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Independent Art Talent | The Higher Eclectic Ground Thread

03-27-2017, 10:59 AM
#11
The Death Tarot | Brandon Crampton


Bringing gloom to your Monday, artist Brandon Crampton re-designs the tarot card of Death for an art challenge. To make you feel slightly better however, he also shares a brief step-by-step illustration of its development process.

Like it? Note that Brandon is actively looking to contribute to the 2D/3D art departments of your own games.
03-28-2017, 06:03 AM
#12
Patterned Bricks | Paul Evans


Paul Evans attempts to break away from his usual monotony of standard brick designs this week, with a slightly patterned variety. Comprised of 4 different materials, the artist believes there's still considerable room for improvement; what do you think?

View the complete set on his Space, noting that he's now actively looking for material/texture design opportunities. Feel free to reach out with job requests via the comments below.

03-30-2017, 04:14 AM
#13
Theoreo | Antonio d'Amore


Theoreo follows Oliver on Antonio d'Amore's portfolio of work this week; starting out as an android concept that gradually evolved into the bi-pedal form seen above, Theoreo serves as the mascot for a Game Room Leader's management application.

Illustrated here are various stages of its development.
04-03-2017, 10:42 AM
#14
Travel | Brandon Crampton


Busy weekend?

Our artist Brandon Crampton spent his partaking in a one-hour drawing challenge themed 'Travel'. This stunning vista was his entry; Brandon's also available to committing to art based tasks on your own projects. Leave us a comment should you wish to collaborate, and we'll help set things up pronto.
04-06-2017, 12:01 PM
#15
Indigo Doyle


Here's a quick glimpse of our freelance artist, Indigo Doyle's various assorted creations from over the past year.

Based out of Canada, she specialises in creating 3D environments, associated props and their textures in nearly any required style, inclusive of low-poly and high-poly work. Now actively looking for new game projects to commit to. Wish to collaborate? Leave us a comment below.


King & Sons | Antonio d'Amore



Various intermediate/completed stills from an animated short our artist Antonio d'Amore worked on for Media Engineering. The purpose of the short was entirely educational, with Antonio handling storyboard, characters & environment design, compositing and editing.

He is also looking for new 2D/3D game projects to commit to; wish to collaborate? Leave us a comment below.

Last edited by Higher Eclectic Ground; 04-06-2017 at 12:06 PM.
04-11-2017, 04:43 AM
#16
Woodland & Patterned Outdoor Materials | Paul Evans


Paul Evans' latest set of materials have been created with intent for a nature-enclosed, outdoor use. both the woodland and patterned variety seen here have been composed on Substance by Allegorithmic.

Wish to make use of these kind of materials/textures in your own games? Leave us a comment below.
04-23-2017, 12:25 AM
#17
Daily Art Challenge Days 1 & 2 | Brandon Crampton




Artist Brandon Crampton set out on a timed daily art challenge with a friend earlier this month; their task? To create one digital painting/illustration a day for an entire week. Here's a look at Brandon's inaugural creations for days one and two respectively.


Are We In This Together? Choice-Making RPG In Production, Antonio d’Amore Helms UI/UX Art


Big news for our member Antonio d'Amore this month!

The artist is now working on Pointless Button Studios' upcoming choice-drive, story-rich RPG Are We In This Together? (AWITT). Functioning as a UI/UX artist, his role will be that of designing various aspects of the game's user interface design and associated effects.

The collaboration is the first of many Higher Eclectic Ground has helped effect for Antonio, since his joining us earlier this year.; AWITT is due for an October 17 demo release. Here is us marking the collaboration with a special announcement.
04-26-2017, 06:29 AM
#18
Barrels & Crates | Paul Evans


Artist Paul Evans puts his library of created textures/materials to use this week in an outdoor, Autodesk​ Maya modelled scene. Each object has been separately textured with his own materials via his Substance Painter/Designer based workflow.

Seen on his Higher Eclectic Space are various renders obtained by importing the scene onto Unreal Engine​. Wish to make use of Paul Evans' textures or have him create original material assets for your game? Leave us a comment below.
04-29-2017, 04:25 AM
#19
Drawing Challenge Days 3 & 4 | Brandon Crampton



Days 3 & 4 of Brandon Crampton​'s timed daily art challenge from earlier this year, produced The Injured Dragon & Mysterious Fae respectively.

Calling the former 'awful' while having spent a lot more time refining the latter, the artist walks us through their development via two quick speed-paint tutorials. Also note that Brandon is currently unavailable to job/commission requests.

Even so, to keep in tune with his current projects, please visit the artist's Sub-Forum. For queries, feedback or to determine when the artist will next be available, please e-mail us at team[at]highereg[dot]com.

05-05-2017, 10:44 AM
#20
The Traveller | Antonio d'Amore


As a Multimedia Designer for Media Engineering, Antonio d'Amore was tasked with creating an educational short for a Pharmaceutical Company that needed to educate its employees in the use of a software. d'Amore devised the concept of The Traveller, a representation of the average employee that would help illustrate advantages of the software.

He walks us through various snippets of his work process.

Also, although d'Amore continues to be open to work on new and upcoming game projects, he's only considering flat-fee paid work rather than revenue share offering tasks at the moment. To discuss the same and/or get in touch with any job requests, please e-mail us at team[at]highereg[dot]com.