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[Soft Launch CA/PH] Skullgirls (by LINE Corporation)

04-05-2017, 07:57 PM
#11
It being f2p is actually a great move, more attention and stuff. It doesn't try to take your money all the time either, it's awesome and everything is just wonderful. Can't wait for the full release so I can buy some IAP just so I can throw more money at lab zero
04-05-2017, 08:20 PM
#12
Joined: Jul 2013
Location: Arizona, USA
Posts: 932
I really like this as well, I noticed the problem Buffy was having, the characters pixelate glitch during battle. Hopefully the devs read this and fix it.

04-05-2017, 10:55 PM
#13
Joined: Jul 2012
Location: on the internet
Posts: 1,837
been playing this since downloaded. the art style is actaully incredible. probably one of the best games i have ever seen. the animation is also of the charts with this and the gameplay is actually pretty fun and engaging and not just mashing buttons until health goes to 0. though i haven't seen a paywall or anything yet there is lAP for currency that you can use to buy relics and get new fighters. you can also log into facebook to have progress saved through all devices

im a rpg loving kind of guy
04-06-2017, 11:01 AM
#14
Joined: Sep 2010
Posts: 375
Played for quite a while more. Another thing I noticed is if you keep replaying a battle and keep leveling up, at the results page the character level always stays the same until you eventually go out and view it elsewhere. No matter how many times you replay and level up the level number in the top right and your stats number on the top left don't go up. But, the XP bar still does. I hope the company are reading these bugs, or maybe I'll try to find their email.

Edit: Just evolved my first character, the level and stats reset. But, what you've unlocked on the skill tree and skills stay. For anyone that wants to know.
Here's an updated character list since the last one I posted:
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Last edited by Buffy6; 04-06-2017 at 11:13 AM.
04-06-2017, 11:31 AM
#15
Nice! Mfi support?
04-06-2017, 08:07 PM
#16
Quote:
Originally Posted by Torian View Post
Nice! Mfi support?
None
04-07-2017, 02:05 PM
#17
Joined: Nov 2009
Location: United Kingdom
Posts: 154
This is a very minor nitpick; as everyone else has said, the systems are about as fair as any IAP games can get; using something similar to Mortal Kombat X or Injustice--though there are two forms of currency; coins to buy talent tree upgrades in conjunction with Skill Points, or character upgrades after researching a certain point; and 'Crystals' which are used to either convert to coins, or used outright to buy 'Relics' which are basically a Gatcha-system to get either new abilities or new characters.

There's a daily free relic which can net you a new ability, coins, crystals or characters; a four-hour acquirable relic that gets you coins or a new ability (with I think a low chance at a character).

My nitpick has to do with the '100 Crystal Relic' purchase (bronze, silver or gold character)--there's either a 100 Crystal purchase for 1 Relic, or a 500 Crystal purchase, for five Relics.

...What's the point? Why not just spend any Crystals you get immediately? You get no extra Relic, or Crystal discount for buying 5 at once--and this is the same for almost all of the Relic purchases (bronze/silver/gold abilities, '<Specific Character> Bronze/Silver/Gold Relic, 150 each > 750 for 5' etc.

I dunno if the guys in charge think that I want to save 30 seconds by buying 5 at once instead of going back and forth, but if you're going to have people buy a bundle of things with a larger amount--then give us a reason to want to save up and buy a larger amount. I gain no benefit by buying 5 at once after scrimping and saving than I would by just buying 1 at a time whenever I get enough Crystals.

..Yeah, minor nitpick, but I don't understand the pointless decision behind it.

Currently playing: ALL THE THINGS.

I am a fan of paid games with expansion/gameplay-adding/cosmetic DLC and freemium games with one-off in-app purchases.
04-07-2017, 02:45 PM
#18
Joined: Jan 2015
Location: Liberty city
Posts: 3,539
I remember when mortal kombat and street fighter both came out and then tekken later on.
This game not only joins those ranks but could possibly surpass them on a certain level.
Rpg elements and the indepth story mode to go along with the graphics and even the theme is just beyond belief.
The characters , fighting moves, battle system are all on point.
This could possibly be the first fighting game to win game of the year.

Current Recommendations: Blocky Farm, Morphite, Cat Quest, Pocket Build
04-07-2017, 04:57 PM
#19
Joined: Sep 2010
Posts: 375
I just tried to do a silver only battle with one of my evolved bronze characters, and I think the game still considers it as a bronze character even though it's silver now. I sent it in as feedback to them through the app.
04-09-2017, 04:53 AM
#20
Joined: Sep 2010
Posts: 375
Completed Parasoul's Event today. My first Expert 100%. 😃
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