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App description: Save the planet from an invasion of alien robots and machines!

Rusty Quest is an action packed jump and run shooter, where you fight your way through levels full of alien robots and machines trying to take over your world. Powerful extra weapons and various vehicles will help you with your quest, but be warned - it wont be easy!

A shoot'em up action game for gaming enthusiasts and hardcore gamers!


GAME FEATURES
* Play exciting levels and challenges against various rolling, floating, crawling and walking machines!
* Fight your metal enemies with cannons, lasers, grenades, gravity beams and other extra weapons!
* Drive tanks and other vehicles for increased firepower and higher speeds!
* Use the powerful dual virtual stick controls to walk, run, jump, duck, crawl, climb and shoot your way through your enemies lines!
* Enjoy the mesmerising sound track, powerful sound effects and awesome explosions!
* Climb the Game Center Leaderboards to compete with your friends or other players around the world!
* Play on all of your iOS devices, with game progress synchronised over iCloud!


CUSTOMER SUPPORT
If you are experiencing any problems running the game, please visit us at rustyquest.com/support

STAY IN TOUCH
Wed love you to stay informed about launch dates, new apps, new versions, upcoming features, or to provide feedback to us!

Like us on Facebook: facebook.com/CodeHandwerker
Follow us on Twitter: @Code_Handwerker

You can also send your feedback to feedback@rustyquest.com!
05-21-2017, 06:06 AM
#2
six interesting levels~like this game~

05-21-2017, 07:14 AM
#3
Joined: Dec 2015
Posts: 198
I really like the screenshots, anyone have any good info on the gameplay?
05-22-2017, 11:03 AM
#4
Joined: Mar 2017
Posts: 230
Quote:
Originally Posted by Kainamor View Post
I really like the screenshots, anyone have any good info on the gameplay?
I just bought it, my first impressions are very good!
I will give a feedback After digging in the game further.
No IAP, no extra download and IOS 8 compatible!

There is a short trailer in the appstore.
06-09-2017, 05:09 PM
#5
Joined: Mar 2017
Posts: 230
Rusty Quest getting F2P

Today I have been Very disappointed because of the game Rusty Quest (which was a premium game) turned into F2P.
Why not to propose 2 versions ? : the original freemium one + a separate distinct app F2P with IAPs
I felt somewhat fooled...
06-09-2017, 05:24 PM
#6
Joined: Feb 2009
Posts: 459
Quote:
Originally Posted by Jean pierre View Post
Today I have been Very disappointed because of the game Rusty Quest (which was a premium game) turned into F2P.
Why not to propose 2 versions ? : the original freemium one + a separate distinct app F2P with IAPs
I felt somewhat fooled...
Because that is a business model that literally does not work. The presence of the premium one undermines the f2p version and vice versa. Nobody wins, least of all the developer.

I'm not saying I'm in support of premium games moving to F2P, but please understand that it's almost always done out of financial survival, not greed. That is, not enough people bought the premium version to break even on development costs.
06-10-2017, 02:56 AM
#7
Joined: Mar 2017
Posts: 230
Quote:
Originally Posted by Saucepolicy View Post
Because that is a business model that literally does not work. The presence of the premium one undermines the f2p version and vice versa. Nobody wins, least of all the developer.

I'm not saying I'm in support of premium games moving to F2P, but please understand that it's almost always done out of financial survival, not greed. That is, not enough people bought the premium version to break even on development costs.
Premium games are sometimes in the top 10 grossing charts. Remember XCOM: Enemy Inside (even with a high entry price). IMO it is not fair for the first buyers of premium games to turn their purchase into F2P. The devs ought to think twice on which system of monetization they choose before releasing their game.
I know that the switch between premium and F2P is sometimes planned in advance (I discovered this in the forum's dev section) : this practice is not acceptable to me.
06-10-2017, 05:25 AM
#8
Joined: Jul 2012
Location: Austria
Posts: 6
Jean pierre,

I am sorry to hear that, but I do understand you.

Let me be clear: It was not an easy decision for me to make Rusty Quest F2P.
I've been hoping that Rusty Quest would work as a premium game, but at least until now it hasn't.

I am really very grateful for all of my early users, but unfortunately there weren't enough of you to keep even a small business rolling.

This has forced me to change something, and I've really thought about it for a very long time until I decided to make Rusty Quest F2P.

This is why new Rusty Quest users will see some ads from time to time.
BUT all early users (who got the game BEFORE it went F2P) still enjoy the full ad free Rusty Quest experience!
I was hoping that this fact would help, that early users would not get upset by this change.
(Just in case YOU are seeing ads although you purchased the game: this would be a bug! A purchased version should not display ads. Please contact me, if this happens to you!)

So please understand, that this change was necessary for me, and that this has not been planned in advance.
I am still sorry for making you feel this way!
I'd much rather make people happy with my games.

Cheers,
heli

PS: I hope you still enjoy Rusty Quest.
06-10-2017, 08:10 PM
#9
Joined: Jul 2015
Posts: 1,267
I don't appreciate premium going to f2p I buy premium games for a reason. I want to buy a full game with no annoying micro transactions. When premium games I have bought go free i delete them and don't ever plan to support that developer again.
06-11-2017, 03:42 AM
#10
Joined: Jul 2012
Location: Austria
Posts: 6
Repulsa,

I agree with you: if I buy a game, and then in the next version I see ads and have to buy levels to continue, I'd be upset.

If you purchased the premium version of Rusty Quest and then upgrade to the F2P version, you will never see any ads and you won't have to buy any levels or upgrades. You won't even ever see any in-app-purchases. (unless I made some programming errors in that code...)
So a user who purchased the game will continue to enjoy the game without ads, without micro transaction, without any restrictions.

New users, who didn't pay for the app, get some ads displayed and can choose to buy the "Remove Ads" IAP, which upgrades them to the same level of the users that paid for the premium version.

So there are 3 ways to play the game:
* player paid 0,99 for the premium version => no ads, no IAPs ever (even after upgrading to newer versions!)
* player downloaded the F2P version and paid 0,99 for the Remove Ads IAP => same experience as above
* player downloaded the F2P version (and did not pay for the Remove Ads IAP) => player gets ads from time to time

I thought that was fair, because nothing changes for the premium users. They wont be bothered with ads or IAPs.
And people who don't pay anything, will support the app by watching some ads.
But people can still choose to "upgrade" using the IAP.

Please understand: I am not trying to persuade anyone of anything.
I am just trying to understand and to learn.

When I saw, that going the F2P route was necessary for Rusty Quest, I spent a long time to read and think about how to do it without annoying those very first people who paid for the app. I thought that this way (which btw is also the way proposed by Apple) was the way to do it.

I spent days to implement the code to make the transition to F2P, I think I spent an hour writing this post. So this topic is really important to me, and I'd be very happy to learn, what could have been done better, or what can be improved.

(ok, lesson no. 1 for me was: don't do premium apps ... start with F2P right from the beginning)

So all of your input here on this thread really helps me a lot.
Thank you very much!

Cheers,
heli

(PS: one thing, that is not very helpful in this topic is the iOS App Store, which just says that an app "Offers In-App Purchases", but doesn't tell you WHAT those purchases are, and this will obviously be much better in the new iOS 11 App Store, ... but that's another discussion ...)