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05-20-2017, 06:07 PM
#41
Quote:
Originally Posted by houseofg View Post
And all the more strange because there's that link in the game to the classic Lode Runner on the App Store, which is premium. But you guys are saying you get the classic levels when you hit level 30 in this (free?) game...?
You get the classic levels with the new graphics. If you want the original experience you still have to pay
05-24-2017, 09:24 AM
#42
Joined: Mar 2013
Posts: 3,284
Update just hit, the nores are seemingly vauge. Does it change anything?

05-24-2017, 01:39 PM
#43
Joined: Nov 2015
Posts: 1,199
Quote:
Originally Posted by saansilt View Post
Update just hit, the nores are seemingly vauge. Does it change anything?
Was wondering this too. Afraid to update in case it gets ads or something.
05-24-2017, 01:59 PM
#44
Joined: Feb 2011
Posts: 1,067
Just updated and played a few levels, nothing seemed to change. I imagine they now have the official licensed logo on the main screen, so people don't think it's not licensed. Great game.


Sent from my iPhone using Tapatalk
05-24-2017, 02:28 PM
#45
Joined: Nov 2015
Posts: 1,199
Quote:
Originally Posted by pjft View Post
Just updated and played a few levels, nothing seemed to change. I imagine they now have the official licensed logo on the main screen, so people don't think it's not licensed. Great game.


Sent from my iPhone using Tapatalk
Cool. Thanks for being the guinea pig!
06-08-2017, 08:56 PM
#46
Joined: Jun 2017
Posts: 1
Anyone get past classic stage 73? There's a coin I don't know how to get. Am I missing a character that has this ability? Here's a link of a screenshot of the level:

https://m.imgur.com/gallery/lzBp2
01-16-2018, 09:39 AM
#47
Joined: Aug 2009
Location: #TeamGB
Posts: 102
I just randomly came across this version and am amazed by the quality. So good!

Quote:
Originally Posted by shfrost View Post
Controls: Oh why, oh why does this not have better controls? They work, sure. They're not the worst I've seen, but this game needs accuracy in later levels, extreme accuracy, and I'm not sure the current system is going to please many people. That's just a first impression, and perhaps I'll adapt. But... Note to Dev: Mfi, puh-lease!
I'm surprised nobody has mentioned the tap "turn-based-style" control scheme that you can use when you pause the game. The computer does the moving to your chosen location and the pathfinding is very good. This allows a more thoughtful, considered approach to gameplay rather than action/twitch. I find it works really well and I prefer playing the game this way.

The only mention I've seen of it is here: http://www.pockettactics.com/article...-june-edition/

video of me completing stage 19 using tap controls:
https://www.youtube.com/watch?v=R2m2-TgvbBM

this appears a few seconds after you pause the game


Last edited by gingerbeardman; 01-16-2018 at 10:01 AM.