surprise! I've played all of your games, still play a few, and can't wait to play those one. From the little bit u have shown it is a must have for me. Hopefully it comes soon or has a beta I can get in to. Cheers!

GAME CENTER: Adamphetamine
GAMESPY: Adamphetamine or NeonPriest
11-20-2016, 11:38 AM
#27
Quote:
Originally Posted by GR3NADE View Post
Can we drive any vehicles?
You only control your hero directly.

Quote:
Originally Posted by Shykeryso View Post
Will there be flying units like hot air balloons, war balloons (I suppose planes are a bit later on in history)?
Cavalry units?

Will the hex map that you mentioned involve the ocean/naval operations (even if it's just to transport units)?

I also noticed the flag-bearer/bannerman holding an American flag in the picture. Are you America by default? Can you switch nations? Are there different flags and armor/weapons for each nation if so? Or is this like another civil war?

Sorry for so many questions! I'm just so hyped for this game!
Yep, there are indeed war blimps - the Frigate for ex has 4 cannons on each side, can support a battle from close or long range, and can bombard from long range on the overworld (in these cases it plays out similarly to Advance Wars, where the action is handled in a non-playable battle screen of sorts).

There is also cavalry.

And yes, there are water tiles, as well as boats. In general, boats and airships' main role is to support other armies with artillery from long range (but of course do other things as well).

For release, we'll probably go with more generic, fictional flags (as opposed to nation flags). Flag customization is something we're still sorting through though. As of now, there are not different nations/factions.

Quote:
Originally Posted by Airsoftpopcorn View Post
Will this be release early 2017?
That is what we're shooting for as of right now!
11-20-2016, 11:48 AM
#28
Quote:
Originally Posted by JCho133 View Post
This sounds absolutely excellent... Battlefield 1 who?!

In reference to the above: so new units unlock in a linear fashion? Any way to sort of focus on a certain strategy will it be the same game for everyone?
Units actually do not unlock linearly. Units are more about general roles in this game (in other words, new units add variety), as opposed to semi-hard counters like they were in HC2, so there isn't as many requirements in terms of a strict unlock progression.

Also, battle cards will determine a lot of how any single game/map plays out... so players will be able to specialize based on their preferences on a map-to-map basis, from decking out low level squads to become very strong, to debilitating the enemy, to massing units, etc. With battle cards, they are basically single game modifiers on top of your persistent upgrades - so you can really play in a variety of ways, based on preference and what kind of cards are drawn.
11-20-2016, 01:19 PM
#29
Thanks for the answers!

By the way, I found it very impressive that you guys were able to add 60+ units for you game, that's at least 20 more than H&C2 (41 units)!
11-20-2016, 03:44 PM
#30
Quote:
Originally Posted by Shykeryso View Post
Thanks for the answers!

By the way, I found it very impressive that you guys were able to add 60+ units for you game, that's at least 20 more than H&C2 (41 units)!
Oops, I guess that was worded poorly. I meant that battles are between 60+ units at a time, not that there are 60+ unit types >_<