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Independent Art Talent | The Higher Eclectic Ground Thread

05-09-2017, 11:28 AM
#21
The Underground Library | Paul Evans


With The Underground Library scene, 2D artist Paul Evans limits himself to the use of 8 of his created materials and a maximum of 2500 polys. While the scene was developed on Autodesk Maya, every material was created by the texture artist using his Allegorithmic Substance Painter/Designer workflow.

Here are various renders & more from the Library's archaeological setting.
05-22-2017, 12:42 PM
#22
Link | Antonio d'Amore


Dark, brooding and ready for a fight.

Antonio d'Amore does an alternate take on The Legend of Zelda's Link in his study of the popular character.

05-24-2017, 04:37 AM
#23
State of Wonder Pre-Alpha Trailer Out Now, Art Assets In-Development By Brandon Crampton


Higher Eclectic Ground's Brandon Crampton has been working with Swedish developers, Better Built Studios over the past month now, developing various digital assets for the Studio's upcoming multiplayer, strategic card game State of Wonder.

Come this weekend, players will be able to get their hands on a pre-alpha of the same. Catch the special cinematic trailer and more in our official press announcement, here.


05-31-2017, 04:16 AM
#24
Torture Rack | Paul Evans


A medieval-era torture device, the Rack is the next Autodesk Maya modelled contraption to make use of Paul Evans' library of textures, materials and substances. Employing Substance Painter/Designer in his workflow, the artist is also open to creating similar textures for various 3D assets in your own games.

Want? Comment below or mail us at team[at]highereg[dot]com to get started.
06-07-2017, 06:46 AM
#25
Project E.X.E | Antonio d'Amore


The Warrior is a 3D sci-fi character concept modelled, textured and rigged by Higher Eclectic Ground artist Antonio d'Amore earlier this year. The artist had intended to demonstrate his modelling-animation workflow to a game developer, who at the time was looking for 3D character modellers/animators for a MOBA game.

Here are various stages of the character's development that although won't be making it into the game, still exists as a worthy addition to d'Amore's portfolio. You may also choose to view each stage in fully interactive 3D at his Space.

Antonio of course, being a Higher Eclectic Ground freelance artist whose specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations. Actively looking for freelance work within the independent game industry, he's only considering paid, flat-fee based jobs at the moment rather than rev-shares.

Even so, feel free to reach out to us with your job requests by commenting below or mailing us at team[at]highereg[dot]com. Hiring Antonio via Higher Eclectic Ground not only brings his expertise to the table, but also perks such as --

- Relentless social media/press coverage of your game projects across the Higher Eclectic Network, on successful collaborations with its artists,
- Mediation, with the Network ensuring proper agreements and procedures are followed to avoid disputes, while also helping solve any unforeseeable disputes that might arise,
- A constant connect to other freelance talent. With Higher Eclectic Ground always following the progress of your game project, the network always seeks to have your art/music needs satisfied over future stages of development.

And more.
06-13-2017, 12:26 PM
#26
Gate | Paul Evans


This history-ravaged 3D model of a gate has material/texture artist Paul Evans exhibiting newly created concrete and brick materials developed on Substance by Allegorithmic. All other textures have been developed ad hoc by the artist himself as well.

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Based within the U.K, Paul Evans is a freelance 2D artist creating a plethora of textures, materials and substances for video games.

His workflow is predominantly Substance Designer/Painter based, with Adobe Photoshop, Unreal Engine and Maya being important items in his toolset.

If you'd like to make use of his existing material/texture creations or have him develop and apply original textures to your 3D models, comment below or mail us at team[at]highereg[dot]com.

To check out more of his creations, expertise and professional history, visit his Higher Eclectic Space.
06-20-2017, 01:49 AM
#27
Lost On Moon Kul-0 | Antonio d'Amore


At software/game development startup 1D4, Higher Eclectic artist Antonio d'Amore is helping piece together the concept of a space-based survival adventure.

Titled Lost On Moon Kul-0: Where The Sun Never Shines and developed on Adobe Photoshop, the following is concept/cover art created by the artist for the game. Explore the concept of Moon Kul-0 and the rest of d'Amore's work at his Higher Eclectic Space.

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Antonio is a freelance artist whose specialities lie in both, the 2D and 3D design of illustrations, characters, assets/props, environments, storyboards and animations.

Although actively looking for freelance work within the independent game industry, he's only considering paid, flat-fee based jobs at the moment rather than rev-shares. Grab an in-depth look at his portfolio and reach out via the aforementioned Space OR via the comments below.
06-22-2017, 06:12 AM
#28
Dragon's Peak Re-paint | Brandon Crampton


Here's a quick look at the evolution Dragon's Peak has undergone in the two years since its inception.

Developed by Higher Eclectic Ground artist Brandon Crampton, the scenic concept has been an obvious nod to his fascination for The Hobbit and all things Dragon. He'd originally imagined it to be part of an in-game quest-based environment. Need similar artwork developed for your own games?

Write to us (and/or view Brandon's portfolio).

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Brandon Crampton is currently open to the creation of not just 2D concepts, landscapes, portraits, illustrations, vector art and sprites,

But also to the 3D modelling, rigging and animation of characters for new/upcoming games.

Due to heavy workload through this month and the next however, his availability during this period might vary. Feel free to reach out with your collaboration requests regardless, using the above hyperlink or by mailing team[at]highereg[dot]com.
06-27-2017, 05:52 AM
#29
Wooden Roof Tiles | Paul Evans


Old, wooden roof tiles that have proved to be Paul Evans' most challenging set of substances yet.

Paul's focus lies in the creation of custom textures and materials while also being open to their application on 3D models by means of 3D painting software in a variety of self-developed styles. Requests for similarly patterned substances, materials, textures and/or specific texture design jobs are welcome, and may be left on the artist's Higher Eclectic Space.
07-03-2017, 10:13 AM
#30
Demon Warrior | Brandon Crampton


The Demon Warrior had our artist Brandon Crampton attempt to improve upon his character design, posing and general rendering technique. He believes he's made progress, but isn't quite there yet. What do you think?

Despite Brandon's availability being tentative through July, 2017, the artist is open to considering 2D/3D character design requests among others.

Reach out to us with the appropriate details by mailing team[at]highereg[dot]com or by using the the contact form attached to his Space.